Reputation: 11
I have a Base class composed of another class (let's call it Component). If I inherit from the Base class, is it possible to add functionality to the Component class (assumming you can't modify the Base code)? I basically want a 'Derived::Component::foo' function.
#include <iostream>
class Base
{
public:
void Print() { std::cout << c.data; }
class Component
{
public:
int data;
};
Component c;
};
class Derived : public Base
{
private:
void Component::foo(int value)
{
this->data = value;
}
public:
void bar(int value)
{
this->c.foo(value);
}
};
int main() {
Derived d;
d.bar(4);
d.Print();
}
This code gives the following error under G++ 4.8 on Ubuntu:
error: cannot define member function ‘Base::Component::foo’ within ‘Derived’
Upvotes: 1
Views: 4630
Reputation: 16156
[..] add functionality [..] (assumming you can't modify the Base code) [..]
Depending on how the actual base class in question looks like, you could try to get by with simple subclassing of the Component
:
/* using struct to have public accessibility */
struct Base {
struct Component {
int data;
virtual ~Component() {} // ABSOLUTELY NECESSARY
};
std::unique_ptr<Component> component; // ABSOLUTELY NECESSARY
void print(void) {
std::cout << component->data << endl;
}
};
/* The decorated component, with the additional functionality */
struct DecoratedComponent : public Base::Component {
void set(int d) {
data = d;
}
};
Then, assuming there's someway to set the component, you need to pass in your decorated component (note: If there's state to be preserved, you could also wrap an Component
instance in your decorated component class, making this a real usage of the Decorator Pattern):
Base the_base;
auto the_component = std::make_unique<DecoratedComponent>();
// Inject the decorated component
the_base.component = the_component;
the_component.set(42);
the_base.print(); // 42
This will only work if the base uses either a reference or some sort of pointer to store/access it's component. Additionally, if the base is managing the lifetime of the component, the Component
must have a virtual destructor.
Upvotes: 2
Reputation: 513
You need to declare the foo
function in the Component
class. And then define it inside the Component
itself:
#include <iostream>
class Base
{
public:
void Print() { std::cout << c.data; }
class Component
{
public:
int data;
void foo( int value )
{
data = value;
}
};
Component c;
};
class Derived : public Base
{
private:
public:
void bar(int value)
{
c.foo(value);
}
};
int main() {
Derived d;
d.bar(4);
d.Print();
}
Or outside of all of the classes:
#include <iostream>
class Base
{
public:
void Print() { std::cout << c.data; }
class Component
{
public:
int data;
void foo( int value );
};
Component c;
};
void Base::Component::foo(int value)
{
data = value;
}
class Derived : public Base
{
private:
public:
void bar(int value)
{
c.foo(value);
}
};
int main() {
Derived d;
d.bar(4);
d.Print();
}
Upvotes: 1