Roman
Roman

Reputation: 575

STL, list, iterator

Exscusme buy my English )))

I have this problem: I must iterate items in STL list with posible editing items: remove, add, edit. This is my approach:

void MoveOnNewPlace(Tree& parent, Tree& child)
{

    Tree *temp=&parent;
    while(temp->GetParent()!=temp && temp->GetItem().GetChar()=='(')
        temp=temp->GetParent();
    if(*temp==parent) return;
    Tree newTr(child);
    newTr.SetParent(*temp);
    temp->GetSubNodes()->push_back(newTr); //(Tree(child,temp));
    parent.GetSubNodes()->remove(child);

}

list<Tree>::_Nodeptr ptr=nodes->_Myhead->_Next;
    unsigned int i=0;
    while(i++<nodes->size() && ptr!=0)
    {
        Prepair(ptr->_Myval);
        if(ptr->_Myval.GetItem().GetChar()=='[')
            MoveOnNewPlace(t,ptr->_Myval);
        ptr=ptr->_Next;
    }

Could someone tell me how I can do it in other way without explicity using _Myhead, _Myhead and so on. Thanks!

Upvotes: 0

Views: 833

Answers (1)

David Thornley
David Thornley

Reputation: 57066

Have you considered using list<Tree>::iterator and list<Tree>::const_iterator?

for (list<Tree>::iterator i = list.begin(); i != list.end(); ++i) {
    ...do stuff with *i...
}

Upvotes: 1

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