Reputation: 447
I am trying to make a game for a school project, and everything works, except when I build to a jar, it doesn't render anything, and I have determined that it is because it cant find the shader file. Here is the code that reads the file.
public static int loadShader(String filepath, int type){
StringBuilder result = new StringBuilder();
try{
BufferedReader bufferedReader = new BufferedReader(new FileReader(filepath));
String buffer = "";
while((buffer = bufferedReader.readLine()) != null)
result.append(buffer + "\n");
bufferedReader.close();
}catch (IOException e1){
e1.printStackTrace();
}
int shaderID = glCreateShader(type);
glShaderSource(shaderID, result.toString());
glCompileShader(shaderID);
if(glGetShaderi(shaderID, GL_COMPILE_STATUS) == GL_FALSE){
System.err.println(glGetShaderInfoLog(shaderID, 500));
System.err.println("Could not compile shader.");
System.err.println(-1);
}
return shaderID;
}
This is where I need to put the path for the file
public static void loadAll(){
shader1 = new Shader("src/com/myGame/shaders/vertex.shader", "src/com/myGame/shaders/fragment.shader");
shader3 = new Shader("src/com/myGame/shaders/vertex3.shader", "src/com/myGame/shaders/fragment3.shader");
}
And this is the Shader class
public class Shader {
private int programID;
private int vertexShaderID;
private int fragmentShaderID;
public Shader(String vertexFile, String fragmentFile){
vertexShaderID = loadShader(vertexFile, GL_VERTEX_SHADER);
fragmentShaderID = loadShader(fragmentFile, GL_FRAGMENT_SHADER);
programID = glCreateProgram();
glAttachShader(programID, vertexShaderID);
glAttachShader(programID, fragmentShaderID);
glLinkProgram(programID);
glValidateProgram(programID);
}
public void start(){
glUseProgram(programID);
}
public void stop(){
glUseProgram(0);
}
public int getID(){
return this.programID;
}
public int getUniform(String name){
int result = glGetUniformLocation(programID, name);
if(result == -1)
System.err.println("Could not find uniform variable'" + name + "'!");
return glGetUniformLocation(programID, name);
}
public void setUniform3f(String name, Vector3f vector) {
glUniform3f(getUniform(name), vector.x, vector.y, vector.z);
}
}
This all works when I am compiling in IntelliJ, but not when I compile, build and run it as a jar. When I try to run it as a jar from the command prompt, it says that it can't figure out the variable pos
which is put into the setUniform3f
method in the shader class.
Edit: I am trying it with an InputStream
, this is what I have, but it gets a Null Pointer exception.
Exception in thread "Bot Fighting" java.lang.NullPointerException
at java.io.Reader.<init>(Reader.java:78)
at java.io.InputStreamReader.<init>(InputStreamReader.java:72)
at com.myGame.utils.Utilities.loadShader(Utilities.java:22)
at com.myGame.graphicsEngine.Shader.<init>(Shader.java:20)
at com.myGame.graphicsEngine.ShaderManager.loadAll(ShaderManager.java:20)
at com.myGame.gameEngine.Level.<init>(Level.java:21)
at com.myGame.main.BotMain.init(BotMain.java:50)
at com.myGame.main.BotMain.run(BotMain.java:58)
at java.lang.Thread.run(Thread.java:745)
This is my code with the InputStream
public static int loadShader(String filepath, int type){
StringBuilder result = new StringBuilder();
InputStream in = ClassLoader.getSystemResourceAsStream(filepath);
try{
BufferedReader bufferedReader = new BufferedReader(new InputStreamReader(in));
String buffer = "";
while((buffer = bufferedReader.readLine()) != null)
result.append(buffer + "\n");
bufferedReader.close();
}catch (IOException e1){
e1.printStackTrace();
}
try {
in.close();
} catch (IOException e) {
e.printStackTrace();
}
int shaderID = glCreateShader(type);
glShaderSource(shaderID, result.toString());
glCompileShader(shaderID);
if(glGetShaderi(shaderID, GL_COMPILE_STATUS) == GL_FALSE){
System.err.println(glGetShaderInfoLog(shaderID, 500));
System.err.println("Could not compile shader.");
System.err.println(-1);
}
return shaderID;
I am obviously not using this right, so how do I use this?
Upvotes: 1
Views: 819
Reputation: 46
Try this:
public static void loadAll(){
shader1 = new Shader("com/myGame/shaders/vertex.shader", "com/myGame/shaders/fragment.shader");
shader3 = new Shader("com/myGame/shaders/vertex3.shader", "com/myGame/shaders/fragment3.shader");
}
Without the "src/"
If it dont work, use this:
InputStreamReader(cls.getResourceAsStream(name))
where Class<?> cls
is some class that is in the same package as the shaders and String name
is the file name, something like:
public static int loadShader(Class<?> cls, String name, int type){
StringBuilder result = new StringBuilder();
InputStream in = ClassLoader.getSystemResourceAsStream(cls, name);
try{
BufferedReader bufferedReader = new BufferedReader(new InputStreamReader(in));
String buffer = "";
while((buffer = bufferedReader.readLine()) != null)
result.append(buffer + "\n");
bufferedReader.close();
}catch (IOException e1){
e1.printStackTrace();
}
and you call loadShader(com.myGame.shaders.Shader.class, "vertex.shader", GL_VERTEX_SHADER)
.
The thing is, you need to use a class in the same package as the files.
Hope it helps
Upvotes: 1