Reputation: 121
I am trying to make an app that would use QSerialPort and QtQuick so I need to connect desktop-like app to QML somehow. I managed to (ok i copied and made some changes) send information from QML to main.cpp but I can't send anything the other way. The wanted effect is to manage everything from .cpp, add and delete ListElements and send parameters to draw a graph.
main.cpp
int main(int argc, char *argv[]) {
QApplication app(argc, argv);
QQuickView view(QUrl::fromLocalFile("path/main.qml"));
QObject *item = view.rootObject();
MyClass myClass,mySecondClass;
QObject::connect(item, SIGNAL(qmlSignal(QVariant)),
&myClass, SLOT(cppSlot(QVariant)));
QObject::connect(&myClass, SIGNAL(Nazwa(QVariant)),
item, SLOT(onNazwa(QVariant)));
QVariant c=200;
emit myClass.Nazwa(c);
view.show();
return app.exec();
}
myclass.h
#ifndef MYCLASS_H
#define MYCLASS_H
#include <QObject>
#include <QDebug>
#include <QQuickItem>
class MyClass : public QObject
{
Q_OBJECT
public:
explicit MyClass(QObject *parent = 0);
signals:
void Nazwa(QVariant a);
public slots:
void cppSlot(const QVariant &v) {
qDebug() << "QVariant :):" << v;
QQuickItem *item =
qobject_cast<QQuickItem*>(v.value<QObject*>());
qDebug() << "Wymiary:" << item->width()
<< item->height();
}
};
#endif // MYCLASS_H
main.qml
import QtQuick.Window 2.0
import QtQuick 2.0
Item {
id: item
width: 100; height: 100
// Item{
// id: item2
// onNazwa: { }
// }
signal qmlSignal(var anObject)
MouseArea {
anchors.fill: parent
onClicked: {
parent.width=200;
item.qmlSignal(item)
}
}
}
Also any changes to main.qml would break the 1st connection and I don't even know why. Can You give me some advise or an example? I spent 2nd day on Qt Documentation and I still can't do it :(
Upvotes: 3
Views: 865
Reputation: 1280
OK. I see what you want, but I recommend you to go through engine way. Try code below. I used very simple example only to show how to, no more than.
MyClass .H:
#include <QObject>
#include <QSerialPort>
class MyClass : public QObject
{
Q_OBJECT
QSerialPort *_port;
public:
explicit MyClass(QObject *parent = 0);
signals:
void sendData(const QString &data);
public slots:
void startCom(const QString &name, int baud);
void read();
void writeData(const QByteArray &data = QByteArray("data"));
};
MyClass .CPP:
MyClass::MyClass(QObject *parent) : QObject(parent)
{
}
void MyClass::startCom(const QString &name, int baud)
{
_port = new QSerialPort(name, this);
_port->setBaudRate(baud);
if(_port->open(QIODevice::ReadWrite))
connect(_port, &QSerialPort::readyRead, this, &MyClass::read);
else
emit sendData(tr("Error"));
}
void MyClass::read()
{
emit sendData(QString::fromStdString(_port->readAll().toStdString()));
}
void MyClass::writeData(const QByteArray &data)
{
_port->write(data);
}
main.cpp:
int main(int argc, char *argv[])
{
QGuiApplication app(argc, argv);
qmlRegisterType<MyClass>("com.some.myclass", 1, 0, "MyClass");
QQmlApplicationEngine engine;
engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
return app.exec();
}
main.qml:
import QtQuick 2.6
import QtQuick.Window 2.2
import QtQuick.Layouts 1.1
import QtQuick.Controls 1.4
import com.some.myclass 1.0
Window {
id: root
signal startPort(string name, int baud)
width: 640
height: 480
ColumnLayout {
id: colLay
TextField {
id: comName
placeholderText: qsTr("COM-port name")
}
ComboBox {
id: baud
model: [ 9600, 19200, 115200 ]
}
Button {
id: portBut
text: qsTr("Start serial")
onClicked: root.startPort(comName.text, baud.currentText)
}
Button {
id: sendBut
text: qsTr("Write data")
onClicked: comClass.writeData
}
Label {
id: dataLbl
text: qsTr("No data")
}
}
MyClass {
id: comClass
onSendData: dataLbl.text = data
}
onStartPort: comClass.startCom(name, baud)
Component.onCompleted: root.show();
}
Upvotes: 1
Reputation: 1542
You can set a property on the qml and react to its change.
main.qml
Item {
id: item
property alias nazwa: item2.nazwa
Item{
id: item2
property var nazwa: null
onNazwaChanged: {}
}
}
and on main.cpp
QQmlProperty::write(item, "nazwa", 10);
Alternatively you could invoke a method directly from c++ to qml.
Everything is very well explained here
Upvotes: 1