Reputation: 25
I'm working on an Android app utilizing xamarin and the oxyplot library. I ran into a problem where I cannot add multiple lines of text in TextAnnotation. I tried the following options:
var sb = new StringBuilder();
sb.Append("Line1");
sb.AppendLine(); // which is equal to Append(Environment.NewLine);
sb.Append("\n");
sb.Append("\r\n");
sb.Append(System.Environment.NewLine);
sb.Append("Line2");
and added it like so to the TextAnnotation text object:
var textAnnotation1 = new TextAnnotation();
textAnnotation1.Text = sb.ToString();
textAnnotation1.Background = OxyColors.White;
textAnnotation1.TextColor = OxyColors.Black;
textAnnotation1.FontSize = 18;
textAnnotation1.TextPosition = new DataPoint(4,_vericalLineYaxis);
plotModel.Annotations.Add(textAnnotation1);
but all to avail.
My goal is to have the text appear like so:
Line 1
Line 2
Currently it's appearing as:
Line 1 Line2
Any help would be much appreciated.
Upvotes: 0
Views: 948
Reputation: 74134
Multi-line Annotations is not currently supported on the Android platform.
OxyPlot is invoking Android.Canvas.DrawText
and that function does not support text wrapping, it is a fairly low-level primitive drawing routine.
If you feel like mod'ing the source, this could be done by using a static layout vs. the current canvas.DrawText
.
Something like this would get you started (but is untested):
public void DrawText (string text, float x, float y, Paint paint)
{
TextPaint textPaint = new TextPaint();
StaticLayout textLayout = new StaticLayout(text, textPaint, canvas.getWidth(), Alignment.ALIGN_NORMAL, 1.0f, 0.0f, False);
canvas.Save();
canvas.Translate(x, y);
textLayout.Draw(canvas);
canvas.Restore();
}
FYI: Oxyplot's SVG renderer manually handles multi-line text by string splitting on "\r\n" and rendering a separate element for each line so the same thing could be done for the Android instead of using a StaticLayout
(slower performance wise, but easy to mod/test):
var lines = Regex.Split(text, "\r\n");
if (valign == VerticalAlignment.Bottom)
{
for (var i = lines.Length - 1; i >= 0; i--)
{
var line = lines[i];
var size = this.MeasureText(line, fontFamily, fontSize, fontWeight);
this.w.WriteText(p, line, c, fontFamily, fontSize, fontWeight, rotate, halign, valign);
p += new ScreenVector(Math.Sin(rotate / 180.0 * Math.PI) * size.Height, Math.Cos(rotate / 180.0 * Math.PI) * size.Height);
}
}
Upvotes: 1