Reputation: 11250
I have inherited a base of code, and I am looking to do a small change without a lot of refactoring for some static functions in a class to be able to use with configuration information.
My issue is that there is a static class that has functions for interacting with the console. These static functions can then simply be called using the Console.Write() notation. The problem I have is I need to put some configuration changes into the static class based on command line options passed to the main program.
While I would normally use Dependency Injection to support this, the code base does not have an instance of this class being passed to objects that use it. I need to configure a setting in the static class at runtime to control how the functions in the class work.
I am at a loss on how to do this with C# (and other languages) without doing the larger change to support dependency injection.
Short Sample of the static class access
public class ConsoleUtilities
{
public static string ApplicationVersion
{
get
{
Assembly MyProgram = Assembly.GetEntryAssembly();
return MyProgram.GetName().Version.ToString();
}
}
/// <summary>
/// Show Text on the screen, and optionally write to LogPathFileName
/// </summary>
/// <param name="HelpText">Text to show</param>
/// <param name="LogPathFileName">Path and File Name of LogFile to write to. Use "" to not Log</param>
public static void ShowText(string[] HelpText, string LogPathFileName)
{
foreach (string HelpLine in HelpText)
{
ShowText(HelpLine, System.ConsoleColor.Gray, System.ConsoleColor.Black, LogPathFileName);
}
}
public static void ShowText(string HelpLine, System.ConsoleColor Foreground, System.ConsoleColor Background, string LogPathFileName)
{
ShowTextOnConsole(HelpLine, Foreground, Background, true, LogPathFileName);
}
}
Sample Program using the static class
public class Program
{
public enum EXIT_CODES { OK = 0, CONFIG_ERROR, FILE_ERROR, COMPARE_ERROR, EXECUTION_ERROR, WARNING };
public const string LogPathFileName = "Tool.log";
static int Main(string[] args)
{
int ApplicationExitCode = (int)EXIT_CODES.OK;
int Failures = 0;
string[] AboutText = {
"Tool.exe - " + CSharpUtilities.ConsoleUtilities.ApplicationVersion,
"Copyright (c) 2014",
""
};
Settings AppSettings = new Settings(AboutText);
// Ensure Command Line is valid before proceeding
ApplicationExitCode = (int)EXIT_CODES.CONFIG_ERROR;
ApplicationCommandLine AppCommandLine = new ApplicationCommandLine();
try
{
if (AppCommandLine.ParseCommandLine(args))
{
// Load Application Settings
LoadApplicationSettings(ref AppSettings, AppCommandLine);
ConsoleUtilities.ShowText(AboutText, LogPathFileName);
List<string> ValidationErrors = ValidateApplicationSettings(AppSettings);
if (ValidationErrors.Count == 0)
{
...
}
else
{
ConsoleUtilities.ShowText(ValidationErrors.ToArray(), LogPathFileName);
}
}
}
catch (Exception e)
{
ApplicationExitCode = (int)EXIT_CODES.EXECUTION_ERROR; // Exception occured in processing. Fail the program execution.
string[] SystemError = { "System Error", e.Message.ToString() };
ConsoleUtilities.ShowText(SystemError, LogPathFileName);
}
}
}
Upvotes: 1
Views: 353
Reputation: 14477
You can expose the configuration as a static field or property :
public class ConsoleUtilities
{
public static string ApplicationVersion
{
get
{
Assembly MyProgram = Assembly.GetEntryAssembly();
return MyProgram.GetName().Version.ToString();
}
}
public static ConsoleConfiguration Configuration = new ConsoleConfiguration();
/// <summary>
/// Show Text on the screen, and optionally write to LogPathFileName
/// </summary>
/// <param name="HelpText">Text to show</param>
/// <param name="LogPathFileName">Path and File Name of LogFile to write to. Use "" to not Log</param>
public static void ShowText(string[] HelpText, string LogPathFileName)
{
foreach (string HelpLine in HelpText)
{
ShowText(HelpLine, Configuration.BackgroundColor, Configuration.ForegroundColor, LogPathFileName);
}
}
public static void ShowText(string HelpLine, System.ConsoleColor Foreground, System.ConsoleColor Background, string LogPathFileName)
{
ShowTextOnConsole(HelpLine, Foreground, Background, true, LogPathFileName);
}
}
public class ConsoleConfiguration
{
public ConsoleColor ForegroundColor { get; set; }
public ConsoleColor BackgroundColor { get; set; }
public ConsoleConfiguration()
{
ForegroundColor = ConsoleColor.Gray;
BackgroundColor = ConsoleColor.Black;
}
}
And you can reconfigurate like :
ConsoleUtilities.Configuration.ForegroundColor = ...
Upvotes: 1
Reputation: 727
You can put static fields in the static class, and initialize them in your program after parsing the command line. For example:
public class ConsoleUtilities
{
public static bool ShowLog { get; set; } = true; // true, if we want log messages to be printed
public static void Log(string[] HelpText, string LogPathFileName)
{
if (ShowLog) {
foreach (string HelpLine in HelpText)
{
ShowText(HelpLine, System.ConsoleColor.Gray, System.ConsoleColor.Black, LogPathFileName);
}
}
}
}
And then when parsing command line somewhere in your code you would use
ConsoleUtilities.ShowLog = true; // or false
Upvotes: 4