Reputation: 23035
I have a major issue I am working on for days now. It is much understandable by looking at the requirement first. I will list down my requirement as simple as possible in point form below.
canvas.drawCircle(x / 2, y / 2, radius, paint)
I am drawing a circle. Imagine the radius is 100 (100 pixels?)Above requirement is something I am trying for days now. I tried the following to make sure I get a circle with no size change across all screens.
ImageView
- I tried using an ImageView
and added a circle image. I have given the width, height fixed. I have tryied setting the values in px
, dp
, inches
etc. I also tried scalling
options available for ImageView
. Also tried placing the same image in drawable-nodpi
folder. Tried creating drawable folders for all sizes (ex: drawable-mdpi, drawable-hdpi). Non of this stopped the image from being scaled.How can I fulfill my requirement of drawing same size circles? If it can be done by knowing PPI, how should I do it?
Upvotes: 2
Views: 1650
Reputation: 458
The Answer before has worked for me but as long as it didn't for you I will try explain something I think it will help.
I have a device that have a density of 1 (160 px per inch), and the Display metrics told me that i have 320 * 480 pixels, with simple calculation I should know my mobile width and height in inch like this : 320 /160 = 2 inch for width , 480/160 = 3 . for now everything was just fine until i got the ruler and measured it and the surprise was this : I have a 1.65 * 2.48 inch !!.
Then I noticed that there is something called physical pixels per inch of the screen this was the relief for me and you can get it like this :
getResources().getDisplayMetrics().xdpi; //for width physical dpi
getResources().getDisplayMetrics().ydpi; //for height physical dpi
And now I can calculate my Physical width and height of my device like this :
my physical dpi for both width and height is 193.5238 so...
320 / 193.5238 = 1.65 inch width 480 / 193.5238 = 2.48 inch height
And that was correct !!.
Now back to your problem lets get the 3cm in pixels for any Phone :
getting the width in cm :
width in cm = width in inch * 2.54 (because 1 inch equals 2.54 cm)
getting the amount of pixels in each cm :
width in pixels / width in cm = Pixels per cm for width (px/cm)
now you want a 3cm then the pixels according to it is:
3 * Number = 3cm Pixels
all of the above can be shortened like this :
float devicePixelsWidth = getResources().getDisplayMetrics().widthPixels;
float deviceActualDpi = getResources().getDisplayMetrics().xdpi ;
float deviceActualInchWidth = devicePixelsWidth / deviceActualDpi ;
float deviceActualCMWidth = deviceActualInchWidth * 2.54f ;
float PixelsForActual3CM = devicePixelsWidth / deviceActualCMWidth * 3;
In the end, all of the above has been tested and approved by me and has the same accuracy of the previous Answer method :)
Upvotes: 1
Reputation: 19263
maybe this is not answer, but might be helpful
float _100MmAsPx = TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_MM,
100/*mm unit set*/, getResources().getDisplayMetrics());
above gives me 1661.5354 on Nexus 5x and 1889.7638 Nexus 5 (emulator). both have fullHD display, but 5 has 4.95 inch versus 5.2 inch in 5x.
it means 100 millimeters is 1662 pixels on 6 and 1890 on 5x
Upvotes: 0