Reputation: 19572
In my FirstVC I understand how to work with the UIImagePickerController, load the camera, take a photo, display it inside 1 imageView (still within the FirstVC) and then pass that image to an imageView inside the SecondVC via prepareForSegue to be shown over there.
What I need help with is having multiple imageViews inside FirstVC so that once a user takes the first picture it loads into the 1st imageView, then second picture the 2nd imageView, 3 pic to 3rd imageView, and 4th pic to 4th imageView. Afterwards an alert would appear that would say the user can't take any more pics and the user would press a nextSceneButton to be taken be taken to the SecondVC which would display the 4 chosen images that they just took.
I always used UIImagePickerController but I just got acquainted with AVFoundation. Should I use AVFoundation or UIImagePicker for this task?
Here is my UIImagePickerController code with only one imageView inside the FirstVC:
import UIKit
class FirstViewController: UIViewController, UIImagePickerControllerDelegate, UINavigationControllerDelegate {
@IBOutlet weak var imageView: UIImageView!
@IBOutlet weak var nextSceneButton: UIButton!
//nextSceneButton is connected in StoryBoards and triggers the segue to the SecondVC
let imagePicker = UIImagePickerController()
var image: UIImage?
//MARK:- Custom Function
func noCamera(){
let alertVC = UIAlertController(title: "No Camera", message: "Sorry, this device has no camera", preferredStyle: .Alert)
let okAction = UIAlertAction(title: "OK", style:.Default, handler: nil)
alertVC.addAction(okAction)
presentViewController(alertVC, animated: true, completion: nil)
}
override func viewDidLoad() {
super.viewDidLoad()
imagePicker.delegate = self
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
//MARK:- Buttons
@IBAction func libraryButtonPressed(sender: UIButton) {
imagePicker.allowsEditing = false
imagePicker.sourceType = UIImagePickerControllerSourceType.PhotoLibrary
presentViewController(imagePicker, animated: true, completion: nil)
}
@IBAction func photoButtonPressed(sender: UIButton) {
if (UIImagePickerController.availableCaptureModesForCameraDevice(UIImagePickerControllerCameraDevice.Rear) != nil){
imagePicker.allowsEditing = false
imagePicker.sourceType = UIImagePickerControllerSourceType.Camera
imagePicker.cameraCaptureMode = UIImagePickerControllerCameraCaptureMode.Photo
imagePicker.cameraDevice = UIImagePickerControllerCameraDevice.Rear
presentViewController(imagePicker, animated: true, completion: nil)
}else{
noCamera()
}
}
//MARK:- ImagePickerController Delegates
func imagePickerController(picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : AnyObject]) {
let chosenImage = info[UIImagePickerControllerOriginalImage] as! UIImage
self.image = chosenImage
imageView.image = self.image
dismissViewControllerAnimated(true, completion: nil)
}
func imagePickerControllerDidCancel(picker: UIImagePickerController) {
picker.dismissViewControllerAnimated(true, completion: nil)
}
//MARK:- Segue
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if segue.identifier == “fromPhotoVcToSecondVC” {
let secondVC = segue.destinationViewController as! SecondViewController
secondVC.image = self.image
}
}
}//end class
Upvotes: 1
Views: 1442
Reputation: 1235
You can add a count property and hold your images in an array :
var count = 0
var imageViews:[UIImageView]
Every time you take a photo and delegate gets called load the respective imageview :
func imagePickerController(picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : AnyObject]) {
let chosenImage = info[UIImagePickerControllerOriginalImage] as! UIImage
self.imageViews[count].image = chosenImage
count +=1
dismissViewControllerAnimated(true, completion: nil)
}
Then if all photos are taken alert the user :
@IBAction func photoButtonPressed(sender: UIButton) {
if count < imageViews.count {
//present UiimagePicker
} else {
// alert no more pictures allowed
}
}
Upvotes: 1