Reputation: 4016
I am working on a side project that it needs to draw on whatever it's displaying on the current screen. However, UIGraphicsBeginImageContextWithOptions
only gets me the content of that view only but the entire screen. The drawing view contains many more UI elements and those are not getting drawn. I am just wondering how I should handle it.
Here is how I used to get the current context(self is an instance of UIView):
UIGraphicsBeginImageContextWithOptions(self.bounds.size, NO, [UIScreen mainScreen].scale);
Upvotes: 1
Views: 217
Reputation: 20702
You first need to have a UIView that covers the entire screen. Then you can draw in the entire UIView. Which UIView are you using now?
To create a UIView that covers the entire screen, you should either add a subview to the main window ([UIApplication sharedApplication].keyWindow
) or if you're in a navigationController
add a view as overlay to the view hierarchy ([self.navigationController.view addSubview:overlayView]
). See this post
Upvotes: 2