Reputation: 59
I have the following in my native code:
typedef void (__stdcall * HandlerCallBack)(float);
class ASSIMP_API NewProgressHandler : public ProgressHandler
{
HandlerCallBack CallBack;
public:
bool Update(float percentage = -1.f){
if (CallBack) CallBack (percentage);
return true;
}
void SetCallBack (HandlerCallBack callback) {
CallBack = callback;
}
};
void Importer::SetProgressHandlerCallBack (HandlerCallBack CallBack) {
NewProgressHandler* pNewHandler = new NewProgressHandler ();
pNewHandler->SetCallBack (CallBack);
ProgressHandler* pHandler = pNewHandler;
SetProgressHandler (pHandler);
}
I need to call
SetProgressHandlerCallBack (HandlerCallBack CallBack)
from c# code, so I do the following:
[UnmanagedFunctionPointer(CallingConvention.StdCall)]
public delegate void HandlerCallBack([MarshalAs(UnmanagedType.R4)]float percent);
[DllImport("my.dll")]
public static extern void SetProgressHandlerCallBack ([MarshalAs(UnmanagedType.FunctionPtr)]
HandlerCallBack callBack);
public void AssimpCallBack ([MarshalAs(UnmanagedType.R4)]float percent) {
Debug.Log (percent);
}
void SomeFunction () {
HandlerCallBack cb = new HandlerCallBack (AssimpCallBack);
SetProgressHandlerCallBack (cb);
}
but I'm getting an exception,
SetProgressHandlerCallBack
at (wrapper managed-to-native) ModellInstantiator:SetProgressHandlerCallBack (ModellInstantiator/HandlerCallBack)
and I cant figure out what am I missing.
Upvotes: 4
Views: 994
Reputation: 6738
In your code above the SetProgressHandlerCallback
function you show looks like this:
void Importer::SetProgressHandlerCallBack(...) { ... }
There are 2 problems with this, both of which can be explained with a simple Minimum Complete Verifiable Example, I created1 a new Visual Studio solution, containing a C# (WinForms) project and a C++ Dll (unmanaged not C++/CLI).
In the DLL (dllmain.cpp) I placed the following code:
typedef void (__stdcall *HandlerCallBack)(float);
extern "C" {
// extern "C" ignored for C++ classes
class __declspec(dllexport) TestClass
{
public:
static void CallMeBack(HandlerCallBack callback)
{
callback(1.0f);
}
};
void __declspec(dllexport) CallRightBack(HandlerCallBack callback)
{
TestClass::CallMeBack(callback);
}
}
You can see the callback signature matching the one you're using, and a static class method and a exported function. Build this, start the Visual Studio command prompt and run
dumpbin /exports <dllname>.dll
This gives you the exported functions from the DLL, which looks something like this:
(Trimmed to just show what we care about)
ordinal hint RVA name
1 0 00011082 ??4TestClass@@QEAAAEAV0@$$QEAV0@@Z = @ILT+125(??4TestClass@@QEAAAEAV0@$$QEAV0@@Z)
2 1 000110E1 ??4TestClass@@QEAAAEAV0@AEBV0@@Z = @ILT+220(??4TestClass@@QEAAAEAV0@AEBV0@@Z)
3 2 00011069 ?CallMeBack@TestClass@@SAXP6AXM@Z@Z = @ILT+100(?CallMeBack@TestClass@@SAXP6AXM@Z@Z)
4 3 00011014 CallRightBack = @ILT+15(CallRightBack)
You'll notice that the regular global function is exported with its undecorated name, but that the static method is exported with a decorated (mangled) name.
Now lets add some code to the C# project and see why this becomes a problem. Add 2 buttons (button1 and button22). To the form, I added the following code:
[UnmanagedFunctionPointer(CallingConvention.StdCall)]
delegate void HandlerCallbackDelegate(float value);
[DllImport("CppDllTestProj.dll")]
static extern void CallRightBack([MarshalAs(UnmanagedType.FunctionPtr)]HandlerCallbackDelegate callback);
[DllImport("CppDllTestProj.dll")]
static extern void CallMeBack([MarshalAs(UnmanagedType.FunctionPtr)]HandlerCallbackDelegate callback);
HandlerCallbackDelegate callbackDel;
// in the designer associated with button1
private void button1_Click(object sender, EventArgs e)
{
if (this.callbackDel == null)
{
this.callbackDel = new HandlerCallbackDelegate(this.Callback);
}
CallRightBack(callbackDel);
}
// in the designer associated with button2
private void button2_Click(object sender, EventArgs e)
{
if (this.callbackDel == null)
{
this.callbackDel = new HandlerCallbackDelegate(this.Callback);
}
CallMeBack(callbackDel);
}
void Callback(float value)
{
MessageBox.Show(value.ToString());
}
Compile, copy the dll into the C# project's build directory, and run. Click button1, the callback is called, and the message box shows up. Click button 2 and the program crashes with the exception:
Unable to find an entry point named 'CallMeBack' in DLL 'CppDllTestProj.dll'. at ScratchApp.Form1.CallMeBack(HandlerCallbackDelegate callback) at ScratchApp.Form1.button2_Click(Object sender, EventArgs e) in Form1.cs:line 49
Unable to find an entry point named 'CallMeBack' means that it couldn't find a function in that DLL with that name. If I now change the CallMeBack
definition in the C# test application to:
[DllImport("CppDllTestProj.dll", EntryPoint="?CallMeBack@TestClass@@SAXP6AXM@Z@Z")]
static extern void CallMeBack([MarshalAs(UnmanagedType.FunctionPtr)]HandlerCallbackDelegate callback);
Recompile, and restart, now both buttons function correctly. (Your mangled/decorated name may look different. Use whatever value you get from dumpbin.)
The root of this problem is that the extern "c"
storage class specifier is ignored for C++ classes and class members3.
The other problem which you will have as soon as you fix the above, is this code:
void SomeFunction () {
HandlerCallBack cb = new HandlerCallBack (AssimpCallBack);
SetProgressHandlerCallBack (cb);
}
You'll note that cb
becomes available for garbage collection the instant that control returns from the call to SetProgressHandlerCallBack
. Once that delegate is garbage collected any callback will fail. Spectacularly.
1Technically the same project I use for all testing, but I clear the code each time.
2Creative names, I know.
3Source: Is it possible to export a C++ member method with C linkage in a DLL?
Upvotes: 2