Reputation: 748
I have a pause IBAction & a resume IBAction, both for buttons, but I have game points I collect over the duration of the game play. How can I store the different game points integer values in the pause IBAction & pass them to the resume IBAction method.
NOTE: The pause IBAction invalidates all the NSTIMERS, and the resume IBAction recreates them.
Upvotes: 0
Views: 47
Reputation: 748
This is what worked: .h file-
@interface ViewController2 : UIViewController{
NSMutableArray *savedScoreData;
int PlayTimer;
int timeMinute;
int bonusPts;
int enemykill;
}
.m file-
- (void)viewDidLoad {
PlayTimer = 0;
timeMinute = 0;
bonusPts = 0;
timeMinute = 0;
savedScoreData = [[NSMutableArray alloc] init];
}
- (IBAction)pauseButton:(id)sender {
NSLog(@"pause-before: %d, %d, %d,",PlayTimer,enemykill,bonusPts);
[GameTimer invalidate]; //this constantly changes the PlayTimer & timeMinute variables
[characterTimer invalidate];
[enemyTimer invalidate]; //this constantly changes the enemyKill & bonusPts variables
[_bonusImgHolder removeFromSuperview];
if([_soundEnable isEqualToString:@"YES"]){
[_player2 pause];
}
//NSLog(@"%tu",_player2.playing);
_resumeButton.hidden = NO;
_pauseButton.hidden = YES;
NSLog(@"pause-after: %d, %d, %d,",PlayTimer,enemykill,bonusPts);
//[sender num :PlayTimer];
[savedScoreData addObject:[NSNumber numberWithInteger: PlayTimer]];
[savedScoreData addObject:[NSNumber numberWithInteger: timeMinute]];
[savedScoreData addObject:[NSNumber numberWithInteger: enemykill]];
[savedScoreData addObject:[NSNumber numberWithInteger: bonusPts]];
NSLog(@"%i", [savedScoreData[0] intValue]);
NSLog(@"%d", [savedScoreData[1] intValue]);
NSLog(@"%d", [savedScoreData[2] intValue]);
NSLog(@"%d", [savedScoreData[3] intValue]);
}
- (IBAction)resumeButton:(int)pauseButton{
NSLog(@"resume-before: %d, %d, %d,",PlayTimer,enemykill,bonusPts);
PlayTimer = [savedScoreData[0] intValue];
timeMinute = [savedScoreData[1] intValue];
enemykill = [savedScoreData[2] intValue];
bonusPts = [savedScoreData[3] intValue];
NSLog(@"%d", (int)enemykill);
_resumeButton.hidden = YES;
_pauseButton.hidden = NO;
if([_soundEnable isEqualToString:@"YES"]){
[_player2 play];
}
GameTimer = [NSTimer scheduledTimerWithTimeInterval:1 target:self selector:@selector(CollectPoints) userInfo:nil repeats:YES];
characterTimer = [NSTimer scheduledTimerWithTimeInterval:0.01 target:self selector:@selector(Jumping) userInfo:nil repeats:YES];
enemyTimer = [NSTimer scheduledTimerWithTimeInterval:0.01 target:self selector:@selector(enemyTravel) userInfo:nil repeats:YES];
NSLog(@"resume-after: %d, %d, %d,",PlayTimer,enemykill,bonusPts);
[savedScoreData removeAllObjects];
}
Upvotes: 0
Reputation: 26
Just to assist, I found a quick solution....but I'm sure there's a cleaner method:
In the vc.h:
NSMutableArray storeVariables;
In the vc.m
int a, b, c, d;
- (void)viewDidLoad
{
[super viewDidLoad];
a=0;
b=0;
c=0;
d=0;
storeVariables = [[NSMutableArray alloc] init];
}
-(IBAction)pauseButton:(id)sender{
a=3;
b=4;
c=5;
d=6;
[storeVariables addObject:[NSNumber numberWithInt:a]];
[storeVariables addObject:[NSNumber numberWithInt:b]];
[storeVariables addObject:[NSNumber numberWithInt:c]];
[storeVariables addObject:[NSNumber numberWithInt:d]];
NSLog(@"%d, %d, %d, %d", storeVariables[0], storeVariables[1], storeVariables[2], storeVariables[3]);
}
-(IBAction)resumeButton:(id)sender{
a = [storeVariables[0]];
b = [storeVariables[1]]
c = [storeVariables[2]]
d = [storeVariables[3]]
NSLog(@"%d, %d, %d, %d", a, b, c, d);
storeVariables = [[NSMutableArray alloc] init];
}
Upvotes: 1
Reputation: 131426
An IBAction is code. It can't store anything. You need to save your state somewhere like an instance variable of the object that implements the IBAction
Upvotes: 1