Reputation: 772
I am having trouble compiling wxwidgets with mingw on Windows 7 x64. It compiles for 30+ min, then runs out of memory. My computer has 6 GB of memory, so I don't know what is wrong.
Someone mentioned something about a 64 bit version of MinGW. Would this help, and if so, how would I use this?
I am able to compile just fine with Visual Studio.
Also, if I wish to use it with CodeBlocks, how do I add wxWidgets to CodeBlocks (I.e. link to it)?
Upvotes: 1
Views: 3404
Reputation:
This is probably due to this gcc bug: http://gcc.gnu.org/bugzilla/show_bug.cgi?id=43601#c9 you may try installing another version of gcc.
Upvotes: 1
Reputation: 772
Actually, I somehow solved my own problem a few days ago, but forgot to note this up here.
I deleted the wxWidgets folder, reinstalled it, then compiled it according to the directions in a zip file here: http://dev.arqendra.net/#cbnb.
After you have installed wxWidgets, fire up msys, cd to the wxwidgets folder, then run
mingw32-make -f makefile.gcc BUILD=debug UNICODE=1
(Assuming mingw32-make is in your path).
Wait a while (maybe 20 minutes, depending on your computer's processing power).
Repeat this for release i.e.:
mingw32-make -f makefile.gcc BUILD=release UNICODE=1
Next, you have to deal with a quirk by copying \wxWidgets\include\wx\msw\setup.h to \wxWidgets\include\wx.
You can apply other options to your liking.
Also, to "add" wxWidgets to a project in C::B, you can just set up a wxWidgets project, saving you the trouble of adding the right directories (and .a libraries).
Upvotes: 2
Reputation: 123
I used MinGW 4.5, installed using the "MinGW GCC 4.5.0 Installer" from their site. To compile wxWidgets using MinGW, I used:
cd %WXDIR%\build\msw
mingw32-make -f makefile.gcc BUILD=debug RUNTIME_LIBS=static
In codeblocks there is a dialog for setting the path for MinGW. You set the path for wxWidgets in the new app wizard. I really recommend you set the same MinGW version you used to compile wxWidgets.
Upvotes: 1