Reputation: 101
I´m trying to get performance stats about how Android load, decode and render WebP images against JPG, but my results are a little confuse.
Decoding WebP images to Bitmap are slow than JPG.
Some stats:
Has someone know about any issue on performance, or why WebP decoding is harder than JPG.
This is my test:
public class BulkLoadFromDisk implements Runnable {
private static final String TAG = "BulkLoadFromDisk";
private static final int TIMES = 10;
private final ResourceProvider resourceProvider;
private final Activity context;
private final int counter;
private long averageLoadTimeNano;
private long averageConvertTimeNano;
private final ImagesFactory.FORMAT format;
private final CompleteListener listener;
public BulkLoadFromDisk(Activity context, ResourceProvider resourceProvider,
CompleteListener listener, ImagesFactory.FORMAT format) {
this.resourceProvider = resourceProvider;
this.context = context;
this.counter = resourceProvider.length();
this.format = format;
this.listener = listener;
}
@Override
public void run() {
try {
Thread.sleep(200);
} catch (InterruptedException e) {
Log.e(TAG, e.getMessage(), e);
}
try {
String file;
long loadBegin, loadEnd;
long convertBegin, convertEnd;
Bitmap bitmap; Drawable d;
String extension = "." + format.name().toLowerCase();
InputStream inputStream;
for(int j = 0; j < TIMES; j++) {
for(int index = 0; index < counter; index++) {
file = resourceProvider.get(index).concat(extension);
inputStream = context.getAssets().open(file);
// Load bitmap from file
loadBegin = System.nanoTime();
bitmap = BitmapFactory.decodeStream(inputStream);
assert (bitmap != null);
loadEnd = System.nanoTime();
// Convert bitmap to drawable
convertBegin = System.nanoTime();
d = new BitmapDrawable(context.getResources(), bitmap);
assert (d != null);
convertEnd = System.nanoTime();
averageLoadTimeNano += (loadEnd - loadBegin);
averageConvertTimeNano += (convertEnd - convertBegin);
}
}
averageLoadTimeNano = averageLoadTimeNano / (TIMES * counter);
averageConvertTimeNano = averageConvertTimeNano / (TIMES * counter);
if(listener != null && context != null) {
context.runOnUiThread(new Runnable() {
@Override
public void run() {
listener.onComplete(BulkLoadFromDisk.this);
}
});
}
}
catch (final IOException e) {
if(listener != null && context!= null) {
context.runOnUiThread(new Runnable() {
@Override
public void run() {
listener.onError(e);
}
});
}
} finally {
System.gc();
}
}
public interface CompleteListener {
void onComplete(BulkLoadFromDisk task);
void onError(Exception e);
}
public long getAverageLoadTimeNano() {
return averageLoadTimeNano;
}
public long getAverageConvertTimeNano() {
return averageConvertTimeNano;
}
public ImagesFactory.FORMAT getFormat() {
return format;
}
public String resultToString() {
final StringBuffer sb = new StringBuffer("BulkLoadFromDisk{");
sb.append("averageLoadTimeNano=").append(Utils.nanosToBest(averageLoadTimeNano).first
+ Utils.nanosToBest(averageLoadTimeNano).second);
sb.append(", averageConvertTimeNano=").append(Utils.nanosToBest(averageConvertTimeNano).first
+ Utils.nanosToBest(averageConvertTimeNano).second);
sb.append(", format=").append(format);
sb.append('}');
return sb.toString();
}
Upvotes: 9
Views: 2875
Reputation: 173
I know this is an old question and i haven't studied the in-depths of WebP yet, but it's probably because it's a more complex algorith, hence why it has better compression ratios than JPEG. WebP is based on the VP8 codec, which is itself an royalty-free competitor to the widely-used, and heavy, h264 format.
JPEG is widely used, however, it's a really old format and is considerably simpler than the VP8 codec of WebP.
Upvotes: 1