Reputation: 23
I'm working on a project and am trying to create a simple reaction game.
To make it more interesting I want the shapes to change color after being clicked on. I researched multiple solution to this problem, but all of them require the page to be refreshed. I also don't understand how to attach it to a specific shape, and not to the background-color of the whole page.
Here is my code...
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf=8">
<style>
#shape {
width: 200px;
height: 200px;
background-color: red;
display: none;
position: relative;
}
body {
font-family: sans-serif;
}
h1 {
position: relative;
top: -20px;
}
p {
position: relative;
top: -30px;
}
#yourTime {
font-weight: bold;
}
</style>
</head>
<body>
<h1 id="h1">Test Your Reactions!</h1>
<p>Click on the squre or circle as soon as it appears!</p>
<p id="yourTime"> Your time: <span id="timeTaken"></span></p>
<div id="shape"></div>
<script type="text/javascript">
var start = new Date().getTime();
function makeShapeAppear()
{
var top = Math.random() * 400;
var left = Math.random() * 700;
var width = (Math.random() * 200) + 100;
if (Math.random() > 0.5) {
document.getElementById("shape").style.borderRadius = "50%";
} else {
document.getElementById("shape").style.borderRadius = "0"
}
document.getElementById("shape").style.backgroundColor = "red";
document.getElementById("shape").style.width = width + "px";
document.getElementById("shape").style.height = width + "px";
document.getElementById("shape").style.top = top + "px";
document.getElementById("shape").style.left = left + "px";
document.getElementById("shape").style.display = "block"
start = new Date().getTime();
}
function appearAfterDelay()
{
setTimeout(makeShapeAppear, Math.random() * 1000);
}
appearAfterDelay()
document.getElementById("shape").onclick = function()
{
document.getElementById("shape").style.display = "none";
var end = new Date().getTime();
var timeTaken = (end - start) / 1000;
document.getElementById("timeTaken").innerHTML = timeTaken + "s"
appearAfterDelay();
}
</script>
</body>
</html>
As you can see the shape is supposed to change its color to a different color each time it's clicked on. Please help me figure out how to change the color to a random one each time.
Any help and suggestions are welcomed ! (Please excuse me if I'm not phrasing or asking the question correctly, this is my first post on Stack Overflow, so I will get better with time!)
Upvotes: 2
Views: 5667
Reputation: 7887
The background-color
may be the background of the shape, it is not necessarily the background of the page. This is usually the style attribute you use to make a div change color.
var colors = ["blue", "yellow", "green", "purple", "rgb(250, 175, 72)"];
var shapes = document.querySelectorAll(".shape");
Array.prototype.forEach.call(shapes, function(shape){
shape.addEventListener("click", function(){
var colorNum = Math.floor(Math.random() * colors.length);
shape.style['background-color'] = colors[colorNum];
});
});
.shape{
display: inline-block;
width: 50px;
height: 50px;
margin: 10px;
border-radius: 5px;
background-color: gray;
cursor: pointer;
}
<h3>Click on the shapes to change their color</h3>
<div class="shape"></div>
<div class="shape"></div>
<div class="shape"></div>
<div class="shape"></div>
<div class="shape"></div>
<div class="shape"></div>
<div class="shape"></div>
With your code.
// Just add all the possible colours in this array.
var colors = ["blue", "yellow", "green", "purple", "rgb(250, 175, 72)"];
var start = new Date().getTime();
function makeShapeAppear() {
var top = Math.random() * 400;
var left = Math.random() * 700;
var width = (Math.random() * 200) + 100;
if (Math.random() > 0.5) {
document.getElementById("shape").style.borderRadius = "50%";
} else {
document.getElementById("shape").style.borderRadius = "0"
}
document.getElementById("shape").style.backgroundColor = "red";
document.getElementById("shape").style.width = width + "px";
document.getElementById("shape").style.height = width + "px";
document.getElementById("shape").style.top = top + "px";
document.getElementById("shape").style.left = left + "px";
document.getElementById("shape").style.display = "block"
start = new Date().getTime();
}
function appearAfterDelay() {
setTimeout(makeShapeAppear, Math.random() * 1000);
}
appearAfterDelay()
document.getElementById("shape").onclick = function() {
var colorNum = Math.floor(Math.random() * colors.length);
document.getElementById("shape").style.backgroundColor = colors[colorNum];;
var end = new Date().getTime();
var timeTaken = (end - start) / 1000;
document.getElementById("timeTaken").innerHTML = timeTaken + "s"
appearAfterDelay();
}
#shape {
width: 200px;
height: 200px;
background-color: red;
display: none;
position: relative;
}
body {
font-family: sans-serif;
}
h1 {
position: relative;
top: -20px;
}
p {
position: relative;
top: -30px;
}
#yourTime {
font-weight: bold;
}
<h1 id="h1">Test Your Reactions!</h1>
<p>Click on the square or circle as soon as it appears!</p>
<p id="yourTime"> Your time: <span id="timeTaken"></span></p>
<div id="shape"></div>
Upvotes: 0
Reputation: 127
Random colors can be generated with the following function…
function getRandomColor()
{
var letters = '0123456789ABCDEF'.split('');
var color = '#';
for (var i = 0; i < 6; i++ )
{
color += letters[Math.floor(Math.random() * 16)];
}
return color;
}
You can paste it in after your script declaration and start variable…
<script type="text/javascript">
var start = new Date().getTime();
function getRandomColor()
{
var letters = '0123456789ABCDEF'.split('');
var color = '#';
for (var i = 0; i < 6; i++ )
{
color += letters[Math.floor(Math.random() * 16)];
}
return color;
}
You will then have to exchange “red” with getRandomColor()
document.getElementById("shape").style.backgroundColor = getRandomColor();
If you have any other question please ask!
Upvotes: 1