Reputation: 11
I'm going to start off by saying that I can almost guarantee that this question is going to be a copy but I couldn't find any other answers that suited my needs / worked on my program. I need to draw on a JPanel
, but I can't seem to be able to get the line I need to draw to show up.
JFrame drawF = new JFrame("Simulator");
JPanel simPanel = new JPanel();
drawF.setVisible(true);
drawF.setSize(1000,650);
drawF.add(simPanel);
drawF.pack();
simPanel.setLayout(null);
simPanel.setSize(1000,650);
simPanel.setVisible(true);
simPanel.setBackground(Color.BLACK);
//add drawing surface
//start drawing
simPanel.add(new JComponent()
{
public void paint(Graphics g)
{
g.setColor(Color.RED);
int xLast,yLast;
for(int i=0;i < 5000000; i++) // five million
{
double dX = (Math.E*Math.exp(-numd1*i)*Math.sin(i*numf1+nump1))+(Math.E*Math.exp(-numd2*i)*Math.sin(i*numf2*nump2));
double dY = (Math.E*Math.exp(-numd3*i)*Math.sin(i*numf3+nump3))+(Math.E*Math.exp(-numd4*i)*Math.sin(i*numf4*nump4));
int drawX = (int)dX;
int drawY = (int)dY;
if (i==0)
{
xLast = 0;
yLast = 0;
g.drawLine(xLast,yLast,drawX,drawY);
simPanel.revalidate();
simPanel.repaint();
}
else
{
xLast = drawX;
yLast = drawY;
g.drawLine(xLast,yLast,drawX,drawY);
simPanel.revalidate();
simPanel.repaint();
}
}
}
});
repaint();
is there something wrong with adding a JComponent
to my JPanel
?
Upvotes: 0
Views: 67
Reputation: 285430
Your problem is likely one of layout manager. JPanel uses FlowLayout by default, so your JComponent will size to its natural preferred size which is [0, 0], and so nothing will show in this situation. Try making your JPanel's layout BorderLayout and add the JComponent BorderLayout.CENTER.
Other problems:
super.paintComponent(g);
if you're overriding paintComponent as I recommend. This will help clean any dirty pixels.For example:
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.image.BufferedImage;
import javax.swing.*;
@SuppressWarnings("serial")
public class DrawingStuff extends JPanel {
private static final int PREF_W = 1000;
private static final int PREF_H = 650;
private static final Color BG = Color.BLACK;
private static final Color GRAPHICS_COLOR = Color.RED;
private static final int LOOP_COUNT = 5000000; // 5 million
private BufferedImage image = null;
private MathParams[] params;
public DrawingStuff(MathParams[] params) {
this.params = params;
setBackground(BG);
image = drawImage();
}
private BufferedImage drawImage() {
BufferedImage img = new BufferedImage(PREF_W, PREF_H, BufferedImage.TYPE_INT_ARGB);
Graphics2D g2 = img.createGraphics();
g2.setColor(GRAPHICS_COLOR);
int xLast, yLast;
for (int i = 0; i < LOOP_COUNT; i++) {
double dX = params[0].doCalc0(i) + params[1].doCalc1(i);
double dY = params[2].doCalc0(i) + params[3].doCalc1(i);
int drawX = (int) dX;
int drawY = (int) dY;
if (i == 0) {
xLast = 0;
yLast = 0;
g2.drawLine(xLast, yLast, drawX, drawY);
} else {
xLast = drawX;
yLast = drawY;
g2.drawLine(xLast, yLast, drawX, drawY);
}
}
g2.dispose();
return img;
}
@Override
protected void paintComponent(Graphics g) {
super.paintComponent(g);
if (image != null) {
g.drawImage(image, 0, 0, this);
}
}
@Override
public Dimension getPreferredSize() {
if (isPreferredSizeSet()) {
return super.getPreferredSize();
}
return new Dimension(PREF_W, PREF_H);
}
private static void createAndShowGui() {
JFrame frame = new JFrame("Drawing Stuff");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
// TODO: fix this -- what numbers to use??? These don't work
MathParams[] paramArray = {
new MathParams(1, 2, 3),
new MathParams(1, 2, 3),
new MathParams(3, 4, 5),
new MathParams(3, 4, 5)
};
frame.getContentPane().add(new DrawingStuff(paramArray));
frame.setResizable(false);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(() -> createAndShowGui());
}
}
public class MathParams {
private int numd;
private int numf;
private int nump;
public MathParams(int numd, int numf, int nump) {
this.numd = numd;
this.numf = numf;
this.nump = nump;
}
public double doCalc0(int i) {
return (Math.E * Math.exp(-numd * i) * Math.sin(i * numf + nump));
}
public double doCalc1(int i) {
return (Math.E * Math.exp(-numd * i) * Math.sin(i * numf * nump));
}
}
Upvotes: 2