Reputation: 4385
While saving an SVG to PNG, the image saved contains only the SVG rendered in the viewbox/window. How can one save a large PNG, containing the whole SVG?
// SVG element and XML string.
var svg = document.querySelector('svg');
var svgData = new XMLSerializer().serializeToString(svg);
// Canvas to hold the image.
var canvas = document.createElement('canvas');
var context = canvas.getContext('2d');
// Canvas size = SVG size.
var svgSize = svg.getBoundingClientRect();
canvas.width = svgSize.width;
canvas.height = svgSize.height;
// Image element appended with data.
var img = document.createElement('img');
img.setAttribute('src', 'data:image/svg+xml;base64,' + btoa(svgData));
img.onload = function() {
// Draw image on canvas and convert to URL.
context.drawImage(img,0,0);
console.log(canvas.toDataURL('image/png'));
};
Upvotes: 1
Views: 1159
Reputation: 136698
This is because you are setting your canvas size to your rendered svg ones.
In your CSS, you probably do resize your svg, which results in a difference between it's computed size and it's natural one.
By default, drawImage(img, dx, dy, dWidth, dHeight)
will use the source's width and height as destinationWidth and destinationHeight if these parameters are not passed.
You can check this example showing the same behavior with a raster image :
window.onload = function(){
var canvas = document.createElement('canvas');
var context = canvas.getContext('2d');
var svgSize = inDoc.getBoundingClientRect();
canvas.width = svgSize.width;
canvas.height = svgSize.height;
var img = document.createElement('img');
img.setAttribute('src', inDoc.src);
img.onload = function() {
context.drawImage(img,0,0);
document.body.appendChild(canvas);
};
}
img{ width: 64px; height: 64px}
<img id="inDoc" src="http://lorempixel.com/128/128"/>
And here is a little graphic showing what's happening.
So the solution is just to set your canvas' width
and height
properties to your img
's ones, just like you would do with any other source :
img.onload = function(){
canvas.width = this.width;
canvas.height = this.height;
ctx.drawImage(this, 0,0);
}
and if you want to include some scaling factor :
img.onload = function(){
canvas.width = this.width * scale;
canvas.height = this.height * scale;
ctx.drawImage(this, 0,0, canvas.width, canvas.height);
}
Now, one not related to your actual code but still huge difference between raster images and svg images is that svg width
and height
can be set to relative units (like %
).
Browsers have no direct clue about what it's relative to. (Chrome does a guess, I don't know how, others won't render your image).
So you need to check for this before exporting to a dataURI :
var absoluteUnits = [1,5,6,7,8,9,10];
if (absoluteUnits.indexOf(svg.width.baseVal.unitType)<0) {
svg.setAttribute('width', aboluteWidth);
}
if (absoluteUnits.indexOf(svg.height.baseVal.unitType)<0) {
svg.setAttribute('height', aboluteHeight);
}
Here absoluteWidth
and absoluteHeight
can be the results of svg.getBoundingClientRect()
.
Also note that IE9 won't be able to show the img.width
and img.height
values, so you've got to make a special case for it...
... but since you should have already checked for the absoluteSize, this should not be a problem :
var svg = document.querySelector('svg');
// we'll use a copy to not modify the svg in the document
var copy = svg.cloneNode(true);
var absoluteWidth, absoluteHeight, BBox;
var absoluteUnits = [1,5,6,7,8,9,10];
if (absoluteUnits.indexOf(svg.width.baseVal.unitType)<0) {
BBox = svg.getBoundingClientRect();
absoluteWidth = BBox.width
copy.setAttribute('width', absoluteWidth);
}
else{
absoluteWidth = svg.getAttribute('width');
}
if (absoluteUnits.indexOf(svg.height.baseVal.unitType)<0) {
if(!BBox){
BBox = svg.getBoundingClientRect();
}
absoluteHeight = BBox.height;
copy.setAttribute('height', absoluteHeight)
}
else{
absoluteHeight = svg.getAttribute('height');
}
var svgData = new XMLSerializer().serializeToString(copy);
var canvas = document.createElement('canvas');
var context = canvas.getContext('2d');
var img = document.createElement('img');
img.setAttribute('src', 'data:image/svg+xml;base64,' + btoa(svgData));
img.onload = function() {
// here you set your canvas width and height
canvas.width = this.width || absoluteWidth;
canvas.height = this.height || absoluteHeight;
context.drawImage(img,0,0);
document.body.appendChild(canvas);
};
svg{width: 64px; height:64px; border: 1px solid green;}
canvas{border: 1px solid blue;}
<svg width="128px" height="128px" viewBox="0 0 128 128">
<rect x="20" y="20" width="84" height="84"/>
</svg>
Upvotes: 2
Reputation: 43880
Instead of:
var svgSize = svg.getBoundingClientRect();
Use:
var svgSize = svg.viewBox.baseVal;
This will get you the true dimensions of the viewBox.
https://stackoverflow.com/a/7682976/2813224
// SVG element and XML string.
var svg = document.querySelector('svg');
var svgData = new XMLSerializer().serializeToString(svg);
// Canvas to hold the image.
var canvas = document.createElement('canvas');
var context = canvas.getContext('2d');
// Canvas size = SVG size.
var svgSize = svg.viewBox.baseVal;
canvas.width = svgSize.width;
canvas.height = svgSize.height;
// Image element appended with data.
var img = document.createElement('img');
img.setAttribute('src', 'data:image/svg+xml;base64,' + btoa(svgData));
img.onload = function() {
// Draw image on canvas and convert to URL.
context.drawImage(img,0,0);
console.log(canvas.toDataURL('image/png'));
};
<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" version="1.1" id="Layer_1" x="0px" y="0px" width="64px" height="64px" viewBox="-0.5 0.5 64 64" enable-background="new -0.5 0.5 64 64" xml:space="preserve">
<g>
<circle fill="#FFFFFF" cx="31.325" cy="32.873" r="30.096"/>
<path id="text2809_1_" d="M31.5,14.08c-10.565,0-13.222,9.969-13.222,18.42c0,8.452,2.656,18.42,13.222,18.42 c10.564,0,13.221-9.968,13.221-18.42C44.721,24.049,42.064,14.08,31.5,14.08z M31.5,21.026c0.429,0,0.82,0.066,1.188,0.157 c0.761,0.656,1.133,1.561,0.403,2.823l-7.036,12.93c-0.216-1.636-0.247-3.24-0.247-4.437C25.808,28.777,26.066,21.026,31.5,21.026z M36.766,26.987c0.373,1.984,0.426,4.056,0.426,5.513c0,3.723-0.258,11.475-5.69,11.475c-0.428,0-0.822-0.045-1.188-0.136 c-0.07-0.021-0.134-0.043-0.202-0.067c-0.112-0.032-0.23-0.068-0.336-0.11c-1.21-0.515-1.972-1.446-0.874-3.093L36.766,26.987z"/>
<path id="path2815_1_" d="M31.433,0.5c-8.877,0-16.359,3.09-22.454,9.3c-3.087,3.087-5.443,6.607-7.082,10.532 C0.297,24.219-0.5,28.271-0.5,32.5c0,4.268,0.797,8.32,2.397,12.168c1.6,3.85,3.921,7.312,6.969,10.396 c3.085,3.049,6.549,5.399,10.398,7.037c3.886,1.602,7.939,2.398,12.169,2.398c4.229,0,8.34-0.826,12.303-2.465 c3.962-1.639,7.496-3.994,10.621-7.081c3.011-2.933,5.289-6.297,6.812-10.106C62.73,41,63.5,36.883,63.5,32.5 c0-4.343-0.77-8.454-2.33-12.303c-1.562-3.885-3.848-7.32-6.857-10.33C48.025,3.619,40.385,0.5,31.433,0.5z M31.567,6.259 c7.238,0,13.412,2.566,18.554,7.709c2.477,2.477,4.375,5.31,5.67,8.471c1.296,3.162,1.949,6.518,1.949,10.061 c0,7.354-2.516,13.454-7.506,18.33c-2.592,2.516-5.502,4.447-8.74,5.781c-3.2,1.334-6.498,1.994-9.927,1.994 c-3.468,0-6.788-0.653-9.949-1.948c-3.163-1.334-6.001-3.238-8.516-5.716c-2.515-2.514-4.455-5.353-5.826-8.516 c-1.333-3.199-2.017-6.498-2.017-9.927c0-3.467,0.684-6.787,2.017-9.949c1.371-3.2,3.312-6.074,5.826-8.628 C18.092,8.818,24.252,6.259,31.567,6.259z"/>
</g>
</svg>
Upvotes: 2