niravdesai21
niravdesai21

Reputation: 4838

CGRectMake, CGPointMake, CGSizeMake, CGRectZero, CGPointZero is unavailable in Swift

After converting code to latest swift 3.0 I am shown this error.

enter image description hereenter image description here

Also tell me solution for CGSize = CGSizeMake(0,0)

static var frameAtStartOfPan: CGRect = CGRectZero
static var startPointOfPan: CGPoint = CGPointZero

Which is also unavailable.

Upvotes: 254

Views: 171182

Answers (11)

JESTIN SAJI
JESTIN SAJI

Reputation: 83

Instead of CGSizeMake add CGSize it will work. CGSizeMake is used in objective c.

you don't want to use make with swift

Upvotes: 2

Timchang Wuyep
Timchang Wuyep

Reputation: 851

For CGSize

CGSize(width: self.view.frame.width * 3, height: self.view.frame.size.height)

Upvotes: 2

jaskiratjd
jaskiratjd

Reputation: 797

You can use this with replacement of CGRectZero

CGRect.zero

Upvotes: 4

guru
guru

Reputation: 2817

In Swift 3, you can simply use CGPoint.zero or CGRect.zero in place of CGRectZero or CGPointZero.

However, in Swift 4, CGRect.zero and 'CGPoint.zero' will work

Upvotes: 28

Neha
Neha

Reputation: 742

In Swift 4 it works like below

collectionView.setContentOffset(CGPoint.zero, animated: true)

Upvotes: 1

CaOs433
CaOs433

Reputation: 1215

If you want to use them as in swift 2, you can use these funcs:

For CGRectMake:

func CGRectMake(_ x: CGFloat, _ y: CGFloat, _ width: CGFloat, _ height: CGFloat) -> CGRect {
    return CGRect(x: x, y: y, width: width, height: height)
}

For CGPointMake:

func CGPointMake(_ x: CGFloat, _ y: CGFloat) -> CGPoint {
    return CGPoint(x: x, y: y)
}

For CGSizeMake:

func CGSizeMake(_ width: CGFloat, _ height: CGFloat) -> CGSize {
    return CGSize(width: width, height: height)
}

Just put them outside any class and it should work. (Works for me at least)

Upvotes: 13

user6375148
user6375148

Reputation:

CGRect Can be simply created using an instance of a CGPoint or CGSize, thats given below.

let rect = CGRect(origin: CGPoint(x: 0,y :0), size: CGSize(width: 100, height: 100))  

// Or

let rect = CGRect(origin: .zero, size: CGSize(width: 100, height: 100))

Or if we want to specify each value in CGFloat or Double or Int, we can use this method.

let rect = CGRect(x: 0, y: 0, width: 100, height: 100) // CGFloat, Double, Int

CGPoint Can be created like this.

 let point = CGPoint(x: 0,y :0) // CGFloat, Double, Int

CGSize Can be created like this.

let size = CGSize(width: 100, height: 100) // CGFloat, Double, Int

Also size and point with 0 as the values, it can be done like this.

let size = CGSize.zero // width = 0, height = 0
let point = CGPoint.zero // x = 0, y = 0, equal to CGPointZero
let rect = CGRect.zero // equal to CGRectZero

CGRectZero & CGPointZero replaced with CGRect.zero & CGPoint.zero in Swift 3.0.

Upvotes: 507

Dmitry Isaev
Dmitry Isaev

Reputation: 3998

Swift 3 Bonus: Why didn't anyone mention the short form?

CGRect(origin: .zero, size: size)

.zero instead of CGPoint.zero

When the type is defined, you can safely omit it.

Upvotes: 6

BurakLGN
BurakLGN

Reputation: 51

Try the following:

var myToolBar = UIToolbar.init(frame: CGRect.init(x: 0, y: 0, width: 320, height: 44))

This is for the swift's latest version

Upvotes: 5

Rafat touqir Rafsun
Rafat touqir Rafsun

Reputation: 2817

Quick fix for CGRectMake , CGPointMake, CGSizeMake in Swift3 & iOS10

Add these extensions :

extension CGRect{
    init(_ x:CGFloat,_ y:CGFloat,_ width:CGFloat,_ height:CGFloat) {
        self.init(x:x,y:y,width:width,height:height)
    }

}
extension CGSize{
    init(_ width:CGFloat,_ height:CGFloat) {
        self.init(width:width,height:height)
    }
}
extension CGPoint{
    init(_ x:CGFloat,_ y:CGFloat) {
        self.init(x:x,y:y)
    }
}

Then go to "Find and Replace in Workspace" Find CGRectMake , CGPointMake, CGSizeMake and Replace them with CGRect , CGPoint, CGSize

These steps might save all the time as Xcode right now doesn't give us quick conversion from Swift 2+ to Swift 3

Upvotes: 51

Edison
Edison

Reputation: 11987

The structures as well as all other symbols in Core Graphics and other APIs have become cleaner and also include parameter names. https://developer.apple.com/reference/coregraphics#symbols

CGRect(x: Int, y: Int, width: Int, height: Int)
CGVector(dx: Int, dy: Int)
CGPoint(x: Double, y: Double)
CGSize(width: Int, height: Int)

CGPoint Example:

let newPoint = stackMid.convert(CGPoint(x: -10, y: 10), to: self)

CGVector Example:

self.physicsWorld.gravity = CGVector(dx: 0, dy: gravity)

CGSize Example:

hero.physicsBody = SKPhysicsBody(rectangleOf: CGSize(width: 16, height: 18))

CGRect Example:

let back = SKShapeNode(rect: CGRect(x: 0-120, y: 1024-200-30, width: 240, height: 140), cornerRadius: 20)

Apple Blog

Swift syntax and API renaming changes in Swift 3 make the language feel more natural, and provide an even more Swift-y experience when calling Cocoa frameworks. Popular frameworks Core Graphics and Grand Central Dispatch have new, much cleaner interfaces in Swift.

Upvotes: 9

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