Reputation: 12206
I know I can round all four corners using:
myBtn.layer.cornerRadius = 8
myBtn.layer.masksToBounds = true
Since I only want to round two, I did some research and found this:
extension UIView {
func roundCorners(corners:UIRectCorner, radius: CGFloat) {
let path = UIBezierPath(roundedRect: self.bounds, byRoundingCorners: corners, cornerRadii: CGSize(width: radius, height: radius))
let mask = CAShapeLayer()
mask.path = path.CGPath
self.layer.mask = mask
}
}
Which is called like this:
view.roundCorners([.TopLeft , .TopRight], radius: 10)
Yet this doesn't work for a UIButton. When I switch the extension to be for type UIButton and pass it a button , the output looks like this:
The question is, how do I adapt this to work on a UIButton?
Upvotes: 44
Views: 55606
Reputation: 21
That's what helped me
extension UIView {
func roundCorners(
corners: UIRectCorner,
radius: CGFloat
) {
let path = UIBezierPath(
roundedRect: bounds,
byRoundingCorners: corners,
cornerRadii: CGSize(
width: radius,
height: radius
)
)
let mask = CAShapeLayer()
mask.path = path.cgPath
layer.mask = mask
}
}
Pay attention to the fact that if you have layout constraints attached to it, you must refresh this as follows in your UIView subclass:
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
yourButtonOutletName.roundCorners(
corners: [.topLeft, .topRight],
radius: yourButtonOutletName.frame.height / 2
)
}
Upvotes: 2
Reputation: 21
rounding is applied to corner's of view/Button .. , but coming to border of button , it is not applying correctly. can I have any solution for that? @
Here is the code that I have used , which is working (border) in iOS11.0 and above and not in below versions(<11.0)
if #available(iOS 11.0, *) {
self.layer.cornerRadius = radius
self.layer.maskedCorners = maskedCorners
} else {
let shapeLayer = CAShapeLayer()
shapeLayer.position = self.center
self.layer.masksToBounds = true
self.clipsToBounds = true
let bezirePath = UIBezierPath(roundedRect: self.bounds,
byRoundingCorners: corners,
cornerRadii: CGSize(width: radius, height: radius))
shapeLayer.bounds = frame
shapeLayer.path = bezirePath.cgPath
self.layer.mask = shapeLayer
Upvotes: 0
Reputation: 1342
For swift 5 and the most flexibility
Define an extension with a roundCorners function
extension UIButton {
func roundCorners(corners: UIRectCorner, radius: Int = 8) {
let maskPath1 = UIBezierPath(roundedRect: bounds,
byRoundingCorners: corners,
cornerRadii: CGSize(width: radius, height: radius))
let maskLayer1 = CAShapeLayer()
maskLayer1.frame = bounds
maskLayer1.path = maskPath1.cgPath
layer.mask = maskLayer1
}
}
Call the roundCorners function
myButton.roundCorners(corners: [.topLeft, .topRight])
Or with a specific radius
myButton.roundCorners(corners: [.topLeft, .topRight], radius: 20)
Upvotes: 9
Reputation: 23407
Adding Extension of UIButton:
extension UIButton{
func roundedButton(){
let maskPath1 = UIBezierPath(roundedRect: bounds,
byRoundingCorners: [.topLeft , .topRight],
cornerRadii: CGSize(width: 8, height: 8))
let maskLayer1 = CAShapeLayer()
maskLayer1.frame = bounds
maskLayer1.path = maskPath1.cgPath
layer.mask = maskLayer1
}
}
Calling in viewDidAppear/viewDidLayoutSubviews:
btnCorner.roundedButton()
Button Corner OutPut:
Upvotes: 59
Reputation: 12353
Swift 4: For latest iOS 11 onwards
override func viewDidLoad() {
super.viewDidLoad()
if #available(iOS 11.0, *) {
self.viewToRound.clipsToBounds = true
viewToRound.layer.cornerRadius = 20
viewToRound.layer.maskedCorners = [.layerMinXMinYCorner, .layerMaxXMinYCorner]
} else {
// Fallback on earlier versions
}
}
Earlier iOS (10,9 etc) Versions (works for iOS 11 too)
override func viewDidLayoutSubviews() {
self.viewToRound.clipsToBounds = true
let path = UIBezierPath(roundedRect: viewToRound.bounds,
byRoundingCorners: [.topRight, .topLeft],
cornerRadii: CGSize(width: 20, height: 20))
let maskLayer = CAShapeLayer()
maskLayer.path = path.cgPath
viewToRound.layer.mask = maskLayer
}
Upvotes: 65
Reputation: 513
iOS 11 has made it really easy to round corners. The code below rounds the top left and bottom right corners.
myView.layer.maskedCorners = [.layerMinXMinYCorner, .layerMaxXMaxYCorner]
Upvotes: 12
Reputation: 7113
Update you extension to be like this:
extension UIView {
func roundCorners(corners:UIRectCorner, radius: CGFloat) {
let path = UIBezierPath(roundedRect: self.bounds, byRoundingCorners: corners, cornerRadii: CGSize(width: radius, height: radius))
let mask = CAShapeLayer()
let rect = self.bounds
mask.frame = rect
mask.path = path.cgPath
self.layer.mask = mask
}
}
The shape layer (mask) needs to know the frame
Upvotes: 6
Reputation: 1258
For swift 3 Kirit Modi's answer is changed to:
extension UIButton {
func roundedButton(){
let maskPAth1 = UIBezierPath(roundedRect: self.bounds,
byRoundingCorners: [.topLeft , .topRight],
cornerRadii:CGSize(width:8.0, height:8.0))
let maskLayer1 = CAShapeLayer()
maskLayer1.frame = self.bounds
maskLayer1.path = maskPAth1.cgPath
self.layer.mask = maskLayer1
}
}
At the start of the extension's file don't forget to add:
import UIKit
If you want an extension for a UIView with the option of rounding top or bottom corners you can use:
extension UIView {
func roundedCorners(top: Bool){
let corners:UIRectCorner = (top ? [.topLeft , .topRight] : [.bottomRight , .bottomLeft])
let maskPAth1 = UIBezierPath(roundedRect: self.bounds,
byRoundingCorners: corners,
cornerRadii:CGSize(width:8.0, height:8.0))
let maskLayer1 = CAShapeLayer()
maskLayer1.frame = self.bounds
maskLayer1.path = maskPAth1.cgPath
self.layer.mask = maskLayer1
}
}
Which is called for a button as:
myButton.roundedCorners(top: true)
Upvotes: 20
Reputation: 7916
You forgot to set the frame of your shape layer:
mask.frame = layer.bounds
Upvotes: 0
Reputation: 3245
Use this Code,
let path = UIBezierPath(roundedRect:viewTo.bounds, byRoundingCorners:[.TopRight, .TopLeft], cornerRadii: CGSizeMake(20, 20))
let maskLayer = CAShapeLayer()
maskLayer.path = path.CGPath
viewTo.layer.mask = maskLayer
hope its helpful
Upvotes: 2