Reputation: 2843
import fl.controls.ColorPicker;
import fl.events.ColorPickerEvent;
var myColorPicker:ColorPicker = new ColorPicker();
myColorPicker.addEventListener(ColorPickerEvent.CHANGE, changeHandler);
myColorPicker.move(10, 10);
addChild(myColorPicker);
function changeHandler(event:ColorPickerEvent) {
trace("color changed:", event.color, "(#" + event.target.hexValue + ")");
trace(myColorPicker.hexValue);
}
I need the value of event.target.hexValue
outside of the function. I'm using actions in Flash CS5.
Upvotes: 1
Views: 5103
Reputation: 59451
Update: If you're looking for the value of selected color as uint, you can directly use the selectedColor property of ColorPicker event.target.selectedColor
or color property of the ColorPickerEvent event.color
Unless you have multiple color pickers that use same change handler, the value of event.target
, (or event.currentTarget
to be precise), is the same as myColorPicker
that can be accessed from outside the function without any problem. Hence, you can use myColorPicker.hexValue
outside the function. If the code you want to access this doesn't have access to myColorPicker
, you can pass the value of myColorPicker.hexValue
to that function as a parameter.
If this is not what you wanted, please clarify the question.
Upvotes: 1
Reputation: 2843
var borderColor:uint = 0x000000;
var myColorPicker:ColorPicker = new ColorPicker();
myColorPicker.editable = true;
myColorPicker.move(10, 10);
addChild(myColorPicker);
myColorPicker.addEventListener(ColorPickerEvent.CHANGE, changeHandler);
function changeHandler (event:ColorPickerEvent):void {
var newuint = uint("0x"+event.target.hexValue);
borderColor = newuint;
graphics.lineStyle(2,borderColor,1);
}
Upvotes: 2