Reputation: 108
I'm trying to scale my SVG with g.animate({ transform: "s2.5,2.5," + bbox.cx + "," + bbox.cy }, 0);
and then animate wheelAnimation(bbox.cx, bbox.cy, 1500);
var i = 0;
function wheelAnimation(cx, cy, speed){
i++;
g.animate(
{ transform: "r360," + cx + ',' + cy}, // Basic rotation around a point. No frills.
speed, // Nice slow turning rays
function(){
if(i == 5)
speed = 5000;
g.attr({ transform: 'rotate(0 ' + cx + ' ' + cy}); // Reset the position of the rays.
wheelAnimation(cx,cy, speed); // Repeat this animation so it appears infinite.
}
);
}
But my SVG didn't scaling. It's only rotates. If I remove rotation - SVG scaling. How to combine it to immediately scale and then animate rotation?
Upvotes: 1
Views: 666
Reputation: 83
I've never used Snap.svg but you might try this:
var i = 0;
function wheelAnimation(cx, cy, speed, scale){
i++;
g.attr({ transform: "r0 " + cx + " " + cy + " s" + scale + "," + scale + "," + cx + "," + cy }); //Reset + Scale setup
g.animate({
transform: "r360," + cx + "," + cy + " s" + scale + "," + scale + "," + cx + "," + cy }, // Basic rotation around a point. No frills.
speed, // Nice slow turning rays
function(){
if(i == 5)
speed = 5000;
wheelAnimation(cx, cy, speed, scale); // Repeat this animation so it appears infinite.
}
);
}
Hope this helps you :)
Upvotes: 3