Reputation: 13
I'm creating a game and the background and main character are not loading up. Here's where I declare the variables:
private BufferedImage background;
private BufferedImage player;
Here's where I get the images:
try {
background = ImageIO.read(this.getClass().getResourceAsStream("/res/Background.jpg"));
player = ImageIO.read(this.getClass().getResourceAsStream("/res/Player.jpg"));
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
Here's my render method:
public void render() {
BufferStrategy bs = this.getBufferStrategy();
if (bs == null) {
createBufferStrategy(3);
return;
}
Graphics g = bs.getDrawGraphics();
g.drawImage(background, 0, 0, this);
g.drawImage(player, 0, 0, this);
g.dispose();
bs.show();
}
Here's my whole class:
public class Main extends Canvas implements Runnable, KeyListener {
Thread t;
boolean running = false;
private BufferedImage background;
private BufferedImage player;
public Main() {
setFocusable(true);
requestFocus();
addKeyListener(this);
try {
background = ImageIO.read(this.getClass().getResourceAsStream("/res/Background.jpg"));
player = ImageIO.read(this.getClass().getResourceAsStream("/res/Player.jpg"));
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
@Override
public void run() {
while (running) {
tick();
render();
}
stop();
}
synchronized void start() {
if (running) return;
running = true;
Thread t = new Thread();
t.start();
}
synchronized void stop() {
try {
t.join();
} catch (InterruptedException e) {
e.printStackTrace();
}
System.exit(0);
}
public void render() {
BufferStrategy bs = this.getBufferStrategy();
if (bs == null) {
createBufferStrategy(3);
return;
}
Graphics g = bs.getDrawGraphics();
g.drawImage(background, 0, 0, this);
g.drawImage(player, 0, 0, this);
g.dispose();
bs.show();
}
public void tick() {
}
@Override
public void keyPressed(KeyEvent e) {
int code = e.getKeyCode();
if (code == KeyEvent.VK_ESCAPE) {
System.exit(0);
}
}
@Override
public void keyReleased(KeyEvent e) {
// TODO Auto-generated method stub
}
@Override
public void keyTyped(KeyEvent e) {
// TODO Auto-generated method stub
}
public static void main(String[] args) {
JFrame f = new JFrame("Mission Sahara");
Main m = new Main();
f.add(m);
f.setExtendedState(JFrame.MAXIMIZED_BOTH);
f.setUndecorated(true);
f.setResizable(false);
f.setVisible(true);
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
m.start();
}
}
What's wrong with my code?
Upvotes: 0
Views: 217
Reputation: 347204
You're creating an "empty" Thread
in your start
method...
Thread t = new Thread();
t.start();
which won't do a lot.
Instead, you probably want to do something like...
synchronized void start() {
if (running) {
return;
}
running = true;
Thread t = new Thread(this);
t.start();
}
since Main
implements Runnable
Upvotes: 1