Reputation: 590
Below is my code which is taking time in the for
loop to extract data from one object and filling another object. Is there any way to reduce the time of execution? I have tried a while
loop but it is not helping that much. Kindly help
function SetGridWithData(result) {
if (!result) {
return;
}
CtrlBillableItem_SearhedBillableItems = result
var boxOfJson = [];
var j = 100;
if (result.length >= 100) {
if (PagingLastRecNum == 0) {
btnPrevious.style.display = 'none';
for (var i = 0; i < j; i++) {
boxOfJson.push(result[i]);
}
} else {
btnPrevious.style.display = 'inline';
var intializer = (j * PagingLastRecNum) + PagingLastRecNum;
var limiter = intializer + 99;
for (var i = intializer; i < limiter; i++) {
boxOfJson.push(result[i]);
}
}
} else {
btnPrevious.style.display = 'none';
btnNext.style.display = 'none';
for (var i = 0; i < result.length; i++) {
boxOfJson.push(result[i]);
}
}
}
I am trying to implement paging which is done, but 100 data per page first it will check page no 0 if it is then loop one and if other than 0 than else case.
Upvotes: 0
Views: 171
Reputation: 2307
You could try caching result.length
at the beginning of your function (following the if check at the beginning)..
function SetGridWithData(result) {
if (!result) { return; }
var resultLength = result.length;
CtrlBillableItem_SearhedBillableItems = result
var boxOfJson = [];
var j = 100;
if (resultLength >= 100) {
if (PagingLastRecNum == 0) {
btnPrevious.style.display = 'none';
for (var i = 0; i < j; i++) {
boxOfJson.push(result[i]);
}
}
else {
btnPrevious.style.display = 'inline';
var intializer = (j * PagingLastRecNum) + PagingLastRecNum;
var limiter = intializer + 99;
for (var i = intializer; i < limiter; i++) {
boxOfJson.push(result[i]);
}
}
}
else {
btnPrevious.style.display = 'none';
btnNext.style.display = 'none';
for (var i = 0; i < resultLength; i++) {
boxOfJson.push(result[i]);
}
}
}
Upvotes: 1