Reputation: 6771
To start off, I want to say that I'm aware there are many articles and questions within SO that refer to the indirect
keyword in Swift.
The most popular explanation for the usage of indirect
is to allow for recursive enums.
Rather than just knowing about what indirect
allows us to do, I would like to know how it allows us to use recursive enums.
Is it because enums are value types and value types do not scale well if they are built in a recursive structure? Why?
Does indirect
modify the value type behaviour to behave more like a reference type?
The following two examples compile just fine. What is the difference?
indirect enum BinaryTree<T> {
case node(BinaryTree<T>, T, BinaryTree<T>)
case empty
}
enum BinaryTree<T> {
indirect case node(BinaryTree<T>, T, BinaryTree<T>)
case empty
}
Upvotes: 55
Views: 14013
Reputation: 14298
You can use indirect enum
. It's not exactly struct
, but it is also a value type. I don't think struct
has similar indirect
keyword support.
From Hacking with Swift post:
Indirect enums are enums that need to reference themselves somehow, and are called “indirect” because they modify the way Swift stores them so they can grow to any size. Without the indirection, any enum that referenced itself could potentially become infinitely sized: it could contain itself again and again, which wouldn’t be possible.
As an example, here’s an indirect enum that defines a node in a linked list:
indirect enum LinkedListItem<T> {
case endPoint(value: T)
case linkNode(value: T, next: LinkedListItem)
}
Because that references itself – because one of the associated values is itself a linked list item – we need to mark the enum as being indirect.
Upvotes: 0
Reputation: 34175
Swift indirect enum
Since Swift v2.0
Swift Enum[About] is a value type[About], and we assign it the value is copied that is why the size of type should be calculated at compile time.
Problem with associated value
enum MyEnum { //Recursive enum <enum_name> is not marked
case case1(MyEnum) `indirect`
}
it is not possible to calculate the final size because of recursion
Indirect
says to compiler to store the associated value indirectly - by reference(instead of value)
indirect enum
- is stored as reference for all casesindirect case
- is stored as reference only for this caseAlso indirect
is not applied for other value types(struct)
Upvotes: 2
Reputation: 63157
The indirect
keyword introduces a layer of indirection behind the scenes.
You indicate that an enumeration case is recursive by writing indirect before it, which tells the compiler to insert the necessary layer of indirection.
From here
The important part of structs and enums is that they're a constant size. Allowing recursive structs or enums directly would violate this, as there would be an indeterminable number of recursions, hence making the size non constant and unpredictable. indirect
uses a constant size reference to refer to a constant size enum instance.
There's a different between the two code snippets you show.
The first piece of code makes BinaryTree<T>
stored by a reference everywhere it's used.
The second piece of code makes BinaryTree<T>
stored by a reference only in the case of node
. I.e. BinaryTree<T>
generally has its value stored directly, except for this explicitly indirect
node
case.
Upvotes: 56