Reputation: 465
I've got a question about fabric.js and the polygon-object. I have an example of my problem in this fiddle: Click me
First 4 fabric.Circle subobjects called linePoint are drawn.
The linePoint objects have an extra x(same as left) and y(same as top) coordinate and a reference to which polygon they belong to:
fabric.LinePoint = fabric.util.createClass(fabric.Circle,
{
initialize: function (options) {
options || (options = {});
this.callSuper('initialize', options);
options &&
this.set('type', 'line_point'),
this.set('x', this.left),
this.set('y', this.top),
this.set('polygon', options.polygon)
},
setPointCoordinates: function(new_left, new_top) {
this.set('x', new_left);
this.set('y', new_top);
this.set('left', new_left);
this.set('top', new_top);
}
With the now given x and y coordinates there is a Polygon drawn between the Points.
The problem is now, when you move the Circles, the Polygon is moved correctly, but its border (or I don't know how to exactly call it) will stay the same small rectangle as it was.
I want to update the polygon Coords too, I tried .setCoords(), but nothing happened.
Maybe you can help me. :) Thanks!
Upvotes: 2
Views: 5017
Reputation: 14731
In reply also to: https://groups.google.com/forum/#!topic/fabricjs/XN1u8E0EBiM
This is your modified fiddle: https://jsfiddle.net/wum5zvwk/2/
fabric.LinePoint = fabric.util.createClass(fabric.Circle,
{
initialize: function (options) {
options || (options = {});
this.callSuper('initialize', options);
this.set('type', 'line_point'),
this.set('x', this.left),
this.set('y', this.top),
this.set('polygon', options.polygon)
},
setPointCoordinates: function(new_left, new_top) {
this.set('x', new_left);
this.set('y', new_top);
this.set('left', new_left);
this.set('top', new_top);
}
});
var canvas = new fabric.Canvas('canvas');
fabric.Object.prototype.originX = fabric.Object.prototype.originY = 'center';
document.getElementById("canvas").tabIndex = 1000;
drawPolygonToCanvas();
canvas.on('object:moving', function(event) {
var object = event.target;
switch(object.type) {
case 'line_point':
//move polygon
object.setPointCoordinates(object.left, object.top);
object.polygon.setCoords();
object.polygon.initialize(object.polygon.points);
object.polygon.top += object.polygon.height / 2;
object.polygon.left += object.polygon.width / 2;
canvas.renderAll();
break;
}
});
function drawPolygonToCanvas()
{
//creting end_points and set them
old_position = canvas.getPointer(event.e);
var end_point_1 = createLinePoint(100, 100);
var end_point_2 = createLinePoint(100, 150);
var end_point_3 = createLinePoint(150, 150);
var end_point_4 = createLinePoint(150, 100);
end_points_in_use = [end_point_1, end_point_2, end_point_3, end_point_4];
canvas.add(end_point_1, end_point_2, end_point_3, end_point_4);
drawPoly(end_points_in_use);
canvas.deactivateAll();
canvas.renderAll();
}
function drawPoly(point_array)
{
var poly = new fabric.Polygon(point_array, {
left: (100 + ((150 - 100) /2)),
top: (100 + ((150 - 100) /2)),
fill: 'lightblue',
lockScalingX: true,
lockScalingY: true,
lockMovementX: true,
lockMovementY: true,
perPixelTargetFind: true,
opacity: 0.5,
type: 'polygon'
});
for (var i = 0; i < point_array.length; i++) {
point_array[i].polygon = poly;
}
canvas.add(poly);
poly.sendToBack();
}
function createLinePoint(left, top) {
return new fabric.LinePoint({
left: left,
top: top,
strokeWidth: 2,
radius: 15,
fill: '#fff',
stroke: '#666',
related_poly_point: 0,
lockScalingX: true,
lockScalingY: true
});
}
<script src="https://rawgit.com/kangax/fabric.js/master/dist/fabric.js"></script>
<div id="canvas-wrapper" style="position:relative;width:704px;float:left;">
<canvas id="canvas" width="700" height="600" style="border:1px solid #000000;"></canvas>
</div>
Modifying the polygon points is not enough to have the bounding box adjusted. The easies thing i can think of is to re initialize the polygon with the new points coordinates.
Upvotes: 1