Reputation: 1454
I know this question has been asked many times but this is a problem I have been struggling with for a long time and I'm sure others are too, even with the current answers and tutorials out there.
When adding a Scroll View I go through the following steps:
Add a Scroll View as a subview of the original view in the view controller. Pin top, left, right, and bottom. Ensuring that "Constrain to margins" is unchecked.
Add a UIView as a subview of the Scroll View. Pin top, left, right, and bottom constraints.
Add an equal widths constraint between the content view and the view controllers view.
At this point of I run the app the content view does not appear and the scroll View takes up the entire screen.
Not at this point when I run the app the Content View and Scroll View each take up about half of the screen and I can scroll the Content View around. See below photo.
I have followed every tutorial I can find and tried implementing all SO answers I have found but I can't seem to get it to work. If anybody has come across this or knows a solution your help would be very much appreciated!
The green is the Content View and the blue is the Scroll View
Scroll View and Subview constraints
Upvotes: 23
Views: 46525
Reputation: 6144
All the above answers are great, let me add a bit more. Do not add safe area constraints to subviews in the scrolling direction.
For example, the view can scroll vertically, Do not add top/bottom safe area constraints to the subviews of the scroll view.
Upvotes: 0
Reputation: 39
Simple way to add ScrollView:
Upvotes: 1
Reputation: 11359
How to do it programmatically?
Remember : (your main view) -> (your scroll view) -> (your content view) -> all your stuff
As of Swift4
let scrollView = UIScrollView()
scrollView.translatesAutoresizingMaskIntoConstraints = false
addSubview(scrollView)
NSLayoutConstraint.activate([scrollView.topAnchor.constraint(equalTo: topAnchor),
scrollView.leadingAnchor.constraint(equalTo: leadingAnchor),
scrollView.trailingAnchor.constraint(equalTo: trailingAnchor),
scrollView.bottomAnchor.constraint(equalTo: bottomAnchor)])
let contentView = UIView()
contentView.translatesAutoresizingMaskIntoConstraints = false
scrollView.addSubview(contentView)
NSLayoutConstraint.activate([contentView.topAnchor.constraint(equalTo: scrollView.topAnchor),
contentView.leadingAnchor.constraint(equalTo: scrollView.leadingAnchor),
contentView.trailingAnchor.constraint(equalTo: scrollView.trailingAnchor),
contentView.bottomAnchor.constraint(equalTo: scrollView.bottomAnchor),
contentView.widthAnchor.constraint(equalTo: scrollView.widthAnchor)])
Then you can add other subviews in ContentView
Troubleshooting:
Make sure every constraint is connecting from contentView.TopAnchor to contentView.BottomAnchor so you will have your contentSize dynamically
Upvotes: 1
Reputation: 1264
Xcode 11 Swift 5
More info here
In order for scrollview to work in Auto Layout, scrollview must know its scrollable content (scrollview content) width and height , and also the frame (X, Y , Width, Height) of itself, ie. where should the superview place scrollview and what size.
With Xcode 11 two new things Content Layout guide and Frame Layout guide were introduced in Interface Builder.
Now for making work scrollView from storyboard you should:
That's it
Upvotes: 26
Reputation: 823
Use this ScrollView, and use contentView similar to that of UITableViewCell's/UICollectionViewCell's content view
class ScrollView: UIScrollView {
lazy var contentView : UIView = {
let contentView = UIView(frame: .zero)
contentView.translatesAutoresizingMaskIntoConstraints = false
contentView.backgroundColor = .orange
return contentView
}()
override init(frame: CGRect) {
super.init(frame: frame)
viewSetup()
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
private func viewSetup() {
addSubview(contentView)
setupConstraints()
}
private func setupConstraints() {
NSLayoutConstraint.activate([
contentView.leadingAnchor.constraint(equalTo: leadingAnchor),
contentView.trailingAnchor.constraint(equalTo: trailingAnchor),
contentView.topAnchor.constraint(equalTo: topAnchor),
contentView.bottomAnchor.constraint(equalTo: bottomAnchor),
contentView.widthAnchor.constraint(equalTo: widthAnchor)
])
let contraint = contentView.heightAnchor.constraint(equalTo: heightAnchor)
contraint.priority = .defaultLow
contraint.isActive = true
}
}
Upvotes: 1
Reputation: 10329
Just want to show visually. If you want to create a view which is larger than the size of ViewController then you can increase the height of ViewController form size inspector. Choose Simulated Size to Freeform and set required height as shown in image and now your viewController has the mentioned height.
Drag Scrollview into your ViewController and apply four constraints (Leading, Trailing, Top and Bottom)
Now drag one view having same width and height as of ScrollView inside ScrollView and set 6 constraints (Leading, Trailing, Top, Bottom, FixHeight, =WidthToScrollView). In my case I have 15 L and T space and other margins accordingly. You view may have different margin but constraints should be same.
Upvotes: 2
Reputation: 526
Follow this steps:
Upvotes: 3
Reputation: 2503
To those who are looking for an example UIScrollView and AutoLayout. I am using SnapKit, it is working for Xcode 9, Swift 3
let scrollView = UIScrollView()
view.addSubview(scrollView)
scrollView.snp.makeConstraints { (make) in
make.edges.equalTo(view).inset(UIEdgeInsetsMake(0, 0, 0, 0))
make.top.left.right.equalTo(view)
}
let view1 = UIView()
view1.backgroundColor = UIColor.red
scrollView.addSubview(view1)
view1.snp.makeConstraints { (make) in
make.top.equalTo(scrollView.snp.top).offset(0)
make.left.equalTo(scrollView.snp.left).offset(0)
make.width.equalTo(scrollView.snp.width)
make.height.equalTo(300)
}
let view2 = UIView()
view2.backgroundColor = UIColor.blue
scrollView.addSubview(view2)
view2.snp.makeConstraints { (make) in
make.top.equalTo(view1.snp.bottom)
make.left.equalTo(scrollView)
make.width.equalTo(scrollView)
make.height.equalTo(300)
}
let view3 = UIView()
view3.backgroundColor = UIColor.green
scrollView.addSubview(view3)
view3.snp.makeConstraints { (make) in
make.top.equalTo(view2.snp.bottom)
make.left.equalTo(scrollView)
make.width.equalTo(scrollView)
make.height.equalTo(100)
make.bottom.equalTo(scrollView.snp.bottom).offset(-20)
}
Upvotes: 2
Reputation: 651
I have spend alot of time to figure this out and its pretty simple. Here is the solution. Follow these steps
Keep scrolling :)
Upvotes: 3
Reputation: 127
As per @m1234, however you need to release the equal heights otherwise the scroll does not work - my method would be as thus :
Add a Scroll View as a Sub View of the Main View.
Select the Scroll View and uncheck "Constrain to margins" and pin top, left, right, bottom, constraints
Add a UIView as a subview of the Scroll View. Name this view "Content View"
Select the Content View and pin top, left, right, and bottom constraints. Then add a center horizontally constraint.
Next from the Content View to the Main View add an equal width constraint.
Add whatever elements you need inside the Content View. Pin top, left, right, and height constraints to the elements that were just added.
On the bottom most item inside the Content View pin a bottom constraint. Select this constraint and change to "Greater Than or Equal". Change the constant to 20.
Upvotes: 0
Reputation: 1454
I figured this out with the help of the other answers but I had to make some adjustments to get it work the way I wanted. Here are the steps I took:
Add a Scroll View as a Sub View of the Main View.
Select the Scroll View and uncheck "Constrain to margins" and pin top, left, right, bottom, constraints
Add a UIView as a subview of the Scroll View. Name this view "Content View"
Select the Content View and pin top, left, right, and bottom constraints. Then add a center horizontally constraint.
Next from the Content View to the Main View add equal width and equal height constraints.
Add whatever elements you need inside the Content View. Pin top, left, right, and height constraints to the elements that were just added.
On the bottom most item inside the Content View pin a bottom constraint. Select this constraint and change to "Greater Than or Equal". Change the constant to 20.
The constraints added to the items inside the Content View are very important, especially the bottom constraint added to the last item. They help to determine the content size of the scroll view. Adding the bottom constrain as I described will enable the view to scroll if the content is too large to fit in the screen, and disable scrolling if the content does fit in the screen.
Upvotes: 78
Reputation: 362
The best way I know how to create an UI inside a scrollView without code is:
Make left, top, right contains between “brace view” and the UIScrollView. Make height constraint. (Height constraint can be any number). Make align center x to UIScrollView constraints.
Add your final UI beneath the “brace view”.
Here's a quick github project example.
Upvotes: 0
Reputation: 1204
I have made a simple view in code that should be self explanatory and might help you. It outlines all the steps you need to take to make the scroll view working.
If something is not clear, feel free to drop a comment.
import UIKit
class TutorialView: UIView {
lazy var sv: UIScrollView = {
let object = UIScrollView()
object.backgroundColor = UIColor.whiteColor()
object.translatesAutoresizingMaskIntoConstraints = false
return object
}()
lazy var tutorialPageOne: UIView = {
let object = UIView(frame: UIScreen.mainScreen().bounds)
object.translatesAutoresizingMaskIntoConstraints = false
object.backgroundColor = UIColor.cyanColor()
return object
}()
lazy var tutorialPageTwo: UIView = {
let object = UIView(frame: UIScreen.mainScreen().bounds)
object.translatesAutoresizingMaskIntoConstraints = false
object.backgroundColor = UIColor.lightGrayColor()
return object
}()
lazy var tutorialPageThree: UIView = {
let object = UIView(frame: UIScreen.mainScreen().bounds)
object.translatesAutoresizingMaskIntoConstraints = false
object.backgroundColor = UIColor.redColor()
return object
}()
override init(frame: CGRect) {
super.init(frame: frame)
self.addSubview(self.sv)
self.sv.addSubview(self.tutorialPageOne)
self.sv.addSubview(self.tutorialPageTwo)
self.sv.addSubview(self.tutorialPageThree)
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override func layoutSubviews() {
super.layoutSubviews()
let vc = nextResponder() as? UIViewController
let mainSreenWidth = UIScreen.mainScreen().bounds.size.width
let mainScreenHeight = UIScreen.mainScreen().bounds.size.height
NSLayoutConstraint.activateConstraints([
self.sv.topAnchor.constraintEqualToAnchor(vc?.topLayoutGuide.bottomAnchor),
self.sv.leadingAnchor.constraintEqualToAnchor(self.leadingAnchor),
self.sv.bottomAnchor.constraintEqualToAnchor(vc?.bottomLayoutGuide.topAnchor),
self.sv.trailingAnchor.constraintEqualToAnchor(self.trailingAnchor)
])
NSLayoutConstraint.activateConstraints([
self.tutorialPageOne.widthAnchor.constraintEqualToConstant(mainSreenWidth),
self.tutorialPageOne.heightAnchor.constraintEqualToConstant(mainScreenHeight),
self.tutorialPageOne.topAnchor.constraintEqualToAnchor(self.sv.topAnchor),
self.tutorialPageOne.leadingAnchor.constraintEqualToAnchor(self.sv.leadingAnchor),
self.tutorialPageOne.bottomAnchor.constraintEqualToAnchor(self.sv.bottomAnchor)
])
NSLayoutConstraint.activateConstraints([
self.tutorialPageTwo.widthAnchor.constraintEqualToConstant(mainSreenWidth),
self.tutorialPageTwo.heightAnchor.constraintEqualToConstant(mainScreenHeight),
self.tutorialPageTwo.topAnchor.constraintEqualToAnchor(self.sv.topAnchor),
self.tutorialPageTwo.leadingAnchor.constraintEqualToAnchor(self.tutorialPageOne.trailingAnchor),
self.tutorialPageTwo.bottomAnchor.constraintEqualToAnchor(self.sv.bottomAnchor)
])
NSLayoutConstraint.activateConstraints([
self.tutorialPageThree.widthAnchor.constraintEqualToConstant(mainSreenWidth),
self.tutorialPageThree.heightAnchor.constraintEqualToConstant(mainScreenHeight),
self.tutorialPageThree.topAnchor.constraintEqualToAnchor(self.sv.topAnchor),
self.tutorialPageThree.leadingAnchor.constraintEqualToAnchor(self.tutorialPageTwo.trailingAnchor),
self.tutorialPageThree.bottomAnchor.constraintEqualToAnchor(self.sv.bottomAnchor),
self.tutorialPageThree.trailingAnchor.constraintEqualToAnchor(self.sv.trailingAnchor)
])
}
}
Upvotes: 5
Reputation: 3763
The UIScrollView class scrolls its content by changing the origin of its bounds. To make this work with Auto Layout, the top, left, bottom, and right edges within a scroll view now mean the edges of its content view.
The constraints on the subviews of the scroll view must result in a size to fill, which is then interpreted as the content size of the scroll view. (This should not be confused with the intrinsicContentSize method used for Auto Layout.) To size the scroll view’s frame with Auto Layout, constraints must either be explicit regarding the width and height of the scroll view, or the edges of the scroll view must be tied to views outside of its subtree.
See also a Technote Apple wrote about this issue: https://developer.apple.com/library/ios/technotes/tn2154/_index.html
Upvotes: 0