Reputation: 1778
While having a closer look at the SASS output for NVIDIA sm_20 architechture, it was observed that the ThreadID is loaded from a special register and rotation is performed in 2 steps.
Together this does a 32 bit rotation and the register pair will look like:
Further, this register pair is used in the SASS wherever threadID is used in the code. The SASS code is
code for sm_20
Function : _Z3addPiS_S_
.headerflags @"EF_CUDA_SM20 EF_CUDA_PTX_SM(EF_CUDA_SM20)"
/*0000*/ MOV R1, c[0x1][0x100]; /* 0x2800440400005de4 */
/*0008*/ S2R R2, SR_TID.X; /* 0x2c00000084009c04 */---Getting thread ID
/*0010*/ IMAD.U32.U32 RZ, R1, RZ, RZ; /* 0x207e0000fc1fdc03 */
/*0018*/ SHL.W R3, R2, 0x2; /* 0x6000c0000820de03 */---Rotating Step 1
/*0020*/ SHR.U32 R4, R2, 0x1e; /* 0x5800c00078211c03 */---Rotating Step 2
/*0028*/ IADD R6.CC, R3, c[0x0][0x20]; /* 0x4801400080319c03 */
/*0030*/ IADD.X R7, R4, c[0x0][0x24]; /* 0x480040009041dc43 */
/*0038*/ LD.E R0, [R6]; /* 0x8400000000601c85 */
/*0040*/ STS [R3], R0; /* 0xc900000000301c85 */---Shared mem access with ThreadID
What would be the purpose of doing it this way instead of using the ThreadID loaded from the special register?
Upvotes: 1
Views: 287
Reputation: 11529
code for sm_20 Function : _Z3addPiS_S_
Demangled = add(int*, int*, int*)
MOV R1, c[0x1][0x100];
S2R R2, SR_TID.X; // read threadIdx.x
IMAD.U32.U32 RZ, R1, RZ, RZ;
SHL.W R3, R2, 0x2; // r3 = threadIdx.x * 4 (int* pointer math)
SHR.U32 R4, R2, 0x1e; // r4 = threadIdx.x[31:30] to make 64-bit offset in R3/R4
IADD R6.CC, R3, c[0x0][0x20]; // add a constant (parameter 0 - lower 32-bits)
IADD.X R7, R4, c[0x0][0x24]; // add a constant (parameter 0 - upper 32-bits)
LD.E R0, [R6]; // load the 32-bit value from address R6/R7 into R0
STS [R3], R0; // store the 32-bit value in R0 into shared offset threadIdx.x * 4
Upvotes: 1