thiloilg
thiloilg

Reputation: 2173

How can I connect two input channels to the ScriptProcessorNode? (Web Audio Api, JavaScript)

I am trying to implement a ScriptProcessorNode with two input and one output channels.

var source = new Array(2);

source[0] = context.createBufferSource();
source[0].buffer = buffer[0];

source[1] = context.createBufferSource();
source[1].buffer = buffer[1];

var test = context.createScriptProcessor(4096, 2, 1);

source[0].connect(test, 0, 0);
source[1].connect(test, 0, 1);

test.connect(context.destination);

source[0].start();
source[1].start();

When I run this code in Google Chrome as well as in Mozilla Firefox‎ I get the following error thrown. It tells me my testnode has only one input channel.

Uncaught IndexSizeError: Failed to execute 'connect' on 'AudioNode': input index (1) exceeds number of inputs (1).

When I console print the number of input channels of the ScriptProcessorNode test I get two input channels.

test.onaudioprocess = function(evt){
    console.log("number of input channels: " + evt.inputBuffer.numberOfChannels);
}

Nevertheless connecting two nodes to the input of the testnode does not work the way I do it. I want to program a vocoder inside the ScriptProcessorNode. How can I create a ScriptProcessorNode with two input and one output channels and connect two source nodes as input channel and the context.destinationas output channel?

Upvotes: 5

Views: 3588

Answers (1)

Raymond Toy
Raymond Toy

Reputation: 6048

The second parameter of createScriptProcessor is the number of input channels to the single input of the node, not the number of inputs to the node.

So the way to do this is to use a ChannelMergerNode with two inputs. Connect your two sources to each of the inputs of the merger node. The output of the merger should be connected to your script processor node. The onaudioprocess callback will be given an AudioBuffer that has two channels in it. You can then process these two channels however you want.

Upvotes: 6

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