Reputation: 513
I am trying to draw a string over a progress bar as outlined here and here. The progress bar is located on one of a series of tab pages in my tab control.
This is my code:
int percent = 55;
using (Graphics gr = progressBar1.CreateGraphics())
{
gr.DrawString(percent.ToString() + "%",
SystemFonts.DefaultFont,
Brushes.Black,
new PointF(progressBar1.Width / 2 - (gr.MeasureString(percent.ToString() + "%", SystemFonts.DefaultFont).Width / 2.0F), progressBar1.Height / 2 - (gr.MeasureString(percent.ToString() + "%", SystemFonts.DefaultFont).Height / 2.0F)));
}
It doesn't work. After fiddling with a timer:
this.timer1.Enabled = true;
this.timer1.Tick += new System.EventHandler(this.timer1_Tick);
private void timer1_Tick(object sender, EventArgs e)
{
progressBar1.PerformStep();
System.Threading.Thread.Sleep(100);
progressBar1.Refresh();
int percent = (int)(((double)(progressBar1.Value - progressBar1.Minimum) / (double)(progressBar1.Maximum - progressBar1.Minimum)) * 100);
progressBar1.CreateGraphics().DrawString(percent.ToString() + "%", new Font("Arial", (float)8.25, FontStyle.Regular), Brushes.Black, new PointF(progressBar1.Width / 2 - 10, progressBar1.Height / 2 - 7));
}
and just some simple:
private void button1_Click(object sender, EventArgs e)
{
DrawProgress(); //this just calls the a method to do the DrawString
}
I found out it does draw the string but after switching to another tab and back the string is no longer visible/there.
I even switched "gr" to "progressBar1.CreateGraphics()" and removed the "using" statement to see if it was just disposing of the string, but even with:
progressBar1.CreateGraphics().DrawString(percent.ToString() + "%", SystemFonts.DefaultFont, Brushes.Black, new PointF(progressBar1.Width / 2 - (progressBar1.CreateGraphics().MeasureString(percent.ToString() + "%", SystemFonts.DefaultFont).Width / 2.0F), progressBar1.Height / 2 - (progressBar1.CreateGraphics().MeasureString(percent.ToString() + "%", SystemFonts.DefaultFont).Height / 2.0F)));
I have the same problem.
Upvotes: 0
Views: 499
Reputation: 22073
I think, the best solution is: You should derive from ProgressBar
and implement your own Paint handler.
Here's an example: (tested)
// Custom paint progressbar
public class ProgressBarWithTitle : ProgressBar
{
private Brush _barBrush;
public ProgressBarWithTitle()
{
this.SetStyle(ControlStyles.UserPaint, true);
this.SetStyle(ControlStyles.AllPaintingInWmPaint, true);
_barBrush = new SolidBrush(this.ForeColor);
}
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
var rect = new RectangleF(0, 0, (float)(this.Width * (Value - Minimum) / Maximum), this.Height);
e.Graphics.FillRectangle(_barBrush, rect);
var valueString = base.Value.ToString() + "%";
var textSize = e.Graphics.MeasureString(valueString, SystemFonts.DefaultFont);
e.Graphics.DrawString(
valueString,
SystemFonts.DefaultFont,
Brushes.Black,
new PointF(
(Width / 2) - ((int)textSize.Width / 2),
(Height / 2) - ((int)textSize.Height / 2)));
}
}
The only problem is, that you'll have to draw the progressbar yourself.
Upvotes: 2