Reputation: 29
how can I transfer large data without splitting. Am using tcp socket. Its for a game. I cant use udp and there might be 1200 values in an array. Am sending array in json format. But the server receiving it like splitted.
Also is there any option to send http request like tcp? I need the response in order. Also it should be faster.
Thanks,
Upvotes: 1
Views: 9038
Reputation: 13720
Consider the idea that the issue may be else where or that you may be sending too much unnecessary data. In example with PHP there is the isset()
function. If you're creating an internet based turn based game you don't (need to send all 1,200 variables back and forth every single time. Just send what changed and when the other player receives that data only change the variables are are set.
Upvotes: 1
Reputation: 73041
how can I transfer large data without splitting.
I'm interpreting the above to be roughly equivalent to "how can I transfer my data across a TCP connection using as few TCP packets as possible". As others have noted, there is no way to guarantee that your data will be placed into a single TCP packet -- but you can do some things to make it more likely. Here are some things I would do:
Note that even after you do all of the above, the TCP layer will still sometimes spread your messages across multiple packets, etc -- that's just the way TCP works. And even if your local TCP stack never did that, the receiving computer's TCP stack would still sometimes merge the data from consecutive TCP packets together inside its receive buffer. So the receiving program is always going to "receive it like splitted" sometimes, because TCP is a stream-based protocol and does not maintain message boundaries. (If you want message boundaries, you'll have to do your own framing -- the easiest way is usually to send a fixed-size (e.g. 1, 2, or 4-byte) integer byte-count field before each message, so the receiver knows how many bytes it needs to read in before it has a full message to parse)
Upvotes: 1
Reputation: 310850
You can't.
There isn't a problem here to solve.
Upvotes: 4
Reputation: 1092
You do not have much control over splitting packets/datagrams. The network decides about this.
In the case of IP, you have the DF (don't fragment) flag, but I doubt it will be of much help here. If you are communicating over Ethernet, then 1200 element array may not fit into an Ethernet frame (payload size is up to the MTU of 1500 octets).
Why does your application depend on the fact that the whole data must arrive in a single unit, and not in a single connection (comprised potentially of multiple units)?
Upvotes: 1