Reputation: 84812
In C++, RAII is often advocated as a superior approach to exception handling: if an exception is thrown, the stack is unwound, all the destructors are called and resources are cleaned up.
However, this presents a problem with error reporting. Say a very generic function fails, the stack is unwound to the top level and all I see in the logs would be:
Couldn't read from socket: connection reset by peer.
...or any equally generic message. This doesn't say much about the context from which the exception is thrown. Especially if I'm running something like an event queue processing loop.
Of course I could wrap every call to socket reads with a try/catch block, catch the exception, construct a new one with more detailed context information and re-throw it, but it defeats the purpose of having RAII, and is slowly but surely becoming worse than handling return error codes.
What's a better way for detailed for error reporting in standard C++? I'm also open to suggestions involving Boost.
Upvotes: 16
Views: 5550
Reputation: 1483
Here's how I handle error reporting in my libraries (this may or may not suit your situation).
First, as part of your design you want a "core" or "system" library that all this common logic will sit in. All you other libraries will then link to the core and use its error reporting APIs, so your whole system has a single compact chunk of logic for handling this mess.
Inside the core, provide a set of logging MACROS such as "LogWarning" and "LogFatal" with documented behavior and expected usage- for example, LogFatal should trigger a hard abort of the process but anything lower than "LogError" is simply advisory (does nothing). The macros can provide a "printf" interface that automatically appends the "LINE", "FILE", and "FUNC" macros as arguments to the underlying singleton object that handles your error reporting.
For the object itself I'll defer to you. However, you want public APIs that configure your "drains"- e.g. log to stderr, log to logfile, log to MS Services log, etc. You also want the underlying singleton to be thread safe, re-entrant where possible, and very robust.
With this system, you can make "exception reporting" ONE MORE DRAIN TYPE. Just add an internal API to that error manager object that packages your logged message as an exception, then throws it. Users can then enable AND DISABLE exceptions-on-error behavior in your code with ONE LINE in their apps. You can put try-catches around 3rd party or system code in you libraries that then calls a "Log..." macro in the catch clauses to enable clean re-throw behavior (with certain platforms and compiler options you can even catch things like segfaults using this).
Upvotes: 0
Reputation: 299800
As James McNellis suggested here, there is a really neat trick involving a guard object and the std::uncaught_exception
facility.
The idea is to write code like this:
void function(int a, int b)
{
STACK_TRACE("function") << "a: " << a << ", b: " << b;
// do anything
}
And have the message logged only in case an exception is actually thrown.
The class is very simple:
class StackTrace: boost::noncopyable // doesn't make sense to copy it
{
public:
StackTrace(): mStream() {}
~StackTrace()
{
if (std::uncaught_exception())
{
std::cout << mStream.str() << '\n';
}
}
std::ostream& set(char const* function, char const* file, unsigned int line)
{
return mStream << file << "#" << line << " - " << function << " - ";
}
private:
std::ostringstream mStream;
};
#define STACK_TRACE(func) \
StackTrace ReallyUnwieldyName; \
ReallyUnwieldyName.set(func, __FILE__, __LINE__)
One can use __PRETTY_FUNC__
or equivalent to avoid naming the function, but I have found in practice that it was too mangled / verbose for my own taste.
Note that you need a named object if you wish it to live till the end of the scope, which is the purpose here. We could think of tricky ways to generate a unique identifier, but I have never needed it, even when protecting narrower scope within a function, the rules of name hiding play in our favor.
If you combine this with an ExceptionManager
(something where exceptions thrown register themselves), then you can get a reference to the latest exception and in case of logging you can rather decide to setup your stack within the exception itself. So that it's printed by what
and ignored if the exception is discarded.
This is a matter of taste.
Note that in the presence of ExceptionManager
you must remain aware that not all exceptions can be retrieved with it --> only the ones you have crafted yourself. As such you still need a measure of protection against std::out_of_range
and 3rd party exceptions.
Upvotes: 5
Reputation: 330
I use RAII and exceptions and just have various unit-test-like assert statements throughout the code - if they fail, the the stack unwinds to where I can catch and handle them.
#define APP_ASSERT_MSG(Class,Assertion,szDescription) \
if ( !(Assertion) ) \
{ \
throw Class(__LINE__,__FILE__,szDescription); \
}
For most of my particular use case, all I care about is logging debug information, so my exception has the file and line number in it along with an error message (message is optional as I have an assert without it as well). You could easily add FUNCTION or an error code of some type for better handling.
I can then use it like this:
int nRet = download_file(...);
APP_ASSERT_MSG(DownloadException == ERR_OK, "Download failed");
This makes error handling and reporting much easier.
For really nasty debugging, I used GCC's function instrumentation to keep a trace list of what's going on. It works well, but slows down the app quite a bit.
Upvotes: 1
Reputation: 2787
You could add a call stack to your exception. I'm not sure how good this works for release builds but works like a charm with debug. You could do this in the constructor of your exception (to encapsulate it). See here for a starting point. This is possible as well on Linux - eventhough I dont remember how exactly.
Upvotes: 1
Reputation: 6846
What I do regularly, FWIW, is not use exceptions, but rather explicit error handling in a standard format (ie: using a macro). For example:
result = DoSomething();
CHECK_RESULT_AND_RETURN_ON_ERROR( result );
Now, obviously, this has many limitations design-wise:
The upside, though, is as Dummy00001 said: you can effectively generate a stack trace on demand in the event of a serious error, by simply caching the results. I also use this paradigm to log all unexpected error conditions, so I can adjust the code later to handle unexpected conditions which occur "in the wild".
That's my 2c.
Upvotes: 0
Reputation: 279255
I've never actually done this, but you could roll your own "stacktrace":
struct ErrorMessage {
const char *s;
ErrorMessage(const char *s) : msg(s) {}
~ErrorMessage() { if (s) std::cout << s << "\n"; }
void done() { s = 0; }
};
void someOperation() {
ErrorMessage msg("Doing the first bit");
// do various stuff that could throw
msg = "Doing the second bit";
// do more stuff that could throw
msg.done();
}
You can have several levels of this (although not necessarily use it at every level):
void handleFoo() {
ErrorMessage msg("Handling foo event");
someOperation();
msg.done();
}
And add more constructors and members:
void handleBar(const BarEvent &b) {
ErrorMessage msg(std::stringstream("Handling bar event ") << b.id);
someOperation();
msg.done();
}
And you needn't write the messages to std::cout
. It could be to some logging object, and the object could queue them, and not actually output them to the log unless the catch site tells it to. That way, if you catch an exception that doesn't warrant logging, nothing is written.
It's not pretty, but it's prettier than try/catch/throw or checking return values. And if you forget to call done
on success (for example if your function has multiple returns and you miss one), then you will at least see your mistake in the logs, unlike a resource leak.
[Edit: oh, and with a suitable macro you can store __FILE__
and __LINE__
in the ErrorMessage
.]
Upvotes: 4
Reputation: 17420
Say a very generic function fails, the stack is unwound to the top level and all I see in the logs would be [...]
What's a better way for detailed for error reporting in standard C++?
Error handling isn't local to a class or library - it is a application level concern.
Best I can answer you question is that the error reporting should be always implemented by looking first and foremost at the error handling. (And the error handling also including the handling of the error by the user.) Error handling is the decision making about what has to be done about the error.
That is one of the reasons why error reporting is an application level concern and strongly depends on the application workflow. In one application the "connection reset by peer" is a fatal error - in another it is a norm of life, error should be silently handled, connection should be reestablished and pending operation retried.
Thus the approach you mention - catch the exception, construct a new one with more detailed context information and re-throw it - is a valid one too: it is up to the top level application logic (or even user configuration) to decide whether the error is really an error or some special (re)action has to taken upon the condition.
What you have encountered is one of the weaknesses of so called out-of-line error handling (aka exceptions). And I'm not aware of any way to do it better. Exceptions create a secondary code path in the application and if error reporting is vital the design of the secondary code path has to treated just like the main code path.
Obvious alternative to the out-of-line error handling is the in-line error handling - good ol' return codes and log messages on the error conditions. That allows for a trick where application saves all low-severity log messages into internal (circular) buffer (of fixed or configurable size) and dumps them into the log only if high-severity error happens. This way more context information is available and different layers of application do not have to be actively aware of each other. That is also standard (and sometimes literally "standard" - mandated by law) way of error reporting in application fields like safety and mission critical software, were one is not allowed to miss errors.
Upvotes: 4