Reputation: 11
I am working on speech-to-text project in Unity3D . And I'm very new on this topic, so trying to modify Watson Unity SDK's demo to understand how it works. I am trying to stop and start the listening action of Speech-toText function, but it listens and converts to text non-stop. Is there anyone can direct me to the area I should look?
I am using Unity 5.3.4p4. and I have downloaded the SDK from here - https://github.com/watson-developer-cloud/unity-sdk
thanks
Upvotes: 0
Views: 562
Reputation: 1138
The microphone widget is the component that is actually getting audio from the device. In the example you should be able to call OnToggleActive()
on the microphone widget to stop sending data to SpeechToText.
The SpeechToText abstraction also has a method to StartListening()
and StopListening()
.
Upvotes: 6