Reputation:
How to use Golang Generated libgolang.a
from C code to build C executable: test.exe
:
these commands makes executable binary 'test' in Ubuntu x86-64 and works fine (but not in Windows x86-64):
go build -buildmode c-archive -o libgolang.a
gcc -o test _main.c libgolang.a -lpthread
with:
this is main.go
file:
package main
import "C"
import "fmt"
//export Add
func Add(a, b uint64) uint64 {
return a + b
}
func main() {
fmt.Println("Hi")
}
and this is _main.c
file:
#include <stdio.h>
#include <stdint.h>
#include "libgolang.h"
int main()
{
uint64_t a=10;
uint64_t b=20;
uint64_t c=Add(a,b);
printf("%ld\n",c);
return 0;
}
in Windows this command:
go build -buildmode c-archive -o libgolang.a
works fine and generates libgolang.a
and libgolang.h
files. libgolang.h
:
/* Created by "go tool cgo" - DO NOT EDIT. */
/* package github.com/ARamazani/go/DLL */
/* Start of preamble from import "C" comments. */
/* End of preamble from import "C" comments. */
/* Start of boilerplate cgo prologue. */
#ifndef GO_CGO_PROLOGUE_H
#define GO_CGO_PROLOGUE_H
typedef signed char GoInt8;
typedef unsigned char GoUint8;
typedef short GoInt16;
typedef unsigned short GoUint16;
typedef int GoInt32;
typedef unsigned int GoUint32;
typedef long long GoInt64;
typedef unsigned long long GoUint64;
typedef GoInt64 GoInt;
typedef GoUint64 GoUint;
typedef __SIZE_TYPE__ GoUintptr;
typedef float GoFloat32;
typedef double GoFloat64;
typedef float _Complex GoComplex64;
typedef double _Complex GoComplex128;
/*
static assertion to make sure the file is being used on architecture
at least with matching size of GoInt.
*/
typedef char _check_for_64_bit_pointer_matching_GoInt[sizeof(void*)==64/8 ? 1:-1];
typedef struct { const char *p; GoInt n; } GoString;
typedef void *GoMap;
typedef void *GoChan;
typedef struct { void *t; void *v; } GoInterface;
typedef struct { void *data; GoInt len; GoInt cap; } GoSlice;
#endif
/* End of boilerplate cgo prologue. */
#ifdef __cplusplus
extern "C" {
#endif
extern GoUint64 Add(GoUint64 p0, GoUint64 p1);
#ifdef __cplusplus
}
#endif
but this command:
gcc -o test _main.c libgolang.a -lpthread
output:
libgolang.a(go.o):(.data+0x2150): undefined reference to `NtWaitForSingleObject'
libgolang.a(go.o):(.data+0x21b8): undefined reference to `WSAGetOverlappedResult'
libgolang.a(go.o):(.data+0x21d8): undefined reference to `timeBeginPeriod'
collect2.exe: error: ld returned 1 exit status
go version go1.7rc3 windows/amd64
I want to use this libgolang.a
from C code to build C executable: test.exe
any workaround?
some useful links:
http://blog.ralch.com/tutorial/golang-sharing-libraries/
Using Go code in an existing C project
Using Go on existing C project
Upvotes: 2
Views: 1665
Reputation: 11
The Microsoft Windows always trick us!
But for production code my suggestion is use the optimization compile commands below:
go build -ldflags "-s -w" -buildmode c-archive -o libgolang.a
The parameter -ldflags "-s -w", will reduze the final file size.
The "libgolang.a" shrink from 4.295.562 to 1.994.554.
And the "test.exe" shrink from 3.430.485 to 1.715.561.
I guess this is a desired behavior!
Upvotes: 0
Reputation:
Finally found at least one way:
using this file main.go
:
package main
import "C"
import "fmt"
//export Add
func Add(a, b uint64) uint64 {
return a + b
}
func main() {
fmt.Println("Hi")
}
run this command:
go build -buildmode c-archive -o libgolang.a
to generate libgolang.a
and libgolang.h
then using _main.c
:
#include <stdio.h>
#include <stdint.h>
#include "libgolang.h"
int main()
{
uint64_t a=10;
uint64_t b=20;
uint64_t c=Add(a,b);
printf("%ld\n",c);
return 0;
}
this is the answer (this works for me):
gcc -o test _main.c libgolang.a -lWinMM -lntdll -lWS2_32
that test.exe created.
run:
test.exe
output:
30
Upvotes: 3