Reputation: 2100
Apologies if this is trivial to most but I just can't figure this issue out!!
I am creating a mock game where I have a start, end, and hops along. There are portals where if you go on a white portal you jump further ahead and there are black ones where you go backwards. I have set up the class as a POJO;
private int totalSize;
private int minDice;
private int maxDice;
private int whitePortalStart;
private int whitePortalEnd;
private int blackPortalStart;
private int blackPortalEnd;
private int startPosition = 1;
private int currentPosition;
public GameObject(){}
public int getTotalSize() {
return totalSize;
}
public void setTotalSize(int totalSize) throws Exception {
if(totalSize <= 0){
throw new Exception("Can't have a total distance of less than or equal to 0");
} else {
this.totalSize = totalSize;
}
}
public int getMinDice() {
return minDice;
}
public void setMinDice(int minDice) throws Exception {
if(minDice <= 0){
throw new Exception("Can't have a min dice value of less than or equal to 0");
} else {
this.minDice = minDice;
}
}
public int getMaxDice() {
return maxDice;
}
public void setMaxDice(int maxDice) throws Exception {
if(getMinDice() > maxDice){
throw new Exception("Cant have minimum dice number greater than the larger dice number");
} else {
this.maxDice = maxDice;
}
}
public int getWhitePortalStart() {
return whitePortalStart;
}
public void setWhitePortalStart(int whitePortalStart) throws Exception {
this.whitePortalStart = whitePortalStart;
}
public int getWhitePortalEnd() {
return whitePortalEnd;
}
public void setWhitePortalEnd(int whitePortalEnd) throws Exception {
this.whitePortalEnd = whitePortalEnd;
}
public int getBlackPortalStart() {
return blackPortalStart;
}
public void setBlackPortalStart(int blackPortalStart) throws Exception {
this.blackPortalStart = blackPortalStart;
}
public int getBlackPortalEnd() {
return blackPortalEnd;
}
public void setBlackPortalEnd(int blackPortalEnd) throws Exception {
this.blackPortalEnd = blackPortalEnd;
}
public GameObject builder(int n) throws Exception {
setTotalSize(n);
return this;
}
public GameObject whitePortal(int m, int o) throws Exception {
setWhitePortalStart(m);
setWhitePortalEnd(o);
return this;
}
public GameObject blackPortal(int o, int m) throws Exception {
setBlackPortalStart(o);
setBlackPortalEnd(m);
return this;
}
public GameObject dice(int i, int j) throws Exception {
setMinDice(i);
setMaxDice(j);
return this;
}
public int rollDice(){
Random random = new Random();
int min = getMinDice();
int max = getMaxDice();
return random.nextInt(max - min + 1) + min;
}
public void build(){
int totalDistance = getTotalSize();
currentPosition = startPosition;
while(currentPosition < totalDistance){
int diceValue = rollDice();
if(currentPosition + diceValue > getTotalSize()){
System.out.println("CurrentPosition : " + (currentPosition + diceValue) + ", is larger than the total size of the road - " + totalSize);
continue;
} else if(currentPosition + diceValue == getWhitePortalStart()){
System.out.println("You landed on a white portal. Advancing from position " + (currentPosition + diceValue) + " to " + getWhitePortalEnd());
currentPosition = getWhitePortalEnd();
} else if(currentPosition + diceValue == getBlackPortalStart()){
System.out.println("You landed on a black portal. Moving from position " + (currentPosition + diceValue) + " to " + getBlackPortalEnd());
currentPosition = getBlackPortalEnd();
} else {
System.out.println("You landed on " + (currentPosition + diceValue));
currentPosition += diceValue;
}
}
}
So in my main method I call the it like create and call this class like;
WorldOfOz oz = new WorldOfOz();
oz.go.builder(30)
.dice(1, 4)
.whitePortal(5, 12)
.blackPortal(13, 2)
.build();
My issue is when I want to add in more than 1 whitePortal/blackPortal
WorldOfOz oz = new WorldOfOz();
oz.go.builder(30)
.dice(1, 4)
.whitePortal(5, 12)
.whitePortal(18, 26)
.blackPortal(13, 2)
.build();
The values 18 - 26 override 5 - 12. How can I set this up so I can have multiple white and black portals?
Upvotes: 1
Views: 1771
Reputation: 5163
Well, you can use the following approach:
You can, of course, use arrays instead of collections, but that's a bit more cumbersome.
Also, assuming portals are collections, you probably need to add helper methods for operating on those. Depending on what your actual needs are.
public class Portal
{
private int start;
private int end;
public Portal(int start, int end) { ... }
public getStart() {...}
public getEnd() {...}
public setStart(int end) {...}
public setEnd(int start) {...}
}
public class GameObject
{
...
private List<Portal> whitePortals = new ArrayList<Portal>();
private List<Portal> blackPortals = new ArrayList<Portal>();
...
public GameObject whitePortal(int m, int o) throws Exception {
whitePortals.add(new Portal(m, o));
return this;
}
public GameObject blackPortal(int o, int m) throws Exception {
blackPortals.add(new Portal(m, o));
return this;
}
...
}
Upvotes: 0
Reputation: 26926
It seems that your data structure is not enough to solve this problem.
You need to define a collection of whitePortals and a collection of blackPortals. If you do so calling the method whitePortal(5, 12)
add a new white portal insted of setting the white portal values of the only white existing portal.
You need to define a class Portal
public class Portal {
private int portalStart;
private int portalEnd;
...
public Portal(int s, int e) {
this.portalStart = s;
this.portalEnd = e;
}
}
Then you can use it in the GameObject
as follow:
public GameObject {
List<Portal> whitePortals;
List<Portal> blackPortals;
public GameObject() {
whitePortals = new ArrayList<Portal>();
blackPortals = new ArrayList<Portal>();
}
public GameObject addWhitePortal(int m, int o) throws Exception {
whitePortals.add(new Portal(m, o));
return this;
}
...
// You need to change other methods to follow a different data structure
}
Upvotes: 5