Reputation: 223
I have an obj_roulette
, which contains 4 subimages, with value 2-5
and image_number 0-3
. The value result from roulette stored as var global.roulette
.
Then, I make many obj_meteorite
, which contains 4 subimages too, spawn from above with random x value
and random image_number
. Player can shoot them with left-mouse click.
This is what I want:
If image_number obj_roulette is 0, and player shoot obj_meteorite with image_number 0, score +10.
If image_number obj_roulette is 0, and player shoot obj_meteorite with image_number 1, score -10.
I don't know how to check collision between mouse_x/mouse_y
and object image_number
, and how to match obj_roulette
image_number
and obj_meteorite
image_number
.
Is it using collision checking? If it yes, then maybe the examples in these links can help: link 1 link 2
Please explain your answer. Thanks.
Upvotes: 0
Views: 166
Reputation: 1165
I assume this is the kind of game where you click with your mouse and hit exactly where the mouse was clicked. And as I understand it from your question. If the mouse is clicked and obj_roulette's image_index is the same as obj_meteorite, you want to add 10 to the score. If not, you want to subtract 10 from the score. And you need help converting your pseudo-code into gml.
// Check if obj_meteorite was clicked
if (mouse_check_button_released(mb_left) && position_meeting(mouse_x, mouse_y, obj_meteorite))
{
// Check wheter or not obj_meteorite's and obj_roulette's image_index is the same
if (obj_meteorite.image_index == obj_roulette.image_index)
{
// Add 10 to the score
score += 10;
}
else
{
// Subtract 10 from the score
score -= 10;
}
}
If this is not what you want, I suggest editing your question to make it more clear. Preferably explain shortly what your game is actually about.
Upvotes: 0