Reputation: 665
How can I put 8 4bit (0..15 or 0..F if you like hex ;) ) values into an Int32 (int) in C# and get those back? I need these for a game that I am writing or more specifically, editor for it (which will feature vertex manipulation like in Notch's failed 0x10c) and since there's already some legacy code and few levels built, I really can't break the format so I can use Int64 and encode 8 8bit values using BitConverter class ;).
I'm not very good at bitwise ops and those who tried to explain these to me so far have failed so yeah. Need help.
Upvotes: 1
Views: 265
Reputation: 134065
If you don't want to think about bitwise operations, you can set up a BitVector32, like this:
var bv = new BitVector32();
var sections = new BitVector32.Section[8];
// Create 8 4-bit sections
sections[0] = BitVector32.CreateSection(15);
for (var i = 1; i < 8; ++i)
{
sections[i] = BitVector32.CreateSection(15, sections[i - 1]);
}
// Initialize the sections. Values will be 0F, 0D, 0B, ... ,01
for (var i = 0; i < 8; ++i)
{
bv[sections[i]] = 15 - i*2;
}
// and output results
for (var i = 0; i < 8; ++i)
{
Console.WriteLine("{0,2}: {1:X2}", i, bv[sections[i]]);
}
Console.WriteLine("bv value = {0:X4}", bv.Data);
The questions of "conciseness" and performance are somewhat more involved than the comment would suggest. In a working program, the part of this code that sets up the sections could be done once, at program startup. For example:
BitVector32.Section value1 = BitVector32.CreateSection(15);
BitVector32.Section value2 = BitVector32.CreateSection(15, value1);
BitVector32.Section value3 = BitVector32.CreateSection(15, value2);
// set up others here
Then, when you want to access individual values:
BitVector32 bv = new BitVector32(someValue);
// get one value
int myValue = bv[value2];
// set one value
bv[value3] = 42;
Which is more concise than:
int myValue = (someValue >> 4) & 0x0f;
someValue = (someValue & 0xfffff0ff) | (42 << 8);
Performance is an open question. It's quite possible that the JIT compiler can generate inline code for those section operations.
Upvotes: 1
Reputation: 186813
The main idea is to use left <<
shift and |
to encode and &
and right >>
shift to decode. Suppose the values are organized as array:
byte[] data = new byte[] { 1, 2, 3, 4, 5, 6, 7, 8 };
int result = data
.Select((value, i) => value << (4 * i))
.Aggregate((x, y) => x | y); // or just .Sum() - Jeppe Stig Nielsen's idea
Edit: for loop implementation:
int result = 0;
for (int i = 0; i < data.Length; ++i)
result |= data[i] << (4 * i);
To retrieve the index
-th value (index
is in [0..7]
range)
byte item = (byte) ((result >> (index * 4)) & 0xF);
Upvotes: 7