Reputation: 9
I have 4 Dialog Boxes in 1 Project. Let's call them
IDD_DIALOG1
IDD_DIALOG2
IDD_DIALOG3
IDD_DIALOG4
When I compile my program the first window/dialog box I can see is IDD_DIALOG1
, but I want to have IDD_DIALOG2
first.
My project do not have something like WinMain
. It's clear MFC Application.
Upvotes: 0
Views: 877
Reputation: 19087
When you create your project you will have an application class too. In this class there will already be a default InitInstance method. For example:
BOOL CMFCApplication1App::InitInstance()
{
// InitCommonControlsEx() is required on Windows XP if an application
// manifest specifies use of ComCtl32.dll version 6 or later to enable
// visual styles. Otherwise, any window creation will fail.
INITCOMMONCONTROLSEX InitCtrls;
InitCtrls.dwSize = sizeof(InitCtrls);
// Set this to include all the common control classes you want to use
// in your application.
InitCtrls.dwICC = ICC_WIN95_CLASSES;
InitCommonControlsEx(&InitCtrls);
CWinApp::InitInstance();
AfxEnableControlContainer();
// Create the shell manager, in case the dialog contains
// any shell tree view or shell list view controls.
CShellManager *pShellManager = new CShellManager;
// Activate "Windows Native" visual manager for enabling themes in MFC controls
CMFCVisualManager::SetDefaultManager(RUNTIME_CLASS(CMFCVisualManagerWindows));
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need
// Change the registry key under which our settings are stored
// TODO: You should modify this string to be something appropriate
// such as the name of your company or organization
SetRegistryKey(_T("Local AppWizard-Generated Applications"));
CMFCApplication1Dlg dlg;
m_pMainWnd = &dlg;
INT_PTR nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
else if (nResponse == -1)
{
TRACE(traceAppMsg, 0, "Warning: dialog creation failed, so application is terminating unexpectedly.\n");
TRACE(traceAppMsg, 0, "Warning: if you are using MFC controls on the dialog, you cannot #define _AFX_NO_MFC_CONTROLS_IN_DIALOGS.\n");
}
// Delete the shell manager created above.
if (pShellManager != NULL)
{
delete pShellManager;
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}
Part way down that method is this code:
CMFCApplication1Dlg dlg;
m_pMainWnd = &dlg;
INT_PTR nResponse = dlg.DoModal();
That is the main code you are interested in. So, if you want to start with a different dialogue, then #include
the right header and change the code to the different dialogue class.
So in the above example, CMFCApplication1Dlg
would be changed to something else, eg: CMyDialog2 (I do not know what the names of your dialogue classes are).
Upvotes: 2