Reputation: 25581
Note: I'm not playing the devil's advocate or anything like that here - I'm just genuinely curious since I'm not in this camp myself.
Most types in the standard library have either mutating functions that can throw exceptions (for instance if memory allocation fails) or non-mutating functions that can throw exceptions (for instance out of bounds indexed accessors). In addition to that, many free functions can throw exceptions (for instance operator new
and dynamic_cast<T&>
).
How do you practically deal with this in the context of "we don't use exceptions"?
Are you trying to never call a function that can throw? (I can't see how that'd scale, so I'm very interested to hear how you accomplish this if this is the case)
Are you ok with the standard library throwing and you treat "we don't use exceptions" as "we never throw exceptions from our code and we never catch exceptions from other's code"?
Are you disabling exception handling altogether via compiler switches? If so, how do the exception-throwing parts of the standard library work?
EDIT Your constructors, can they fail, or do you by convention use a 2-step construction with a dedicated init function that can return an error code upon failure (which the constructor can't), or do you do something else?
EDIT Minor clarification 1 week after the inception of the question... Much of the content in comments and questions below focus on the why aspects of exceptions vs "something else". My interest is not in that, but when you choose to do "something else", how do you deal with the standard library parts that do throw exceptions?
Upvotes: 85
Views: 19738
Reputation: 3301
I will answer for myself and my corner of the world. I write c++14 (will be 17 once compilers have better support) latency-critical financial apps that process gargantuan amounts of money and can't ever go down. The ruleset is:
Memory is pooled and pre-allocated, so there are no malloc calls after initialization. Data structures are either immortal or trivially copiable, so destructors are nearly absent (there are some exceptions, such as scope guards). Basically, we are doing C + type safety + templates + lambdas. Of course, exceptions are disabled via the compiler switch. As for the STL, the good parts of it (i.e.: algorithm, numeric, type_traits, iterator, atomic, ...) are all usable. The exception-throwing parts coincide with the runtime-memory-allocating parts and the semi-OO parts nicely so we get to get rid of all the cruft in one go: streams, containers except std::array, std::string.
Why do this?
Upvotes: 89
Reputation:
I think this is an attitude question. You need to be in the camp of "I don't care if something fails". This usually results in code, for which one needs a debugger (at the customer site) to find out, why suddenly something is not working anymore. Also potentially people which are doing software "engineering" in this way, do not use very complex code. E.g. one would be unable to write code, which relies on the fact that it is only executed, if all n resources it relies on have been successfully allocated (while using RAII for these resources). Thus: Such coding would result in either:
Note, that I'm talking about modern code, loading customer-provided dlls on demand and using child processes. There are many interfaces on which something can fail. I'm not talking about some replacement for grep/more/ls/find.
Upvotes: 2
Reputation: 30606
Note I use exceptions... but I have been forced not to.
Are you trying to never call a function that can throw? (I can't see how that'd scale, so I'm very interested to hear how you accomplish this if this is the case)
This would probably be infeasible, at least on a large scale. Many functions can land up throwing, avoid them entirely cripples your code base.
Are you ok with the standard library throwing and you treat "we don't use exceptions" as "we never throw exceptions from our code and we never catch exceptions from other's code"?
You pretty much have to be ok with that... If the library code is going to throw an exception and your code is not going to handle it, termination is the default behaviour.
Are you disabling exception handling altogether via compiler switches? If so, how does the exception-throwing parts of the standard library work?
This is possible (back in the day it was sometime popular for some project types); compilers do/may support this, but you will need to consult their documentation for what the result(s) would and could be (and what language features are supported under those conditions).
In general, when an exception would be thrown, the program would need to abort or otherwise exit. Some coding standards still require this, the JSF coding standard comes to mind (IIRC).
General strategy for those who "don't use exceptions"
Most functions have a set of preconditions that can be checked for before the call is made. Check for those. If they are not met, then don't make the call; fall back to whatever the error handling is in that code. For those functions that you can't check to ensure the preconditions are met... not much, the program will likely abort.
You could look to avoid libraries that throw exceptions - you asked this in the context of the standard library, so this doesn't quite fit the bill, but it remains an option.
Other possible strategies; I know this sounds trite, but pick a language that doesn't use them. C could do nicely...
...crux of my question (your interaction with the standard library, if any), I'm quite interested in hearing about your constructors. Can they fail, or do you by convention use a 2-step construction with a dedicated init function that can return an error code upon failure (which the constructor can't)? Or what's your strategy there?
If constructors are used, there are generally two approaches that are used to indicate the failure;
enum
to indicate the failure and what the failure is. This can be interrogated after the object's construction and appropriate action taken.init()
method of some sort to do (or complete) the construction. The member method can then return an error if there is some failure.The use of the init()
technique is generally favored as it can be chained and scales better than the internal "error" code.
Again, these are techniques that come from environments where exceptions do not exist (such as C). Using a language such as C++ without exceptions limits its usability and the usefulness of the breadth of the standard library.
Upvotes: 13
Reputation: 2524
In our case, we disable the exceptions via the compiler (e.g -fno-exceptions
for gcc).
In the case of gcc, they use a macro called _GLIBCXX_THROW_OR_ABORT
which is defined as
#ifndef _GLIBCXX_THROW_OR_ABORT
# if __cpp_exceptions
# define _GLIBCXX_THROW_OR_ABORT(_EXC) (throw (_EXC))
# else
# define _GLIBCXX_THROW_OR_ABORT(_EXC) (__builtin_abort())
# endif
#endif
(you can find it in libstdc++-v3/include/bits/c++config
on latest gcc versions).
Then you juste have to deal with the fact that exceptions thrown just abort. You can still catch the signal and print the stack (there is a good answer on SO that explains this), but you have better avoid this kind of things to happen (at least in releases).
If you want some example, instead of having something like
try {
Foo foo = mymap.at("foo");
// ...
} catch (std::exception& e) {}
you can do
auto it = mymap.find("foo");
if (it != mymap.end()) {
Foo foo = it->second;
// ...
}
Upvotes: 22
Reputation: 311
I also want to point out, that when asking about not using exceptions, there's a more general question about standard library: Are you using standard library when you're in one of the "we don't use exceptions" camps?
Standard library is heavy. In some "we don't use exceptions" camps, like many GameDev companies for example, better suited alternatives for STL are used - mostly based on EASTL or TTL. These libraries don't use exceptions anyway and that's because eighth generation consoles didn't handle them too well (or even at all). For a cutting edge AAA production code, exceptions are too heavy anyway, so it's a win - win scenario in such cases.
In other words, for many programmers, turning exceptions off goes in pair with not using STL at all.
Upvotes: 19
Reputation: 26476
Not trying to fully answer the questions you have asked, I will just give google as an example for code base which does not utilize exceptions as a mechanism to deal with errors.
In Google C++ code base, every functions which may fail return a status
object which have methods like ok
to specify the result of the callee.
They have configurated GCC to fail the compilation if the developer ignored the return status
object.
Also, from the little open source code they provide (such as LevelDB library), it seems they are not using STL that much anyway, so exception handling become rare. as Titus Winters says in his lectures in CPPCon, they "Respect the standard, but don't idolize it".
Upvotes: 11