Reputation: 39
I was given this project by a friend who is coding in school, but I am trying to find a better way to code it. It is calling different Boolean methods, checking if true and adding to a count for latter use.
public static void testHand(PokerHand d) {
if (d.isRoyalFlush()) {
royalFlush++;
} else if (d.isStraightFlush()) {
straightFlush++;
} else if (d.is4OfAKind()) {
fourtOfAKind++;
} else if (d.isFullHouse()) {
fullHouse++;
} else if (d.isFlush()) {
flush++;
} else if (d.isStraight()) {
straight++;
} else if (d.is3OfAKind()) {
threeOfAKind++;
} else if (d.is2Pair()) {
twoPair++;
} else if (d.isPair()) {
pair++;
} else if(d.isHighCard()){
highCard++;
}
}
The code for PokerHand is as follows:
public class PokerHand {
private Card[] hand; // the hand of 5 cards
// the default constructor
public PokerHand() {
hand = new Card[5];
}
// A constructor to help with testing
public PokerHand(Card c0, Card c1, Card c2, Card c3, Card c4) {
hand = new Card[5];
hand[0] = c0;
hand[1] = c1;
hand[2] = c2;
hand[3] = c3;
hand[4] = c4;
}
/* This methods fills the hand with cards from the deck.
It uses an insertion sort so that the cards are ordered by rank.*/
public void fillHand(Deck deck) {
for (int i = 0; i < 5; i++) {
int j = i - 1;
Card temp = deck.dealCard();
while (j >= 0 && hand[j].getRank() > temp.getRank()) {
hand[j + 1] = hand[j];
j--;
}
hand[j + 1] = temp;
}
}
//PLACE ADDITIONAL METHODS AFTER THIS COMMENT
/*Checking for Royal flush by first checking if straight flush
and then if highest card is an Ace.*/
public boolean isRoyalFlush() {
return (isStraightFlush() && hand[4].getRank() == 14);
}
//Check for Straight Flush by seeing if it is both a straight and a flush
public boolean isStraightFlush() {
return (isFlush() && isStraight());
}
/*Checking if hand is a Four-of-a-kind. Done by looking at first card and
checking if it equals next 3 cards. If not, then checking second card and
checking if it equals next three cards.*/
public boolean is4OfAKind() {
boolean isFour = false;
for (int i = 0; i < hand.length - 3; i++) {
int card = hand[i].getRank();
if (card == hand[i + 1].getRank()
&& card == hand[i + 2].getRank()
&& card == hand[i + 3].getRank()) {
isFour = true;
}
}
return isFour;
}
//Checking if hand holds a Full House By:
public boolean isFullHouse() {
//Setting two boolean values
boolean a1, a2;
//First checking if it is a pair followed by a 3-of-a-kind.
a1 = hand[0].getRank() == hand[1].getRank() &&
hand[2].getRank() ==hand[3].getRank() && hand[3].getRank() == hand[4].getRank();
//Second, checking if it is 3-of-a-cind followed by a pair
a2 = hand[0].getRank() == hand[1].getRank() && hand[1].getRank() == hand[2].getRank() &&
hand[3].getRank() == hand[4].getRank();
//Returns true if it is either.
return (a1 || a2);
}
/*Checking if hand is a Flush by first getting the first card's suit
and checking if it is the same for all cards.*/
public boolean isFlush() {
String suit = hand[0].getSuit();
return hand[1].getSuit().equals(suit)
&& hand[2].getSuit().equals(suit)
&& hand[3].getSuit().equals(suit)
&& hand[4].getSuit().equals(suit);
}
/*Checking id hand is a Straight by first getting the rank of the first
card, then checking if the following cards are incremented by 1*/
public boolean isStraight() {
int card = hand[0].getRank();
return (hand[1].getRank() == (card + 1) &&
hand[2].getRank() == (card + 2) &&
hand[3].getRank() == (card + 3) &&
hand[4].getRank() == (card + 4));
}
/*Checking if hand is a Three-of-a-kind. Done by looking at first card and
checking if it equals next 2 cards. If not, then checking next card and
checking if it equals next 2 cards. This is done three times in total.*/
public boolean is3OfAKind() {
boolean threeKind = false;
for (int i = 0; i < hand.length - 2; i++) {
int card = hand[i].getRank();
if (card == hand[i + 1].getRank() &&
card == hand[i + 2].getRank()) {
threeKind = true;
}
}
return threeKind;
}
//Checking hand for 2 pairs by:
public boolean is2Pair() {
int count = 0; // Number of pairs.
int firstPair = 0; //If pair found, store rank.
//Go through hand
for (int i = 0; i < hand.length - 1; i++) {
int card = hand[i].getRank();
//Finding pairs. Cannot be same rank pairs.
if (card == hand[i + 1].getRank() && card != firstPair) {
firstPair = card;
count++;
}
}
return count == 2;
}
/*Checking if hand is a Pair. Done by looking at first card and
checking if it equals the next card. If not, then it checks the next card and
sees if it equals the next card. This is done four times in total.*/
public boolean isPair() {
boolean isPair = false;
for (int i = 0; i < hand.length - 1; i++) {
int card = hand[i].getRank();
if (card == hand[i + 1].getRank()) {
isPair = true;
}
}
return isPair;
}
//If hand is not equal to anything above, it must be High Card.
public boolean isHighCard() {
return !(isRoyalFlush() || isStraightFlush() || is4OfAKind()
|| isFullHouse() || isFlush() || isStraight()
|| is3OfAKind() || is2Pair() || isPair());
}
}
Upvotes: 2
Views: 170
Reputation: 3871
Maybe the switch statement will suit your needs :
switch (d) {
case d.isRoyalFlush() : royalFlush++; break;
case d.isStraightFlush(): straightFlush++; break;
... ... ...
default : do-something();
}
Upvotes: 0
Reputation: 27996
I would suggest you model the potential hands as an enum
. They are a good use case because they have a fixed set of members.
Something like the following:
enum Rank {
ROYAL_FLUSH(Hand::isRoyalFlush),
FOUR_OF_A_KIND(Hand::isFourOfAKind),
...
public static Rank getRank(Hand hand) {
for (Rank rank: values()) {
if (rank.test.test(hand))
return rank;
}
throw new IllegalStateException("No rank for hand " + hand.toString());
}
private final Predicate<Hand> test;
Rank(Predicate<Hand> test) {
this.test = test;
}
}
Then all your if statements can be replaced by Rank.getRank(hand)
.
Upvotes: 0
Reputation: 201537
You could use the ternary operator ? :
to shorten the code. Like
public static void testHand(PokerHand d) {
royalFlush += d.isRoyalFlush() ? 1 : 0;
straightFlush += d.isStraightFlush() ? 1 : 0;
fourtOfAKind += d.is4OfAKind() ? 1 : 0; // <-- this appears to be a typo.
fullHouse += d.isFullHouse() ? 1 : 0;
flush += d.isFlush() ? 1 : 0;
straight += d.isStraight() ? 1 : 0;
threeOfAKind += d.is3OfAKind() ? 1 : 0;
twoPair += d.is2Pair() ? 1 : 0;
pair += d.isPair() ? 1 : 0;
highCard += d.isHighCard() ? 1 : 0;
}
Alternatively, you could encode the hand types with an enum
. Give the PokerHand
a HandType
(or create a factory method). Something like,
enum HandType {
ROYALFLUSH, STRAIGHTFLUSH, FOUROFAKIND, FULLHOUSE, FLUSH,
STRAIGHT, THREEOFAKIND, TWOPAIR, PAIR, HIGHCARD;
static HandType fromHand(PokerHand d) {
if (d.isRoyalFlush()) {
return ROYALFLUSH;
} else if (d.isStraightFlush()) {
return STRAIGHTFLUSH;
} else if (d.is4OfAKind()) {
return FOUROFAKIND;
} else if (d.isFullHouse()) {
return FULLHOUSE;
} else if (d.isFlush()) {
return FLUSH;
} else if (d.isStraight()) {
return STRAIGHT;
} else if (d.is3OfAKind()) {
return THREEOFAKIND;
} else if (d.is2Pair()) {
return TWOPAIR;
} else if (d.isPair()) {
return PAIR;
} else {
return HIGHCARD;
}
}
}
Then you can create an array of counts for testHand
like
private static int[] handCounts = new int[HandType.values().length];
public static void testHand(PokerHand d) {
handCounts[HandType.fromHand(d)]++;
}
Upvotes: 3