Damien s
Damien s

Reputation: 41

three.js script won't work

I'm reading a book "Learning Three.js - The JavaScript 3D Library for WebGL - 2nd Edition" and first example in book which is not working at all.

Can someone please give me a direction why? I'd tried with "How can I enable WebGL in my browser?" and it didn't help. But examples on three.js / examples are working as they should.

I've extracted three.js and put example bellow in build folder where three.js is located.

Do I need local web server to test WebGL?

Now I try to debug and code in Visual Code. Any other recommendations?

<html>

<head>
    <title>Example 01.02 - First Scene</title>
    <script type="text/javascript" src="three.js"></script>
    <style>
        body {
            /* set margin to 0 and overflow to hidden, to go fullscreen */
            margin: 0;
            overflow: hidden;
        }
    </style>
</head>
<body>

<!-- Div which will hold the Output -->
<div id="WebGL-output">
</div>

<!-- Javascript code that runs our Three.js examples -->
<script type="text/javascript">

    // once everything is loaded, we run our Three.js stuff.
    function init() {

        // create a scene, that will hold all our elements such as objects, cameras and lights.
        var scene = new THREE.Scene();

        // create a camera, which defines where we're looking at.
        var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000);

        // create a render and set the size
        var renderer = new THREE.WebGLRenderer();
        renderer.setClearColorHex();
        renderer.setClearColor(new THREE.Color(0xEEEEEE));
        renderer.setSize(window.innerWidth, window.innerHeight);

        // show axes in the screen
        var axes = new THREE.AxisHelper(20);
        scene.add(axes);

        // create the ground plane
        var planeGeometry = new THREE.PlaneGeometry(60, 20);
        var planeMaterial = new THREE.MeshBasicMaterial({color: 0xcccccc});
        var plane = new THREE.Mesh(planeGeometry, planeMaterial);

        // rotate and position the plane
        plane.rotation.x = -0.5 * Math.PI;
        plane.position.x = 15;
        plane.position.y = 0;
        plane.position.z = 0;

        // add the plane to the scene
        scene.add(plane);

        // create a cube
        var cubeGeometry = new THREE.BoxGeometry(4, 4, 4);
        var cubeMaterial = new THREE.MeshBasicMaterial({color: 0xff0000, wireframe: true});
        var cube = new THREE.Mesh(cubeGeometry, cubeMaterial);

        // position the cube
        cube.position.x = -4;
        cube.position.y = 3;
        cube.position.z = 0;

        // add the cube to the scene
        scene.add(cube);

        // create a sphere
        var sphereGeometry = new THREE.SphereGeometry(4, 20, 20);
        var sphereMaterial = new THREE.MeshBasicMaterial({color: 0x7777ff, wireframe: true});
        var sphere = new THREE.Mesh(sphereGeometry, sphereMaterial);

        // position the sphere
        sphere.position.x = 20;
        sphere.position.y = 4;
        sphere.position.z = 2;

        // add the sphere to the scene
        scene.add(sphere);

        // position and point the camera to the center of the scene
        camera.position.x = -30;
        camera.position.y = 40;
        camera.position.z = 30;
        camera.lookAt(scene.position);

        // add the output of the renderer to the html element
        document.getElementById("WebGL-output").appendChild(renderer.domElement);

        // render the scene
        renderer.render(scene, camera);
    }
    window.onload = init;

</script>
</body>
</html>

Upvotes: 2

Views: 2329

Answers (1)

Eran
Eran

Reputation: 547

the line

renderer.setClearColorHex()

should be removed.

Here is new code with a jsfiddle (using three.js from the net):

<html>

  <head>
    <title>Example 01.02 - First Scene</title>
    <script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/three.js/89/three.js"></script>
    <style>
      body {
        /* set margin to 0 and overflow to hidden, to go fullscreen */
        margin: 0;
        overflow: hidden;
      }

    </style>
  </head>

  <body>

    <!-- Div which will hold the Output -->
    <div id="WebGL-output">
    </div>

    <!-- Javascript code that runs our Three.js examples -->
    <script type="text/javascript">
      // once everything is loaded, we run our Three.js stuff.
      function init() {

        // create a scene, that will hold all our elements such as objects, cameras and lights.
        var scene = new THREE.Scene();

        // create a camera, which defines where we're looking at.
        var camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 0.1, 1000);

        // create a render and set the size
        var renderer = new THREE.WebGLRenderer();
        //renderer.setClearColorHex();
        renderer.setClearColor(new THREE.Color(0xEEEEEE));
        renderer.setSize(window.innerWidth, window.innerHeight);

        // show axes in the screen
        var axes = new THREE.AxisHelper(20);
        scene.add(axes);

        // create the ground plane
        var planeGeometry = new THREE.PlaneGeometry(60, 20);
        var planeMaterial = new THREE.MeshBasicMaterial({
          color: 0xcccccc
        });
        var plane = new THREE.Mesh(planeGeometry, planeMaterial);

        // rotate and position the plane
        plane.rotation.x = -0.5 * Math.PI;
        plane.position.x = 15;
        plane.position.y = 0;
        plane.position.z = 0;

        // add the plane to the scene
        scene.add(plane);

        // create a cube
        var cubeGeometry = new THREE.BoxGeometry(4, 4, 4);
        var cubeMaterial = new THREE.MeshBasicMaterial({
          color: 0xff0000,
          wireframe: true
        });
        var cube = new THREE.Mesh(cubeGeometry, cubeMaterial);

        // position the cube
        cube.position.x = -4;
        cube.position.y = 3;
        cube.position.z = 0;

        // add the cube to the scene
        scene.add(cube);

        // create a sphere
        var sphereGeometry = new THREE.SphereGeometry(4, 20, 20);
        var sphereMaterial = new THREE.MeshBasicMaterial({
          color: 0x7777ff,
          wireframe: true
        });
        var sphere = new THREE.Mesh(sphereGeometry, sphereMaterial);

        // position the sphere
        sphere.position.x = 20;
        sphere.position.y = 4;
        sphere.position.z = 2;

        // add the sphere to the scene
        scene.add(sphere);

        // position and point the camera to the center of the scene
        camera.position.x = -30;
        camera.position.y = 40;
        camera.position.z = 30;
        camera.lookAt(scene.position);

        // add the output of the renderer to the html element
        document.getElementById("WebGL-output").appendChild(renderer.domElement);

        // render the scene
        renderer.render(scene, camera);
      }
      window.onload = init;

    </script>
  </body>

</html>

https://jsfiddle.net/90zzka64/

Upvotes: 1

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