Reputation: 93
I have developed two unit files (.pas) and i have 2 different components the first one is MyPCButton and second is MyPanel
MyPCButton.pas uses MyPanel.pas
The Problem is when i try to put them in seperate packages, when i install the MyPCButton component which is using MyPanel.pas, the package installs both of them in the same package, if i install the MyPanel.pas first then MyPCButton package refuses the install and says "couldn't create output file for MyPanel.bpl in the package output directory"
I have placed MyPanel in interface section and i have placed it in implementation section but i still get the same error,
What i wanna do is install them sepeerately in their own packages
MyPCButton.pas :
unit MyPCButton;
interface
uses
Winapi.Windows,Winapi.Messages,System.SysUtils, System.Classes, Vcl.Controls, Vcl.ExtCtrls,
Vcl.Imaging.PngImage,Vcl.Graphics,Types,cxGraphics;
type
TMyPCButton=class (TCustomControl)
private
FCaption:TCaption;
FIcon:TPngImage;
FIconIndex:integer;
FIconList:TcxImageList;
FIconWidth:integer;
FIconLeftMargin,FIconRightMargin:integer;
FCloseIconList:TcxImageList;
FCloseIconWidth:integer;
FCloseIconLeftMargin,FCloseIconRightMargin:integer;
FFont:TFont;
FColorDefault,FColorDefaultFont:TColor;
FColorHover,FColorHoverFont:TColor;
FColorActive,FColorActiveFont:TColor;
FCaptionWidth:integer;
FMaximumCaptionWidth:integer;
FState:Byte;
FCurCloseIconState:integer;
FActive: Boolean;
FBuffer: TBitmap;
R3:TRect;
FOnClick,FOnCloseClick: TNotifyEvent;
FOnActivate,FOnDeactivate:TNotifyEvent;
FFocused:Boolean;
FGroupNo: integer;
procedure SetIconIndex(const Value:Integer);
procedure SetIconList(const Value:TcxImageList);
procedure SetCaption(const Value: TCaption);
procedure SetCloseIconList(const Value: TcxImageList);
procedure SetAutoSize;
procedure WndProc(var Message: TMessage); override;
procedure MouseDown(Button: TMouseButton; Shift: TShiftState; X: Integer; Y: Integer); override;
procedure MouseMove(Shift: TShiftState; X: Integer; Y: Integer); override;
procedure SetActive(const Value: Boolean);
procedure SwapBuffers;
procedure CheckGroupNo;
protected
procedure Paint; override;
property Canvas;
procedure DoEnter; override;
procedure DoExit; override;
procedure KeyDown(Sender: TObject; var Key: Word;Shift: TShiftState);
public
constructor Create(AOwner: TComponent); override;
destructor Destroy; override;
function GetTotalWidth:integer;
function GetLeftSpace:integer;
function GetRightSpace:integer;
procedure SetPositionInPanel;
procedure SetActiveAfterClose;
published
property Caption:TCaption read FCaption write SetCaption;
property IconIndex:integer Read FIconIndex write SetIconIndex;
property IconList:TcxImageList Read FIconList write SetIconList;
property CloseIconList:TcxImageList Read FCloseIconList write SetCloseIconList;
property Active:Boolean read FActive write SetActive;
property OnClick: TNotifyEvent read FOnClick write FOnClick;
property OnCloseClick: TNotifyEvent read FOnCloseClick write FOnCloseClick;
property OnActivate: TNotifyEvent read FOnActivate write FOnActivate;
property OnDeActivate: TNotifyEvent read FOnDeactivate write FOnDeactivate;
property GroupNo:integer read FGroupNo write FGroupNo;
property TabStop;
property Align;
end;
procedure Register;
implementation
uses Math,pvalues,pfunctions,MyPanel;
function IsIntInInterval(x, xmin, xmax: integer): boolean; inline;
begin
IsIntInInterval := (xmin <= x) and (x <= xmax);
end;
function PointInRect(const Point: TPoint; const Rect: TRect): boolean; inline;
begin
PointInRect := IsIntInInterval(Point.X, Rect.Left, Rect.Right) and
IsIntInInterval(Point.Y, Rect.Top, Rect.Bottom);
end;
procedure Register;
begin
RegisterComponents('MyComponents', [TMyPCButton]);
end;
procedure TMyPCButton.CheckGroupNo;
var
i:integer;
begin
for i:=0 to Parent.ControlCount-1 do
begin
if (Parent.Controls[i] is TMyPCButton) then
begin
if ((Parent.Controls[i] as TMyPCButton).Active) and
((Parent.Controls[i] as TMyPCButton).Name<>Self.Name) and
((Parent.Controls[i] as TMyPCButton).GroupNo=Self.GroupNo)
then
(Parent.Controls[i] as TMyPCButton).Active:=False;
end;
end;
end;
constructor TMyPCButton.Create(AOwner: TComponent);
begin
inherited;
if _V_RegValuesInitated=false then
_P_RegValuesInitate;
FFocused:=false;
FBuffer := TBitmap.Create;
Height:=30;
Width:=50;
FFont:=TFont.Create;
FFont.Assign(R_BtnTB.VFont);
FBuffer.Canvas.Font.Assign(FFont);
FState:=0;
FCurCloseIconState:=-1;
FIconIndex:=-1;
FIconWidth:=16;
FIconLeftMargin:=5;
FIconRightMargin:=5;
FCloseIconWidth:=17;
FCloseIconLeftMargin:=16;
FCloseIconRightMargin:=6;
FCaptionWidth:=0;
FMaximumCaptionWidth:=160;
OnKeyDown:=KeyDown;
end;
destructor TMyPCButton.Destroy;
begin
inherited;
FreeAndNil(FIcon);
FreeAndNil(FBuffer);
end;
procedure TMyPCButton.DoEnter;
begin
inherited;
if FActive=false then
FState:=1;
FFocused:=true;
paint;
end;
procedure TMyPCButton.DoExit;
begin
inherited;
if FActive=false then
FState:=0
else
FState:=2;
FFocused:=false;
paint;
end;
function TMyPCButton.GetLeftSpace: integer;
begin
Result:=Parent.Left;
end;
function TMyPCButton.GetRightSpace: integer;
begin
Result:=GetTotalWidth-Parent.Width;
end;
function TMyPCButton.GetTotalWidth: integer;
begin
Result:=Self.Left+Self.Width;
end;
procedure TMyPCButton.SetPositionInPanel;
var
TotalWidth,LeftSpace,RightSpace:integer;
begin
if (Owner is TMyPanel) then
begin
if (Owner as TMyPanel).Parent is TMyPanel then
begin
LeftSpace:=GetLeftSpace;
if LeftSpace<0 then
LeftSpace:=LeftSpace*-1;
RightSpace:=GetRightSpace;
TotalWidth:=GetTotalWidth;
if (TotalWidth-LeftSpace)<Self.Width then
Parent.Left:=Parent.Left+(((TotalWidth-LeftSpace)-Self.Width)*-1)
else
if TotalWidth-LeftSpace>(Parent).Parent.Width then
begin
Parent.Left:=Parent.Left-(TotalWidth-LeftSpace-(Parent).Parent.Width);
end;
end;
end;
end;
procedure TMyPCButton.SetActiveAfterClose;
var
VControlCount,VPosition:integer;
begin
if (Parent is TMyPanel) then
begin
VControlCount:=Parent.ControlCount;
if VControlCount>1 then
begin
for VPosition:=0 to VControlCount-1 do
begin
if (Parent.Controls[VPosition] as TMyPCButton).Name=Self.Name then
break;
end;
if VPosition+1=Parent.ControlCount then
(Parent.Controls[VPosition-1] as TMyPCButton).Active:=true
else
(Parent.Controls[VPosition+1] as TMyPCButton).Active:=true;
end;
end;
end;
procedure TMyPCButton.KeyDown(Sender: TObject; var Key: Word;
Shift: TShiftState);
begin
if FActive=false then
SetActive(True);
if (Key=13) and (Assigned(FOnClick)) then FOnClick(Self);
paint;
end;
procedure TMyPCButton.MouseDown(Button: TMouseButton; Shift: TShiftState; X,
Y: Integer);
var
SelfWidth:integer;
begin
inherited;
if (FActive=false) and PointInRect(point(X,Y),R3)=false then
begin
FState:=2;
SetActive(True);
paint;
end;
if PointInRect(point(X,Y),R3) then
begin
if (Assigned(FOnCloseClick)) then FOnCloseClick(Self);
SelfWidth:=Self.Width;
Width:=0;
Parent.Width:=Parent.Width-SelfWidth;
if FActive then
SetActiveAfterClose;
Self.Destroy;
end
else
begin
if (Assigned(FOnClick)) then FOnClick(Self);
end;
end;
procedure TMyPCButton.MouseMove(Shift: TShiftState; X, Y: Integer);
begin
inherited;
if PointInRect(point(X,Y),R3)=false then
begin
if FState-1<>FCurCloseIconState then
begin
FCurCloseIconState:=FState-1;
paint;
end;
end
else
begin
if FState+1<>FCurCloseIconState then
begin
FCurCloseIconState:=FState+1;
paint;
end;
end;
end;
procedure TMyPCButton.Paint;
var
R2,R4:TRect;
ColorBackground,ColorFont:TColor;
begin
inherited;
if FBuffer.Canvas.Font.Name<>R_BtnTB.VFont.Name then
begin
FBuffer.Canvas.Font.Name:=R_BtnTB.VFont.Name;
end;
if FBuffer.Canvas.Font.Size<>R_BtnTB.VFont.Size then
begin
FBuffer.Canvas.Font.Size:=R_BtnTB.VFont.Size;
end;
if FBuffer.Canvas.Font.Quality<>R_BtnTB.VFont.Quality then
begin
FBuffer.Canvas.Font.Quality:=R_BtnTB.VFont.Quality;
end;
FBuffer.SetSize(Width,Height);
if FState=0 then
begin
ColorBackground:=R_BtnTB.DefaultColor;
ColorFont:=R_BtnTB.DefaultFontColor
end;
if FState=1 then
begin
ColorBackground:=R_BtnTB.HoverColor;
ColorFont:=R_BtnTB.HoverFontColor
end;
if FState=2 then
begin
ColorBackground:=R_BtnTB.ActiveColor;
ColorFont:=R_BtnTB.ActiveFontColor
end;
FBuffer.Canvas.Brush.Color:=ColorBackground;
FBuffer.Canvas.Font.Color:=ColorFont;
FBuffer.Canvas.FillRect(ClientRect);
if ((Assigned(FIconList)) and (FIconIndex>-1)) then
begin
FIconList.Draw(FBuffer.Canvas,FIconLeftMargin,(ClientHeight div 2)-(FIconList.Height div 2),FIconIndex);
end;
R2.Top:=(ClientHeight div 2)-(FBuffer.Canvas.TextHeight(FCaption) div 2);
R2.Height:=ClientHeight;
R2.Left:=FIconLeftMargin+FIconWidth+FIconRightMargin;
R2.Width:=FCaptionWidth;
DrawText(FBuffer.Canvas.Handle, PChar(FCaption), -1, R2,DT_LEFT);
if Assigned(FCloseIconList) then
begin
R3.Top:=0;
R3.Left:=ClientWidth-FCloseIconWidth;
R3.Height:=ClientHeight;
R3.Width:=FCloseIconWidth;
FCloseIconList.Draw(FBuffer.Canvas,R3.Left+(FCloseIconList.Width div 2),(R3.Height div 2)-(FCloseIconList.Height div 2),FCurCloseIconState);
end;
if FFocused then
begin
R4.Top:=1;
R4.Left:=1;
R4.Width:=ClientWidth-2;
R4.Height:=ClientHeight-2;
DrawFocusRect(FBuffer.Canvas.Handle,R4);
end;
SwapBuffers;
end;
procedure TMyPCButton.SetActive(const Value: Boolean);
var
MyPoint:TPoint;
begin
if FActive<>Value then
begin
FActive := Value;
if FActive then
begin
CheckGroupNo;
FState:=2;
SetPositionInPanel;
if Assigned(FOnActivate) then FOnActivate(Self);
end
else
begin
MyPoint := ScreenToClient(Mouse.CursorPos);
if PtInRect(ClientRect, MyPoint) then
FState:=1
else
FState:=0;
if Assigned(FOnDeactivate) then FOnDeactivate(Self);
end;
paint;
end;
end;
procedure TMyPCButton.SetAutoSize;
begin
FCaptionWidth:=FBuffer.Canvas.TextWidth(FCaption);
if FCaptionWidth>160 then
FCaptionWidth:=FMaximumCaptionWidth;
Width:=FIconLeftMargin+FIconWidth+FIconRightMargin+FCaptionWidth+FCloseIconLeftMargin+FCloseIconWidth-12+FCloseIconRightMargin;
end;
procedure TMyPCButton.SetCaption(const Value: TCaption);
begin
inherited;
FCaption := Value;
SetAutoSize;
paint;
end;
procedure TMyPCButton.SetCloseIconList(const Value: TcxImageList);
begin
FCloseIconList := Value;
paint;
end;
procedure TMyPCButton.SetIconIndex(const Value: Integer);
begin
FIconIndex:=Value;
paint;
end;
procedure TMyPCButton.SetIconList(const Value: TcxImageList);
begin
FIconList:=Value;
paint;
end;
procedure TMyPCButton.WndProc(var Message: TMessage);
begin
inherited;
case Message.Msg of
CM_MOUSEENTER:
begin
if FActive=False then
begin
FState:=1;
Paint;
end;
end;
CM_MOUSELEAVE:
begin
if FActive=False then
begin
FState:=0;
FCurCloseIconState:=-1;
Paint;
end
else
begin
FState:=2;
FCurCloseIconState:=-1;
Paint;
end;
end;
WM_ERASEBKGND:
Message.Result := 1;
end;
end;
procedure TMyPCButton.SwapBuffers;
begin
BitBlt(Canvas.Handle, 0, 0, Width, Height, FBuffer.Canvas.Handle, 0, 0, SRCCOPY);
end;
end.
MyPanel.pas
unit MyPanel;
interface
uses
System.SysUtils, System.Classes, Vcl.Controls, Vcl.ExtCtrls;
type
TMyPanel = class(TPanel)
private
{ Private declarations }
protected
{ Protected declarations }
public
{ Public declarations }
constructor Create(AOwner: TComponent); override;
destructor Destroy; override;
published
{ Published declarations }
end;
procedure Register;
implementation
procedure Register;
begin
RegisterComponents('MyComponents', [TMyPanel]);
end;
constructor TMyPanel.Create(AOwner: TComponent);
begin
inherited;
end;
destructor TMyPanel.Destroy;
begin
inherited;
end;
end.
Upvotes: 1
Views: 251
Reputation: 23052
There is nothing particularly special about what you are trying to do but your implementation and the way you describe installing pas
files into packages suggests that you are perhaps not clear on how to go about it.
First of all, it has long been considered bad practice to combine components and IDE registration in the same package.
You should implement your components in a Runtime-only Package (or packages). You then have a Design-Time Package which includes the corresponding Runtime package in it's requires list.
The Design-Time Package also contains (typically) a single unit which uses the units containing your components and implements the Register function.
You then install the Design-Time Package into the IDE, which will load the Runtime Packages as needed to register the components.
Within that overall approach, you still have a number of options for how to organise your packages.
You could have separate runtime packages for each control and separate designtime packages to install each control separately, but it sounds like you will then have a lot of dependencies between your packages which can quickly become problematic to unravel and create dependencies in the order in which you build and install your packages.
In your case since your two components have this dependency on each other, it sounds like it would make most sense to keep those components in one single runtime package and have a single designtime package to install all the components from that runtime package.
If you really wanted to you could still have separate design-time packages to install each control individually from that single runtime package, but I really don't see any advantage in doing that in your case (unless there are further complications or consideration which are not apparent from your question).
Upvotes: 2
Reputation: 93
it was my mistake
i had changed the default dcp output directory and apparently i had to add the new path in library path, so now i am able to put/install the .pas files in their own packages
Upvotes: 0