Reputation: 67
So I'm creating an iOS app that lets you browse through the Unsplash wallpapers and I used UICollectionView to load the images in cells but whenever I scroll through an image, I go back the image changes into a different one.
Here's the code
func collectionView(collectionView: UICollectionView, cellForItemAtIndexPath indexPath: NSIndexPath) -> UICollectionViewCell {
let cell = collectionView.dequeueReusableCellWithReuseIdentifier("cell", forIndexPath: indexPath) as! ImageCollectionViewCell
let downloadQueue = dispatch_queue_create("com.donbytyqi.Papers", nil)
dispatch_async(downloadQueue) {
let imageURL = NSURL(string: "https://unsplash.it/200/300/?random")
let imageData = NSData(contentsOfURL: imageURL!)
var image: UIImage?
if imageData != nil {
image = UIImage(data: imageData!)
}
dispatch_async(dispatch_get_main_queue()) {
cell.imageView.image = image
}
}
return cell
}
Upvotes: 3
Views: 1198
Reputation: 11039
Let me explain what is going on actually.
When you scroll and go back you actually see the previously displayed cell with previously downloaded image (because of dequeueReusableCellWithReuseIdentifier:
), and you will keep seeing that image until your new image will not downloaded, i.e. until execution of cell.imageView.image = image
line.
So, you have to do following:
set cell.imageView.image = nil
after dequeueReusableCellWithReuseIdentifier:
line, like so:
let cell = collectionView.dequeueReusableCellWithReuseIdentifier("cell", forIndexPath: indexPath) as! ImageCollectionViewCell
cell.imageView.image = nil;
//...
This will remove previously downloaded image from imageView until new image download.
You should use something like SDWebImage or UIImageView+AFNetworking for async image downloading with cache support, because every time that your method is called the images will be downloaded again and again instead of getting cached image, and that is waste of traffic.
Good luck!
Upvotes: 0
Reputation: 2217
@toddg solution is correct. But still it have a problem in reusing the cell.
If the cell is reused before the network call completion then it will assign the downloaded image to another cell.
So I changed the code like following.
var imageArray: [UIImage]?
let downloadQueue = dispatch_queue_create("com.donbytyqi.Papers", nil)
func collectionView(collectionView: UICollectionView, cellForItemAtIndexPath indexPath: NSIndexPath) -> UICollectionViewCell {
let cell = collectionView.dequeueReusableCellWithReuseIdentifier("cell", forIndexPath: indexPath) as! ImageCollectionViewCell
if let oldImage: UIImage = imageArray[indexPath.row] {
cell.imageView.image = oldImage
return cell
} else {
cell.imageView.image = nil;
downloadImage(indexPath);
}
return cell
}
func downloadImage(indexPath: NSIndexPath) {
dispatch_async(downloadQueue) {
let imageURL = NSURL(string: "https://unsplash.it/200/300/?random")
let imageData = NSData(contentsOfURL: imageURL!)
var image: UIImage?
if imageData != nil {
image = UIImage(data: imageData!)
}
let cell = self.collectionView .cellForItemAtIndexPath(indexPath) as! ImageCollectionViewCell
dispatch_async(dispatch_get_main_queue()) {
cell.imageView.image = image
}
}
}
Hope this helps.
Upvotes: 2
Reputation: 2916
EDIT: Two things going on:
collectionView.dequeueReusableCellWithReuseIdentifier
reuses a cell that has already been created (if there's one available). So you're dequeueing one of your previous cells.
The URL your loading your images from generates a random image each time it is called.
Thus, when you scroll to the point where the first row of your collectionview is off screen, those cells get reused. Then when you scroll back up, the cells are recreated with a new random image from "https://unsplash.it/200/300/?random"
A way of circumventing this would be to keep an array of all your images indexed based on the cell index. Of course, if your images are very big and/or you have a really large collectionView, you may run out of memory.
Take a look at this code that I have mocked up. I have not verified that the code actually works.
//instance var to store your images
var imageArray: [UIImage]?
func collectionView(collectionView: UICollectionView, cellForItemAtIndexPath indexPath: NSIndexPath) -> UICollectionViewCell {
let cell = collectionView.dequeueReusableCellWithReuseIdentifier("cell", forIndexPath: indexPath) as! ImageCollectionViewCell
// Check if we have already loaded an image for this cell index
if let oldImage: UIImage = imageArray[indexPath.row] {
cell.imageView.image = oldImage
return cell
} else {
// remove the old image, before downloading the new one
cell.imageView.image = nil
}
let downloadQueue = dispatch_queue_create("com.donbytyqi.Papers", nil)
dispatch_async(downloadQueue) {
let imageURL = NSURL(string: "https://unsplash.it/200/300/?random")
let imageData = NSData(contentsOfURL: imageURL!)
var image: UIImage?
if imageData != nil {
image = UIImage(data: imageData!)
// Save image in array so we can access later
imageArray.insert(image, atIndex: indexPath.row)
}
dispatch_async(dispatch_get_main_queue()) {
cell.imageView.image = image
}
}
return cell
}
Upvotes: 2