Reputation: 40561
I'm on node v4.4.0 and on Windows 10. I'm using bunyan to log my node application.
try {
var fs = require('fs');
var path = require('path');
var spawn = require('child_process').spawn;
var through = require('through');
} catch (err) {
throw err;
}
var prettyStream = function () {
// get the binary directory of bunyan
var bin = path.resolve(path.dirname(require.resolve('bunyan')), '..', 'bin', 'bunyan');
console.log(bin); // this outputs C:\www\nodeapp\src\node_modules\bunyan\bin\bunyan, the file does exist
var stream = through(function write(data) {
this.queue(data);
}, function end() {
this.queue(null);
});
// check if bin var is not empty and that the directory exists
if (bin && fs.existsSync(bin)) {
var formatter = spawn(bin, ['-o', 'short'], {
stdio: [null, process.stdout, process.stderr]
});
// stream.pipe(formatter.stdin); // <- did this to debug
}
stream.pipe(process.stdout); // <- did this to debug
return stream;
}
The logging spits out in the console due to the fact I used stream.pipe(process.stdout);
, i did this to debug the rest of the function.
I however receive the error:
Error: spawn C:\www\nodeapp\src\node_modules\bunyan\bin\bunyan ENOENT
at exports._errnoException (util.js:870:11)
at Process.ChildProcess._handle.onexit (internal/child_process.js:178:32)
at onErrorNT (internal/child_process.js:344:16)
at nextTickCallbackWith2Args (node.js:442:9)
at process._tickCallback (node.js:356:17)
at Function.Module.runMain (module.js:443:11)
at startup (node.js:139:18)
at node.js:968:3
I'm guessing this is a Windows error. Anyone have any ideas?
Upvotes: 17
Views: 31706
Reputation: 1102
I was having this same problem when trying to execute a program in the current working directory in Windows. I solved it by passing the options { shell: true, cwd: __dirname }
in the spawn() call. Then everything worked, with every argument passed as an array (not attached to the program name being run).
Upvotes: 0
Reputation: 442
I think you'll find that it simply can't find 'bunyun', but if you appended '.exe' it would work. Without using the shell, it is looking for an exact filename match to run the file itself.
When you use the shell option, it goes through matching executable extensions and finds a match that way. So, you can save some overhead by just appended the executable extension of your binary.
Upvotes: 0
Reputation: 1175
Use {shell: true} in the options of spawn
I was hit with this problem recently so decided to add my findings here. I finally found the simplest solution in the Node.js documentation. It explains that:
This is actually why the exec
and spawn
behave differently. So to get all the shell commands and any executable files available in spawn
, like in your regular shell, it's enough to run:
const { spawn } = require('child_process')
const myChildProc = spawn('my-command', ['my', 'args'], {shell: true})
or to have a universal statement for different operating systems you can use
const myChildProc = spawn('my-command', ['my', 'args'], {shell: process.platform == 'win32'})
Side notes:
spawn
(with shell) and spawnFile
(without shell) to reflect exec
and execFile
and avoid this kind of confusions.Upvotes: 69
Reputation: 735
I solved same problem using cross-spawn. It allows me to spawn command on both windows and mac os as one common command.
Upvotes: 7
Reputation: 40561
I got it. On Windows bunyan isn't recognized in the console as a program but as a command. So to invoke it the use of cmd
was needed. I also had to install bunyan globally so that the console could access it.
if (!/^win/.test(process.platform)) { // linux
var sp = spawn('bunyan', ['-o', 'short'], {
stdio: [null, process.stdout, process.stderr]
});
} else { // windows
var sp = spawn('cmd', ['/s', '/c', 'bunyan', '-o', 'short'], {
stdio: [null, process.stdout, process.stderr]
});
}
Upvotes: 23
Reputation: 1727
I think, the path of bin
or something could be wrong. ENOENT = [E]rror [NO] [ENT]ry
Upvotes: -1