Reputation: 3011
I have a single UIButton
on a storyboard. The UIButton
is connected to a Touch Drag Inside
action myTouchDragInsideAction
. The action is triggered when a user drags the button from inside (UIControlEventTouchDragInside
).
The problem is that the action is triggered after 1 pixel of inside dragging. However 1 pixel is too sensitive and can be triggered with just the slightest finger movement.
@IBAction func myTouchDragInsideAction(sender: UIButton) {
print("Button dragged inside")
}
Question:
How can I extend this action to trigger the inside dragging action only after at least 5 pixels of movement?
Upvotes: 0
Views: 810
Reputation: 369
My implementation of solution for Swift 3
final class DraggedButton: UIButton {
// MARK: - Public Properties
@IBInspectable var sensitivityOfDrag: CGFloat = 5
// MARK: - Private Properties
private var startDragPoint: CGPoint?
// MARK: - UIResponder
override func touchesMoved(_ touches: Set<UITouch>, with event: UIEvent?) {
guard let firstTouch = touches.first else {
return
}
let location = firstTouch.location(in: self)
let previousLocation = firstTouch.previousLocation(in: self)
if startDragPoint == nil {
startDragPoint = previousLocation
}
if shouldAllowForSendActionForPoint(location: location) {
super.touchesMoved(touches, with: event)
}
}
override func touchesEnded(_ touches: Set<UITouch>, with event: UIEvent?) {
startDragPoint = nil
super.touchesEnded(touches, with: event)
}
// MARK: - Private methods
private func shouldAllowForSendActionForPoint(location: CGPoint) -> Bool {
guard let startDragPoint = startDragPoint else {
return false
}
let xDifferent = abs(startDragPoint.x - location.x)
let yDifferent = abs(startDragPoint.y - location.y)
return xDifferent > sensitivityOfDrag || yDifferent > sensitivityOfDrag
}
}
Upvotes: 0
Reputation: 234
You have to create custom button for it. Following CustomButton may help you.
let DelayPoint:CGFloat = 5
class CustomButton: UIButton {
var startPoint:CGPoint?
override func touchesMoved(touches: Set<UITouch>, withEvent event: UIEvent?) {
if self.startPoint == nil {
self.startPoint = touches.first?.previousLocationInView(self)
}
if self.shouldAllowForSendActionForPoint((touches.first?.locationInView(self))!) {
super.touchesMoved(touches, withEvent: event)
}
}
override func touchesEnded(touches: Set<UITouch>, withEvent event: UIEvent?) {
self.startPoint = nil
super.touchesEnded(touches, withEvent: event)
}
func shouldAllowForSendActionForPoint(location:CGPoint) -> Bool {
if self.startPoint != nil {
let xDiff = (self.startPoint?.x)! - location.x
let yDiff = (self.startPoint?.y)! - location.y
if (xDiff > DelayPoint || xDiff < -DelayPoint || yDiff > DelayPoint || yDiff < -DelayPoint) {
return true
}
}
return false
}
}
You change the "DelayPoint" as per your req. Hope this will help you.
Upvotes: 2