Reputation: 361
I am using the following technique to load up Javascript dynamically:
var script = document.createElement("script");
script.type = "text/javascript";
script.src = "file.js";
document.body.appendChild(script);
It's quite a common approach. It's also discussed here: http://www.nczonline.net/blog/2009/06/23/loading-javascript-without-blocking/
I know how to get notified once the file has been loaded and executed
What I don't know is that if the link to the Javascript source file is broken how can I be notified.
Thanks
Upvotes: 17
Views: 44361
Reputation: 328
Sorry for the necroposting, but this was my first hit for this exact situation and I believe I have found a better answer:
(at least) now you can do the onload
event callback from any HTML element to execute code after loaded into the DOM, and you can use it like this:
const script = document.createElement("script");
script.type = "text/javascript";
script.src = "file.js";
script.onload(() => {
// ...whatever you want to excecute after loadinng the script
})
document.body.appendChild(script);
Upvotes: 0
Reputation: 16513
Recently in my vue.js project I tried to something like this, I am using es6 so make sure you have the setup. This is just vanilla javascript, so this should run without any issue.
function handleLoad() {
// on scirpt loaded logic goes here
...
};
function handleLoadError(yourScript) {
// on scirpt loading error logic goes here
...
// remove the script element from DOM if it has some error
document.head.removeChild(yourScript);
};
function generatePan(token) {
// if script does not exist only then append script to DOM
if (!document.getElementById('your-script')) {
const yourScript = document.createElement('script');
yourScript.setAttribute('src', 'https://your-script.js');
yourScript.setAttribute('id', 'your-script');
yourScript.async = true;
yourScript.addEventListener('load', () => handleLoad(), false);
yourScript.addEventListener('error', () => handleLoadError(yourScript), false);
document.head.appendChild(yourScript);
} else {
// runs if script is already loaded DOM
handleLoad();
}
};
Also, please check this link, even this may help.
Upvotes: 0
Reputation: 175
You can append an onload
attribute and in that attribute, you can call a function which will be executed after the JS file has loaded.
Check the code:
var jsElement = document.createElement("script");
jsElement.type = "application/javascript";
jsElement.src = "http://code.jquery.com/jquery-latest.min.js";
jsElement.setAttribute("onload","getMeAll()");
document.body.appendChild(jsElement);
function getMeAll(){
//your code goes here
}
Hope this helps.
Upvotes: 1
Reputation: 3445
Loading a script dynamically is much more simple:
var script = document.createElement('script');
script.onload = function () {
main_function(); // Main function to call or anything else or nothing
};
script.src = "yourscript.js";
document.head.appendChild(script);
Upvotes: 3
Reputation: 614
var script = document.createElement("script");
script.type = "text/javascript";
script.src = "file.js";
You need to add a callback for this script.
1st: Create the call back:
function callbackFn(callbackArgs) = {
console.log("script is loaded with the arguments below");
console.log(callbackArgs);
}
2nd: Add an event listener to the script. Both Firefox and Chrome support onload event so you can use it like this:
script.onload = callbackFn();
For IE... You can add an event listener for a state change like this:
script.onreadystatechange = function() {
if ( this.readyState != "loaded" ) return;
callbackFn();
}
Last: Append the script to the body like you used to do.
document.body.appendChild(script);
For further information, please refer to this acticle.
Upvotes: 3
Reputation: 1037
In the onload event, there are status codes. 200 is good, 404 as you may recall means a file is not found. Helpful?
Upvotes: 0
Reputation: 344301
Listening for events on script elements is not considered reliable (Source). One option that comes to mind is to use setTimeout()
to poll for a variable that you expect to be defined in your external script. After x
seconds, you could timeout your poll and consider the script as broken.
External Script: file.js:
var MyLibrary = { };
Main document:
var poll;
var timeout = 100; // 10 seconds timeout
var script = document.createElement('script');
script.type = 'text/javascript';
script.src = 'file.js';
document.body.appendChild(script);
poll = function () {
setTimeout(function () {
timeout--;
if (typeof MyLibrary !== 'undefined') {
// External file loaded
}
else if (timeout > 0) {
poll();
}
else {
// External library failed to load
}
}, 100);
};
poll();
Upvotes: 26
Reputation: 185933
What JavaScript library do you use?
In jQuery if you load the script via Ajax, you have an option to run a success callback function (and other types of callbacks)...
There is also a dedicated function for loading scripts: $.getScript()
Upvotes: -2
Reputation: 26720
It's pretty easy, Internet Explorer will trigger an onreadystatechange
event while others will trigger a onload
event for the script object.
var newScript;
var loadFunc = function ()
{
alert("External Javascript File has been loaded");
};
newScript = document.createElement('script');
newScript.setAttribute('type','text/javascript');
newScript.setAttribute('src','file.js');
//IE triggers this event when the file is loaded
if (elm.attachEvent)
{
newScript.attachEvent('onreadystatechange',function()
{
if (newScript.readyState == 'complete' || newScript.readyState == 'loaded')
loadFunc();
});
}
//Other browsers trigger this one
if (newScript.addEventListener)
newScript.addEventListener('load', loadFunc, false);
document.getElementsByTagName('head')[0].appendChild(newScript);
Upvotes: 3
Reputation: 7213
One way would be to define a variable in the script you include and then check whether this variable is defined, or not.
Upvotes: 0