user19922
user19922

Reputation: 175

Android pick image from gallery not working (Android 6.0 & Android 5.1.1)

I'm using the code below to pick an image file from device gallery:

First I call this piece of code:

Intent i = new Intent();
i.setType("image/*");
i.setAction(Intent.ACTION_GET_CONTENT);
startActivityForResult(Intent.createChooser(i, "Select Picture"), RESULT_LOAD_IMAGE);

This is my onActivityResult method:

@Override
    protected void onActivityResult(int requestCode, int resultCode, Intent data) {
        super.onActivityResult(requestCode, resultCode, data);

        if (requestCode == RESULT_LOAD_IMAGE && resultCode == RESULT_OK && null != data) {

            photoPath  = getPath(data.getData());
            ByteArrayOutputStream baos = new ByteArrayOutputStream();
            FileInputStream fis;
            try {
                fis = new FileInputStream(new File(photoPath));
                byte[] buf = new byte[1024];
                int n;
                while (-1 != (n = fis.read(buf))) {
                    baos.write(buf, 0, n);
                }

                img.setImageBitmap(BitmapFactory.decodeFile(photoPath));

            } catch (Exception e) {
                e.printStackTrace();
            }

        }
    }

And this a helper method to retrieve image path:

private String getPath(Uri uri) {

        String[]  data = { MediaStore.Images.Media.DATA };
        CursorLoader loader = new CursorLoader(getApplicationContext(), uri, data, null, null, null);
        Cursor cursor = loader.loadInBackground();
        int column_index = cursor.getColumnIndexOrThrow(MediaStore.Images.Media.DATA);
        cursor.moveToFirst();
        return cursor.getString(column_index);
    }

My problem is that the app is weird. In my 6.0 emulator, sometimes it works and sometimes No. In an other device (Android 5.1.1) an FileNotFound Exception is thrown at this line

fis = new FileInputStream(new File(photoPath));

All required permissions are fine.Do you guys have any idea what's going on here? Or do you have any better suggestion what to use to pick an image from gallery?

Upvotes: 5

Views: 6525

Answers (4)

Mazhar Iqbal
Mazhar Iqbal

Reputation: 999

//you are in fragment so use the below code hope its work final Uri imageUri = data.getData();

            final InputStream imageStream =getActivity().getContentResolver().openInputStream(imageUri);

            final Bitmap selectedImage = BitmapFactory.decodeStream(imageStream);

Upvotes: -1

Vanraj Ghed
Vanraj Ghed

Reputation: 1271

Try this you can directly set image from onActivityResult

@Override
protected void onActivityResult(int requestCode, int resultCode, Intent data) {
    super.onActivityResult(requestCode, resultCode, data);

        if (requestCode == PICK_IMAGE_REQUEST && resultCode == RESULT_OK && data != null && data.getData() != null) {
try{
            final Uri imageUri = data.getData();
            final InputStream imageStream = getContentResolver().openInputStream(imageUri);
            final Bitmap selectedImage = BitmapFactory.decodeStream(imageStream);

            imageView.setImageBitmap(selectedImage);
        } catch (IOException e) {
            e.printStackTrace();
        }
    }
}

Upvotes: 7

swetha
swetha

Reputation: 23

you can use like below code

public void pickImage() {
  Intent intent = new Intent(Intent.ACTION_GET_CONTENT);
  intent.setType("image/*");
  startActivityForResult(intent, PICK_PHOTO_FOR_AVATAR);
}

@Override
public void onActivityResult(int requestCode, int resultCode, Intent data) {
    super.onActivityResult(requestCode, resultCode, data);
    if (requestCode == PICK_PHOTO_FOR_AVATAR && resultCode == Activity.RESULT_OK) {
        if (data == null) {
            //Display an error
            return;
        }
        InputStream inputStream = context.getContentResolver().openInputStream(data.getData());
        //Now you can do whatever you want with your inpustream, save it as file, upload to a server, decode a bitmap...
    }
}

Upvotes: 0

CommonsWare
CommonsWare

Reputation: 1006614

Step #1: Delete the ByteArrayOutputStream, as you are not using it.

Step #2: Delete photoPath = getPath(data.getData()); and the getPath() method, as they are wrong.

Step #3: Use an image loading library to asynchronously populate your ImageView, passing it the Uri (data.getData()) of the image to load. Or, roll lots of your own image-loading code, including forking a background thread and using getContentResolver().openInputStream() to get an InputStream on the content identified by the Uri.

Upvotes: 1

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