Reputation: 4849
Define a typedef of template <typename...> struct order;
with the following example:
order<A,B,C,D,E,F,G,H,I,J,K,L,M,N,O>::type
is to be
std::tuple<H,D,I,B,J,E,K,A,L,F,M,C,N,G,O>
because the original types are arranged in a binary tree row by row, from left to right, as in the following diagram:
A
/ \
/ \
B C
/ \ / \
D E F G
/ \ / \ / \ / \
H I J K L M N O
A type that is left of a certain type shall precede that type in the ordering. A type that is right of a certain type shall follow that type in the ordering.
So we can see that H is listed first and O is listed last. The resulting type is std::tuple<H,D,I,B,J,E,K,A,L,F,M,C,N,G,O>
as already stated.
How to build this ordering during compile-time (for any length of the tuple, even if the last row is not finished)? Any help would be appreciated.
The latest idea I have is to use recursion: D,H,I
is ordered as H,D,I
. E,J,K
is ordered as J,E,K
. Then B,D,E,H,I,J,K
is ordered as H,D,I,
B,
J,E,K,
i.e. we use the previous two orderings to build the ordering of the tree that is one generation bigger, placing the "root" B in the middle. Then we can do that for the right subtree of A, and then the entire tree in the example can be concatenated similarly (with A in the middle). Something like that, but now figuring out how to translate that into code is the problem. Something along the lines of (before refinements and generalizations):
template <typename... Packs> struct concat;
template <template <typename...> class P, typename... Ts, typename... Us>
struct concat<P<Ts...>, P<Us...>> {
using type = P<Ts..., Us...>;
};
template <typename Pack1, typename Pack2, typename... Packs>
struct concat<Pack1, Pack2, Packs...> : concat<Pack1, typename concat<Pack2, Packs...>::type> {};
template <typename...> struct order;
template <typename T>
struct order<T> {
using type = std::tuple<T>;
};
template <typename A, typename B, typename C>
struct order<A,B,C> :
concat<typename order<B>::type, std::tuple<A>, typename order<C>::type> {};
template <typename A, typename B, typename C, typename D, typename E, typename F, typename G>
struct order<A,B,C,D,E,F,G> :
concat<typename order<B,D,E>::type, std::tuple<A>, typename order<C,F,G>::type> {};
Upvotes: 2
Views: 610
Reputation: 4849
Here is T.C.'s solution generalized to any type of traversal of an N-ary tree,
where reorder<std::tuple, 2, 1, A,B,C,D,E,F,G,H,I,J,K,L,M,N,O>
is the special case of the original problem (binary tree inorder traversal), as the 2 indicates a binary tree, and the 1 indicates action after recursion with the first child. The 2 and 1 can take on any other values.
#include <type_traits>
#include <utility>
#include <tuple>
// Concatenating std::index_sequences.
template <typename... Packs> struct concat;
template <typename Pack>
struct concat<Pack> {
using type = Pack;
};
template <std::size_t... Is, std::size_t... Js>
struct concat<std::index_sequence<Is...>, std::index_sequence<Js...>> {
using type = std::index_sequence<Is..., Js...>;
};
template <typename Pack1, typename Pack2, typename... Packs>
struct concat<Pack1, Pack2, Packs...> : concat<Pack1, typename concat<Pack2, Packs...>::type> {};
// In-order traversal for a complete binary tree whose level-order traversal is 0,1,2, ..., max-1.
template <std::size_t NumChildren, std::size_t ActionPoint, std::size_t Start, std::size_t Max, typename = void>
struct traversal {
using type = std::index_sequence<>; // So that concatenating changes nothing and ends the recursion.
};
// General recursion.
template <std::size_t Count, std::size_t NumChildren, std::size_t ActionPoint, std::size_t Start, std::size_t Max, typename Pack, bool ActionJustTookPlace = false>
struct concat_traversals_impl : concat_traversals_impl<Count + 1, NumChildren, ActionPoint, Start, Max,
typename concat<Pack, typename traversal<NumChildren, ActionPoint, NumChildren * Start + Count + 1, Max>::type>::type> {};
// 0
// / | \
// / | \
// 1 2 3
// / | \
// 4 5 6
// Above we see that the three children of node K is 3*K+1, 3*K+2, 3*K+3. In general, it is N*K+1, N*K+2, ..., N*K+N, where N is the number of children.
// If Count == ActionPoint (and ActionJustTookPlace == false), then concat the action, which is std::index_sequence<Start> in this case, but then let ActionJustTookPlace == true so that this does not happen infinitely (as Count still remains equal to ActionPoint) on the next template instantiation, and the primary template is used instead.
template <std::size_t NumChildren, std::size_t ActionPoint, std::size_t Start, std::size_t Max, typename Pack>
struct concat_traversals_impl<ActionPoint, NumChildren, ActionPoint, Start, Max, Pack, false> : concat_traversals_impl<ActionPoint, NumChildren, ActionPoint, Start, Max,
typename concat<Pack, std::index_sequence<Start>>::type, true> {};
// End the recursion when Count == NumChildren.
template <std::size_t NumChildren, std::size_t ActionPoint, std::size_t Start, std::size_t Max, typename Pack>
struct concat_traversals_impl<NumChildren, NumChildren, ActionPoint, Start, Max, Pack> {
using type = Pack;
};
// Special case of when Count == NumChildren and ActionPoint == NumChildren as well (this partial specialization is needed else there will be ambiguity compilng error).
template <std::size_t ActionPoint, std::size_t Start, std::size_t Max, typename Pack>
struct concat_traversals_impl<ActionPoint, ActionPoint, ActionPoint, Start, Max, Pack, false> : concat<Pack, std::index_sequence<Start>> {};
template <std::size_t NumChildren, std::size_t ActionPoint, std::size_t Start, std::size_t Max>
using concat_traversals = typename concat_traversals_impl<0, NumChildren, ActionPoint, Start, Max, std::index_sequence<>>::type;
template <std::size_t NumChildren, std::size_t ActionPoint, std::size_t Start, std::size_t Max> // Recursive call.
struct traversal<NumChildren, ActionPoint, Start, Max, std::enable_if_t<(Start < Max)>> {
using type = concat_traversals<NumChildren, ActionPoint, Start, Max>;
};
// Now the actual reordering.
template <typename Pack, typename Sequence> struct reorder_helper;
template <template <typename...> class P, typename... Ts, std::size_t... Is>
struct reorder_helper<P<Ts...>, std::index_sequence<Is...>> {
using type = P<std::tuple_element_t<Is, std::tuple<Ts...>>...>;
};
template <template <typename...> class P, std::size_t NumChildren, std::size_t ActionPoint, typename... Ts>
using reorder = typename reorder_helper<P<Ts...>, typename traversal<NumChildren, ActionPoint, 0, sizeof...(Ts)>::type>::type;
// Special syntax for reordering a pack.
template <std::size_t NumChildren, std::size_t ActionPoint, typename Pack> struct reorder_pack;
template <std::size_t NumChildren, std::size_t ActionPoint, template <typename...> class P, typename... Ts>
struct reorder_pack<NumChildren, ActionPoint, P<Ts...>> {
using type = reorder<P, NumChildren, ActionPoint, Ts...>;
};
// Testing
struct A{}; struct B{}; struct C{}; struct D{}; struct E{}; struct F{}; struct G{}; struct H{};
struct I{}; struct J{}; struct K{}; struct L{}; struct M{}; struct N{}; struct O{};
int main() {
static_assert (std::is_same<
reorder<std::tuple, 2, 1, A,B,C,D,E,F,G,H,I,J,K,L,M,N,O>, // 2 means it is a binary tree, 1 means that we do left traversal, then the node action, then right traversal (i.e. inorder traversal).
std::tuple<H,D,I,B,J,E,K,A,L,F,M,C,N,G,O>
>::value, "");
static_assert (std::is_same<
reorder<std::tuple, 2, 0, A,B,C,D,E,F,G,H,I,J,K,L,M,N,O>, // 2 means it is a binary tree, 0 means that we do the node action, then left traversal, and then right traversal (i.e. preorder traversal).
std::tuple<A,B,D,H,I,E,J,K,C,F,L,M,G,N,O>
>::value, "");
static_assert (std::is_same<
reorder<std::tuple, 2, 2, A,B,C,D,E,F,G,H,I,J,K,L,M,N,O>, // 2 means it is a binary tree, 2 means that we do left traversal, then right traversal, then the node action (i.e. postorder traversal).
std::tuple<H,I,D,J,K,E,B,L,M,F,N,O,G,C,A>
>::value, "");
static_assert (std::is_same<
reorder_pack<3, 2, std::tuple<A,B,C,D,E,F,G,H,I,J,K,L,M,N,O>>::type, // 3 children per node. Do first child, second child, then node action, then do third child recursively.
std::tuple<N,O,E,F,B,G,H,I,C,J,A,K,L,D,M>
>::value, "");
}
Upvotes: 0
Reputation: 137315
Concatenate three std::index_sequence
s (trivial to generalize, but I just need exactly three here):
template<size_t... Seq1, size_t... Seq2, size_t... Seq3>
auto concat3_impl(std::index_sequence<Seq1...>,
std::index_sequence<Seq2...>,
std::index_sequence<Seq3...>)
-> std::index_sequence<Seq1..., Seq2..., Seq3...>;
template<class...Ts>
using concat3 = decltype(concat3_impl(Ts{}...));
In-order traversal for a complete binary tree whose level-order traversal is 0, 1, ..., (max - 1)
:
template<size_t start, size_t max, bool = (start < max) >
struct in_order;
template<size_t start, size_t max>
using in_order_t = typename in_order<start, max>::type;
template<size_t start, size_t max, bool >
struct in_order {
using type = concat3<in_order_t<2*start + 1, max>,
std::index_sequence<start>,
in_order_t<2*start + 2, max>>;
};
template<size_t start, size_t max >
struct in_order<start, max, false> {
using type = std::index_sequence<>;
};
Reorder a tuple according to a list of indices:
template<class Tuple, size_t...Is>
auto reorder_by_index_impl(std::index_sequence<Is...>)
-> std::tuple<std::tuple_element_t<Is, Tuple>...>;
template<class Tuple, class Index>
using reorder_by_index = decltype(reorder_by_index_impl<Tuple>(Index{}));
Finally:
template<class Tuple>
using reorder_tuple = reorder_by_index<Tuple, in_order_t<0, std::tuple_size<Tuple>{}>>;
Demo:
struct A{}; struct B{}; struct C{}; struct D{}; struct E{};
struct F{}; struct G{}; struct H{}; struct I{}; struct J{};
struct K{}; struct L{}; struct M{}; struct N{}; struct O{};
using t = reorder_tuple<std::tuple<A,B,C,D,E,F,G,H,I,J,K,L,M,N,O>>;
using t = std::tuple<H,D,I,B,J,E,K,A,L,F,M,C,N,G,O>; // OK, same type.
Upvotes: 4