Reputation: 183
In my software I get points of a 2D contour stored in a vector matrix
My task now is to sort this points so I get the contour. First I tried the atan2
function, witch worked good for regular cases. But in cases for a non convex contour this do not work.
So after a look up in google and after some replies here, I now try to calculate the nearest points. So therfore I have a function that calculates the distance between two points.
double distancepoints(vector<double> const& s1, vector<double> const& s2)
{
return sqrt( (s1[0] - s2[0])*(s1[0] - s2[0]) + (s1[1] - s2[1])*(s1[1] - s2[1]) );
}
To find the nearest point I would define in a function the index of the point, which is closest to a predetermined starting point.
int closestpoint(vector<double> const& p, begin, end )
{
double d=0;
result = begin;
while(begin != end)
{
double d2 = distancepoints(p, begin);
if(d2 < d)
{
d = d2;
result = begin;
}
}
return result;
}
Here I do not know how I to pass the beginn and the end of the vector.
If I have the index of the next point, I would save this point in the vector Hull
and delete it from the vector matrix
. This should happen as long, until the matrix
completely erased.
vector<vector<double> > matrix;
vector<vector<double> > hull;
int columns = 3;
const std::vector<LineSegment> &lss = slicesWithLineSegments[i];
rows = 2*lss.size();
matrix.resize(rows);
for(size_t i=0; i<matrix.size(); i++) {
matrix[i].resize(columns);
}
for(size_t i=0; i<hull.size(); i++) {
hull[i].resize(columns);
}
vector<vector<double> > startpoint;
for(size_t i=0; i<startpoint.size(); i++) {
startpoint[i].resize(columns);
}
startpoint[0][0]=matrix[0][0];
startpoint[0][1]=matrix[0][1];
startpoint[0][2]=matrix[0][2];
matrix.erase(matrix.begin() );
while (matrix.size())
{
// Find next point (the one closest to p) and return index
int it = closestpoint( startpoint, matrix.begin(), matrix.end() );
// Store nearest point
hull.push_back(std::vector<double>(3, 0));
r = hull.size()-1;
hull[r][0] = matrix[it][0];
hull[r][1] = matrix[it][1];
hull[r][2] = matrix[it][2];
// Our new p is the point we just found
startpoint = matrix[it];
// Remove the point we just found from the vector of points
matrix.erase(matrix[it]);
}
But somehow I manage not just to program the function. Maybe someone has an idea what I'm doing wrong?
Upvotes: 0
Views: 1376
Reputation: 1811
Note: I am writing for a C++11 compatible compiler. So >> is perfectly valid for templates ;)
First
A vector of vectors is a very inefficient way of storing threedimensional data. You should consider using
std::vector<std::array<double, 3>>
instead of
std::vector<std::vector<double>>
I am using std::array for the examples. If you need std::vector for a single point just use this type instead of std::array
Second
You do not need to calculate the square root if you search for the nearst point. Comparing the square distance will work.
double squareDistancePoints(const std::array<double, 3>& a, const std::array<double, 3>& b)
{
return pow(a[0]-b[0], 2) + pow(a[1]-b[1], 2) + pow(a[2]-b[2], 2);
}
For vector-points this would be
double squareDistancePoints(const std::vector<double>& a, const std::vector<double>& b)
{
assert(a.size() == b.size());
double sum = 0;
for(size_t i = 0; i < a.size(); ++i)
sum += pow(a[i]-b[i], 2);
return sum;
}
Third
If you delete used points from your 'matrix', why will you supply begin and end iterators to your 'closestpoint' function?
std::vector<std::array<double, 3>>::const_iterator closestPoint(const std::array<double, 3>& point, const std::vector<std::array<double, 3>>& matrix)
{
return std::min_element(matrix.begin(), matrix.end(), [=](const auto& a, const auto& b) {
return squareDistancePoints(point, a) < squareDistancePoints(point, b);
});
}
So you do not need the closestPoint() function at all. What you need is std::min_element from the standard library. It's a little bit slower this way because the distance for the best point is calculated multiple times, but if your sqrt() was fast enough, this code will also be fast enough.
A faster, but longer version is here:
std::vector<std::array<double, 3>>::const_iterator closestPoint(const std::array<double, 3>& point, const std::vector<std::array<double, 3>>& matrix)
{
double bestDistance = DBL_MAX;
auto bestIt = matrix.end();
for(auto it = matrix.begin(); it != matrix.end(); ++it)
{
const auto distance = squareDistancePoints(point, *it);
if (distance < bestDistance)
{
bestDistance = distance;
bestIt = it;
}
}
return bestIt;
}
Example
std::vector<std::array<double, 3>> matrix;
std::vector<std::array<double, 3>> hull;
... // populate matrix
// Add first point to hull
hull.push_back(matrix.back());
matrix.pop_back();
// Add additional points to hull
while(!matrix.empty())
{
auto it = closestPoint(hull.back(), matrix);
hull.push_back(*it);
matrix.erase(it);
}
Inline Example without using closestPoint() function because this would require a closestPoint() function which takes begin and end iterator.
std::vector<std::array<double, 3>> points;
... // populate points with matrix data
for(auto it = points.begin(); it != points.end(); ++it)
{
auto bestIt = points.end();
double bestSquareDistance = DBL_MAX;
for(auto nextIt = it + 1; nextIt != points.end(); ++nextIt)
{
const auto squareDistance = squareDistancePoints(*it, *nextIt);
if (squareDistance < bestSquareDistance)
{
bestSquareDistance = squareDistance;
bestIt = nextIt;
}
}
if (bestIt != points.end())
std::swap(*(it+1), *bestIt);
}
Short Inline Example (Short, but very inefficient; Useable for small sets of points)
std::vector<std::array<double, 3>> points;
... // populate points with matrix data
for(auto it = points.begin(); it != points.end() && it+1 != points.end(); ++it)
std::sort(it+1, points.end(), [=](const auto& a, const auto& b) {
return squareDistancePoints(*it, a) < squareDistancePoints(*it, b);
});
// vector 'points' now contains all hull points in correct order
Full Example I created a small sample program which sorts the points of a 2D rectangle. You can find it at http://ideone.com/OeCpdG
Upvotes: 1
Reputation: 28987
So let us add some typedefs to simplify the code:
typedef std::vector<double> Point; // I still think std::array<double,3>
// would be better here.
typedef std::vector<Point> PointList;
size_t closestpoint( const Point& p, const PointList& plist)
{
if (plist.empty())
{
throw ???; // Call is meaningless if plist is empty.
}
size_t result = 0;
double best = distancepoints( p, plist[result] );
for (size_t i = 1; i < plist.size(); i++)
{
const double dist = distancepoints( p, plist[i] );
if (dist < best)
{
result = i;
best = dist;
}
}
return result;
}
The call is:
size_t it = closestpoint(startpoint, matrix);
Upvotes: 0
Reputation: 66200
I propose (caution: not tested)
int closestpoint (std::vector<std::vector<double> > const & p,
std::vector<std::vector<double> >::const_iterator & it,
std::vector<std::vector<double> >::const_iterator & end )
{
double d=DBL_MAX;
int result=0;
for (int i = 0 ; it != end ; ++it, ++i)
{
double d2 = distancepoints(p, *it);
if(d2 < d)
{
d = d2;
result = i;
}
}
return result;
}
Upvotes: 0