NAYIR55
NAYIR55

Reputation: 105

Unity Rigidbody angular speed

I'm working on a phisics based game and I have a question

Is it possible to make almost real phisics inside Unity engine??

Because when I put a rolling sphere at top of a ramp and let it roll... it moves very slow... and when I do it in real life... obviously the ball rolls with certain speed depending on the angle of the ramp... less angle = less speed... more angle = more speed

I tried:

Any help will be apreciated

Thanks in advance

Upvotes: 2

Views: 605

Answers (2)

Santi Andrade
Santi Andrade

Reputation: 11

I think your error is the scale objects. I found this link that may can help you: http://gamedevelopment.tutsplus.com/articles/how-to-fix-common-physics-problems-in-your-game--cms-21418

Upvotes: 0

Andrew Gotow
Andrew Gotow

Reputation: 253

Be sure to check the scale of your objects, it is very easy to set up a scene at the wrong scale because there's no easy frame of reference!

Unity's units map to 1 meter, so if your objects are extremely large, they will appear to move more slowly because the physics engine is set up to respect this scale by default.

A marble should have a diameter of roughly 0.025 units, and a person should be around 1.7 units tall!

Upvotes: 1

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