Reputation: 307
I need to move the whole canvas by touch like the movement of drag and drop
the position of the canvas is supposed to be from
flattenCanvas.height = canvas.height = SCREEN_HEIGHT - menu.container.offsetHeight;
canvas.style.position = 'absolute';
canvas.style.top = menu.container.offsetHeight+'px';
canvas.style.left = -(menu.container.offsetHeight)/2+'px';
context = canvas.getContext("2d");
and the touches for drawing or scrolling is from this
else if(event.touches.length == 1) ////one finger scrolling
{
canvas.style.top = (((event.touches[0].pageY)))+'px';
canvas.style.left = (((event.touches[0].pageX)))+'px';
}
from the last code i can move the canvas by one touch but it is not really dragging. how to fix the canvas screen movement?
this is a demo of the webapp demo
Upvotes: 2
Views: 1586
Reputation: 2550
Based on these docs, the event you want to handle is touchmove
.
The code in your question appears to live inside a touchstart
handler; just execute the same code in a touchmove
handler to continuously update during the 'drag'.
What you are trying to do is offset a target element (in this case, a canvas
element) by the difference between a touch event's "current" (touchmove
) and "start" (touchstart
) positions. To do so, you should capture the positions of both target and touch in a touchstart
handler. Then, in your touchmove
handler, take the difference in touch positions, and add them to the target's start position. This might look like:
// Get your draggable element from the DOM
var draggable = document.getElementById('draggable');
// Set initial position.
draggable.style.position = 'relative'; // 'absolute' also works.
draggable.style.top = '0';
draggable.style.left = '0';
var targetStartX, targetStartY, touchStartX, touchStartY;
// Capture original coordinates of target and touch
function dragStart(e) {
targetStartX = parseInt(e.target.style.left);
targetStartY = parseInt(e.target.style.top);
touchStartX = e.touches[0].pageX;
touchStartY = e.touches[0].pageY;
}
function dragMove(e) {
// Calculate touch offsets
var touchOffsetX = e.touches[0].pageX - touchStartX,
touchOffsetY = e.touches[0].pageY - touchStartY;
// Add touch offsets to original target coordinates,
// then assign them to target element's styles.
e.target.style.left = targetStartX + touchOffsetX + 'px';
e.target.style.top = targetStartY + touchOffsetY + 'px';
}
draggable.addEventListener('touchstart', dragStart);
draggable.addEventListener('touchmove', dragMove);
Upvotes: 2