Reputation: 107
I'm trying to make a view invisible when it's dragged to a certain Y coordinate on the screen. This is what I got now:
private final class dragTouchListener implements View.OnTouchListener {
@Override
public boolean onTouch(View v, MotionEvent event) {
final int X = (int) event.getRawX();
final int Y = (int) event.getRawY();
switch (event.getAction() & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN:
ContentFrameLayout.LayoutParams lParams = (ContentFrameLayout.LayoutParams) v.getLayoutParams();
_xDelta = X - lParams.leftMargin;
_yDelta = Y - lParams.topMargin;
break;
case MotionEvent.ACTION_UP:
trash_image.setVisibility(View.INVISIBLE);
break;
case MotionEvent.ACTION_POINTER_DOWN:
break;
case MotionEvent.ACTION_POINTER_UP:
break;
case MotionEvent.ACTION_MOVE:
trash_image.setVisibility(View.VISIBLE);
ContentFrameLayout.LayoutParams layoutParams = (ContentFrameLayout.LayoutParams) v.getLayoutParams();
layoutParams.leftMargin = X - _xDelta;
layoutParams.topMargin = Y - _yDelta;
layoutParams.rightMargin = -250;
layoutParams.bottomMargin = -250;
v.setLayoutParams(layoutParams);
if(v.getY() > trash_image.getY()){
v.setVisibility(View.INVISIBLE);
}
break;
}
contentView.invalidate();
return true;
}
}
So basically what I've tried here is simply an if statement to check if the Y position of the view has "passed" that of another ImageView placed on the upper part of the screen. This however result in becoming invisible as soon as I touch the view to be dragged, no matter where on the screen it's located. So it's far from accurate, or wrong all together.
Upvotes: 0
Views: 49
Reputation: 2781
As requested in comment, a suggestion (do note I had to change it, since this is for a client program, so I didnt test it again):
First, discover SCREEN_DENSITY
private static float SCREEN_DENSITY = getResources().getDisplayMetrics().density;
The onTouch function:
public boolean onTouch(final View v, MotionEvent event) {
case MotionEvent.ACTION_DOWN:
mainFinger = new Point(
(int) (event.getRawX() / SCREEN_DENSITY),
(int) (event.getRawY() / SCREEN_DENSITY)
);
break;
case MotionEvent.ACTION_MOVE:
movFrame(
(FrameLayout) v,
(int) (event.getRawX() / SCREEN_DENSITY),
(int) (event.getRawY() / SCREEN_DENSITY)
);
}
movFrame function:
private void movFrame(FrameLayout v, int movX, int movY) {
MyObject p = (MyObject ) v.getTag();
int[] x, y, h, w;
x = p.x;
y = p.y;
h = p.h;
w = p.w;
x = p.x + movX - mainFinger.x;
mainFinger.x = movX;
if (x + w > p.parent.w) {
x = p.parent.w - w;
}
if (x < 0) {
x = 0;
}
y = p.y + movY - mainFinger.y;
mainFinger.y = movY;
if (y + h > p.parent.h) {
y = p.parent.h - h;
}
if (y < 0) {
y = 0;
}
p.updateMyObject(x, y, h, w);
FrameLayout.LayoutParams params = new FrameLayout.LayoutParams(
(int) ((p.w * SCREEN_DENSITY) + 0.5),
(int) ((p.h * SCREEN_DENSITY) + 0.5)
);
params.leftMargin = (int) ((p.x * SCREEN_DENSITY) + 0.5);
params.topMargin = (int) ((p.y * SCREEN_DENSITY) + 0.5);
v.setLayoutParams(params);
}
Upvotes: 1